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  1. Mar 25, 2018
    4
    Game has two servers running; both have comparatively lower player base. The initial stages of the game is a breeze, loses the point of clan base or intermediate maps social aspects. Game Moderators are slow to respond to critics, plans or ideas in the forums; implementations of such change is delayed. Game economy is at a continual hammering from EVENTS - seasonal or occasional; economyGame has two servers running; both have comparatively lower player base. The initial stages of the game is a breeze, loses the point of clan base or intermediate maps social aspects. Game Moderators are slow to respond to critics, plans or ideas in the forums; implementations of such change is delayed. Game economy is at a continual hammering from EVENTS - seasonal or occasional; economy has no control but standardised items. PRIORITY is given to ITEM mall. In-game exchange for a real world cash equivalent is only at a break-even at higher levels where having a PREMIUM is the norm.

    The lack of game coverage on YouTube, Twitch, etc., but the 'first look impressions', usually daunt new players from continuing to further advance their gameplay. Alot of beginner area NPCs are ghosts: very little involvement to the storyline, some don't even have an actual purpose.

    Graphics are oldschool; decent run on an average spec equipment and lags can be countered with minimal adjustment to graphics. The game has its own world timer: the skybox changes from dusk to dawn which provides a feeling of a dynamic world.

    Game PvP is poor; only seems to be EVENT CONTROLLED.
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