Mixed or average reviews- based on 14 Ratings
Sep 17, 2012Don't know what to think about the game: The idea and presentation are welcome, but it has nothingmore to settle on. Gameplay stops beingDon't know what to think about the game: The idea and presentation are welcome, but it has nothingmore to settle on. Gameplay stops being interesting after some hours and the saved flash data disappear after deleting cookies. Recommend for some pause-gaming, nothing more!… Full Review »
Jun 14, 2013A boring and frustrating flash game turned into a boring desktop application. 100 Amps looks and sounds great for half a hour, but then it'sA boring and frustrating flash game turned into a boring desktop application. 100 Amps looks and sounds great for half a hour, but then it's just another average indie platform Game.… Full Review »
Dec 16, 2012This review contains spoilers, click full review link to view. The spoilers amount to "how to play an exploration puzzle platformer." If you haven't played one of these sorts yet, there are some things folks who have played older games with a similar feel already know that can cut down on perceived frustration. If you don't mind being frustrated, and want to learn some of this on your own, stop now.
Stylishly done puzzle platformer with an old school Metroid exploration feel. Bit of brain twisting. You don't get your hand held throughout, which can lead to frustration if you come up against a room that can't be solved yet with your current abilities. Just know there are some spots where you will have to take the long way around or come back to after getting another upgrade. Other spots just need creative platforming skills with your current abilities. Others you really have to figure out where you have to be hitting with a miss or two before you get it right. A veteran of puzzle platformers may hit 100% in 2 or 4 hours with a ton of luck finding the secret rooms, but it's a game that can inspire that zen zone where everything clicks that so few games can reach. 9.6/10… Full Review »