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Metascore

Mixed or average reviews - based on 5 Critics What's this?

User Score

Mixed or average reviews- based on 27 Ratings

  • Summary: 10,000,000 is an award winning hybrid RPG/Action/Puzzle game. Matching tiles controls your character enabling you to explore, fight and loot.

    When you are not facing monsters you will be back in your prison, constructing buildings and getting stronger for your next run.
Score distribution:
  1. Positive: 2 out of 5
  2. Negative: 0 out of 5
  1. Jan 22, 2013
    76
    It is astonishing what impact small ideas can have on a genre that you thought had nothing left to offer. A little character development here, a real-time component there and all of a sudden this match-3-variation keeps you glued to the screen with the infamous "one more run"-symptom. Unfortunately the closer you get to the goal, the less surprises you will encounter.
  2. Mar 30, 2013
    74
    Its lighthearted retro puzzling gets under your skin very quickly. It's unlikely to stay there more than a couple of days, but for four quid that's plenty sufficient. [Apr 2013, p.85]
  3. Jan 28, 2013
    60
    That said, the iOS version is superior for the simple fact that the mouse controls on the computer are more fiddly. We recommend that you try out 10,000,000, but if you have an iOS device, playing with the touch screen is the way to go.
  4. Jan 27, 2013
    50
    10.000.000 is built on a solid foundation: subtle retro-style graphics, nice music, and, what is more important, the engrossing chaos of a real-time puzzle. At first, you can't put the game down, but then you realize that all that doesn't hold a candle to Puzzle Quest and Clash of Heroes. Bite-sized play sessions and minimalistic gameplay are a good fit for mobile platforms, but as far as time-killers go on PC, this one lacks depth.

See all 5 Critic Reviews

Score distribution:
  1. Positive: 5 out of 7
  2. Negative: 0 out of 7
  1. Don't be fooled by the initially underwhelming graphics. The game play is addictive, Bejeweled meets dungeon crawler, and the 10,000,000 goal takes just the right amount of time to reach. The upgrade system is fairly linear, but the potions and experience upgrades prove a bit more intriguing. Overall, highly enjoyable and well worth the two dollars. Expand
  2. A prime example of how games should be made ! This is an indy jewel which I keep coming at again and again without getting tired at all. Part bejeweled and part dungeons and dragons, with enough upgrades and hard enough to keep you trying for it. Expand
  3. 7
    After a while the game starts to become a little bit of monotonous. But that´s okay! 10,000,000 is a lot of fun, and I have ran the same dungeeon over and over again. A classical indiegame. Expand
  4. I was kind of disappointed with this game as it kind of looks like one of those retro-style gems that pop up every once in a while. It was not. The game is very simple, involving a man who has to constantly run through a dungeon over and over until he earns 1,000,000 pixel-money to get out. It doesn't really attempt any sort of plot. Anyway, the gameplay consists of your man who constantly runs and stops whenever he runs into a monster or a chest/door. You then have to match damage icons to kill the monsters or key icons to open to locks. That is pretty much the entire gist of the gameplay. There are some other icons mixed in that give you shields or items or resources, but the game is extremely fast paced and doesn't allow for any sort of planning. You just match things as quickly as possible, vaguely aiming for keys or damaging buttons, and even though the game tells you to clear the other useless tiles in-between encounters, you're not actually able to because that in-between time is about 0.5 seconds. Thus, you should really only look at this game if you're interested in an action game, rather than a puzzle game. Other than that 'mini-game' section, you can buy upgrades in between rounds. Really the game seems to work like a cheap Flash game in which it's pretty much impossible to get anywhere near the finishline based on your own skill, so you need to constantly run the dungeon in order to get resources to upgrade yourself. It's kind of annoying when you spam damaging combos but can't kill a monster simply because you're not supposed to. You're supposed to run the dungeon 10 more times and then upgrade the damage that your tiles do. It's not all bad. You do get some items while you play that hurt enemies or change your tiles a little bit. You can also active potions that change the gameplay a little bit. But it doesn't really make up for the boring gameplay. I don't think I'd mind so much if you couldn't get the exact same game on the iPhone for less than half the price. Expand

See all 7 User Reviews