User Score
7.4

Mixed or average reviews- based on 14 Ratings

User score distribution:
  1. Positive: 9 out of 14
  2. Negative: 2 out of 14

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  1. Jun 1, 2012
    8
    1000 Amps is a puzzle/exploration platformer where you complete your adventure by lighting up different rooms. As you light up more of each room, you get abilities you can use such as teleportation, which you use to hit more lights and travel between rooms. The puzzles are pretty fun to solve. There's a moderate amount of difficulty: some solutions require figuring out platforming tricks,1000 Amps is a puzzle/exploration platformer where you complete your adventure by lighting up different rooms. As you light up more of each room, you get abilities you can use such as teleportation, which you use to hit more lights and travel between rooms. The puzzles are pretty fun to solve. There's a moderate amount of difficulty: some solutions require figuring out platforming tricks, but any puzzle that's unsolvable probably requires something you don't have yet. One problem is that you can sometimes get farther than you should along a certain path with skill, just to find yourself unable to turn around. I was lucky I saved enough seeds to get out; I might have had to restart. The endgame is terrible. Nothing in the game prepares you for the end boss, since that is the only fight in the game. The condescending remarks from your ally do not help. This is a fun game worth picking up if you enjoy puzzles or Metroidvania-style platforming. It's short, but I definitely enjoyed it. Expand
  2. Aug 26, 2012
    9
    When I first started playing it, I hated it and found it way too frustrating. I would often fail rooms by taking leaps of faith or falling down unseen holes. But after a few hours, and a few power-ups, I started to enjoy it more and more and ended up finishing it with 100%. It was a bit repetitive and frustrating at times, but the combination of some interesting ideas and a wonderfulWhen I first started playing it, I hated it and found it way too frustrating. I would often fail rooms by taking leaps of faith or falling down unseen holes. But after a few hours, and a few power-ups, I started to enjoy it more and more and ended up finishing it with 100%. It was a bit repetitive and frustrating at times, but the combination of some interesting ideas and a wonderful aesthetic (both in visuals and sound) is always a winner in my book. I suggest waiting for a Steam sale to pick this up; you may be pleasantly surprised. Expand
  3. Dec 16, 2012
    10
    This review contains spoilers, click expand to view. The spoilers amount to "how to play an exploration puzzle platformer." If you haven't played one of these sorts yet, there are some things folks who have played older games with a similar feel already know that can cut down on perceived frustration. If you don't mind being frustrated, and want to learn some of this on your own, stop now.

    Stylishly done puzzle platformer with an old school Metroid exploration feel. Bit of brain twisting. You don't get your hand held throughout, which can lead to frustration if you come up against a room that can't be solved yet with your current abilities. Just know there are some spots where you will have to take the long way around or come back to after getting another upgrade. Other spots just need creative platforming skills with your current abilities. Others you really have to figure out where you have to be hitting with a miss or two before you get it right. A veteran of puzzle platformers may hit 100% in 2 or 4 hours with a ton of luck finding the secret rooms, but it's a game that can inspire that zen zone where everything clicks that so few games can reach. 9.6/10
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  1. Apr 16, 2012
    64
    An often frustrating game built around a clever idea. It could have become something so much greater. [May 2012, p.112]