Positive: 0 out of
Mixed: 0 out of
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Jan 15, 2014Great value game. I really like the procedurally generated world idea and the gameplay is quite fun. The crafting and character developmentGreat value game. I really like the procedurally generated world idea and the gameplay is quite fun. The crafting and character development systems are good as well. Great… Expand
Feb 12, 20143089 is a game that will polarize you. You are either going to love it, or hate it.
First of all, there is a ton of depth to this game,3089 is a game that will polarize you. You are either going to love it, or hate it.
First of all, there is a ton of depth to this game, with easily 200+ hours of play time available, there is a ton to do. All of this can be a bit overwhelming to new players, and going at it as a run-and-gun shooter won't work (unless you know what you are doing). So, if you don't have the patience for long games, this one isn't for you. But if you love RPGs, stealth, shooters, and sandbox games, 3089 performs well in all three categories.
So, it will take some time to get into the game, but if you are patient it is totally worth it!
Also, the game has funky programmer art, that may be off-putting to some players who prefer big-title graphics. But, if you give the art a chance it may actually surprise you with it's strangely charming style. There are some graphical considerations like real-time light and shadow, nicely shaded skies, and vertex-level ambient occlusion. But, that's where it stops as the rendering engine itself is very basic and only includes the most essential features to play the game. The graphics are like a throwback to 1999, if we had voxel isosurfaces back then. The worlds are randomly generated, with day/night cycle and weather, and some of the scenes that are generated can be quite beautiful (if you squint a little).
But you won't be playing this game for that. This is a game for players who loved games like Borderlands (which the combat is reminiscent of), and wanted a more open and sand-boxy feel. You won't be disappointed there, because when it comes to sand-boxy, this game takes the cake.
The entire terrain of the world is generated using an isosurface. What's that? Well, it basically means very nice-looking, smooth voxels (with no visible cubes, except the buildings of course). The shape of the terrain is quite unpredictable, and between worlds it can be drastically different. For example, on my first world, my team's base was generated on the end of a peninsula next to a wide plateau, with a land bridge running across a sound to an island. On my second world, I was generated in an icy mountain range with my base built on the side of a cliff. It really is very unpredictable.
In 3089, you start with only a small amount of money and a few skill points, and develop a strong character based on your own play style. You can complete quests to gain additional skill points, and although assigning them is permanent, if you get your character stuck in a build you can always grind out some more points to fix your build. This means that you can choose to stick to either a minimal build that focuses on one or two skills in particular, or branch out and create a highly-rounded character.
The game allows you to choose from a few "classes" at the start, but these just represent different pre-determined skill distributions to help players get started. You can easily develop your own custom class, and that's a big part of what this game is all about.
One thing worth really mentioning is the sophisticated stealth system and mechanics. There are many stealth quests available, and they are a lot of fun. The game's stealth mechanic is based on a visibility indicator. The character has a number of options available, and AI can be tricked by clever players. The player can also use various items to help move undetected like decoys or grappling hooks, and in general the stealth system is very complex and offers a lot of great play options even if it's not a primary focus for your player.
For the more gun-ho types, you could focus more on weaponry. Upgrading your "guns" skill increases the damage you do with any ranged weapon, likewise with the "melee" skill. Since you can assemble your own weapons, you can customize them quite a lot, and at any given level you have a variety of options to choose from. Also, melee weapons allow you to lunge at your target from a distance, adding another level of depth to combat as well as stealth play.
Movement in 3089 is very enjoyable. One reason for this is the various movement types the player can engage with: standard walk/run is complemented by stealth mode, hover-board, and even fighter ships. Also, when using the hover-board, the player can combine usage with the grappling hook or translocator (teleportation gun) to achieve awesome stunts and cool getaways.
My one complaint with this game is the lack of pathfinding. While the AI is generally well-developed and especially considering stealth-based play, there is no built-in pathfinding and sometimes your minions will get stuck. They do teleport when you move a short distance away, which helps, but it forces you to work around the issue sometimes.
The game does allow multiplayer, but I was unable to test it at the time of this writing.
In all, this is a really enjoyable game, and if you're willing to work with the weird art style, you will find a lot of joy playing 3089.… Expand
Jan 13, 20143089 is a fun game. If you like fps rpgs like borderlands and fallout 3/NV you should not have to much of a problem getting into 3089. In3089 is a fun game. If you like fps rpgs like borderlands and fallout 3/NV you should not have to much of a problem getting into 3089. In 3089 you are an android drop on to the mysterious and randomly generated planet Xax, You are one of the few androids with emotion codes giving you the ability to do quest and fight robot at your pleasure instead of taking commands from the Overlord.
You start off in a friendly base where you can buy weapons, armor, consumables, and other forms of transportation, take quest, and recruit other androids for help and all of it is randomly generated. The weapons, armor and specials are all made on a parts system where you have say three parts to an energy pistol all with their own effect on you and your guns ability's. The amount of options this system gives you along with the normal rpg system of adding points to certain skills to better your self gives you a lot of flexibility in how you mold your android. If you want to be a pilot that fly's ships and shoots guns, go ahead. A stealth focused melee character that teleports and can turn invisible, fine. A commander that recruits androids to fight for you and steals all of his items, no problem. The gun play is is serviceable and fun but does not have the most kick to it, but that does not mean the combat is lackluster because of all the ways to move in combat you have a lot of choice in how you fight a battle, you can use a grappling hook and hover bored in conjunction to get crazy height and speed and drop on an enemy with a sword. I have heard some criticism on the graphics and while they are not the best and even I someone that does not really care about graphics when looking at screen shots thought "wow this does not look good" am glad that I took the time to watch some videos on it first, but the graphics do grow on you and seeing as the game is made in java it should be very modible. Anyway a videoGAME is about game play, that is why they are not called videographics. Another complaint I have heard is that the character is slow and sluggish and this I find laughable either the person does not understand encumbrance and is carrying to much thus making them slow or they have not payed attention to the specials terminal where you can buy many items to increase your speed and maneuverability. So while there are a few problems like the graphics and the AI not being the brightest it is nowhere near enough to make this an un-enjoyable game. Seeing as it is made by only one person is pretty crazy, and the game is cheap being only 10 bucks at most, definitely recommend.… Expand
Mar 19, 20153089 is a big concept bravely developed by a single person. The ambitions are impressive, but ultimately unreached in the final product. It3089 is a big concept bravely developed by a single person. The ambitions are impressive, but ultimately unreached in the final product. It feels like a game so full ideas that the developer was barely able to squeeze them all in, and didn't have anywhere near enough time to make any of the features any good. Aesthetically bland at the best of times, mechanically unoriginal, lacking any kind of interesting narrative, and ultimately boring in every aspect.
The environment within the game is a good analogy for the game as a whole:
An impressively vast expanse of nothing.… Expand