Metascore

Mixed or average reviews - based on 11 Critics What's this?

User Score

Mixed or average reviews- based on 38 Ratings

  • Summary: The gameplay consists of ordering the inhabitants of a dwarven settlement to dig, build and conduct research in order to strengthen the clan, whilst defending themselves from the terrible beasts from the depths into which they delve. The game generates a unique world each time a new level starts, making sure that the player needs to dynamically adapt their strategies and tactics during a session. As the player advances, the dwarves will level up and gain new skills, progressing from weak dwarflings to near immortal warriors or master craftsmen. There are also rare resources to be found deeper in the earth that grant access to better buildings and equipment. However, the deeper you dig the more dangerous foes you might unleash… Expand
Score distribution:
  1. Positive: 0 out of 11
  2. Negative: 1 out of 11
  1. Nov 30, 2012
    70
    A Game of Dwarves is a welcome return to the Dungeon Keeper style of management games. Despite a few strange design choices and a lack of strong momentum in the lengthy campaign, the game still offers great value if you are looking for a rather relaxed session of dwarf herding.
  2. Feb 6, 2013
    70
    It has a low budget feel to it but decent length of the campaign and low price combined with deficit of similar games make A Game of Dwarves worth your time. [CD-Action 02/2013, p.44]
  3. Nov 26, 2012
    70
    A Game of Dwarves could have been a better revival of the genre that Dungeon Keeper started, but it's still a solid title and at $10, anyone in this particular niche will get what they payed for.
  4. Nov 12, 2012
    40
    It's unfinished, it doesn't communicate vital information to the player very well, and – let's be honest here – it's all more than a little repetitive. Every level just feels like you're doing the same things over and over again. There's fun to be had certainly in the building and exploration departments, but it could've been handled with a lot more care. This isn't a game, it's a tomb.

See all 11 Critic Reviews

Score distribution:
  1. Positive: 7 out of 12
  2. Negative: 2 out of 12
  1. This game is really great for its price and is basically a updated version of Dwarfs Fortress. Its really easy to get into and is very casual. The game also requires an activation for it on steam and the total download is about 1.4 GB/s. The game is really enjoyable and I can casually play it while doing other things at the same time. Also if you buy it now there's additional free content in the in-game shop which is pretty nice. The art style is interesting and the story is very humorous. This game is definatly worth the 10$ and i love it. There were some minor AI issues but its easy to overcome them and for such a cheap game its not that big of a deal. Definatly get this game if you're into games such as minecraft and strategy/management games. Expand
  2. 8
    A Game of Dwarves is a fantasy city-building management sim in the same vein as old Bullfrog classics like Dungeon Keeper and Theme Hospital. In AGoD, you administer a clan of dwarves on a grand quest to rediscover ancient secrets of the old civilization and defeat a group of evil mages along the way. The game is developed by Swedish ZEAL Game Studio, who are quickly proving themselves a force to be reckoned with in the PC gaming industry with solid releases like this year's Starvoid and 2011's acclaimed arcade puzzler Dwarfs?!

    Although AGoD may, at a glance, bring to mind Bay 12's cerebral masterpiece Dwarf Fortress, allow me to begin by dispelling that notion: AGoD is not DF with graphics. There simply is no comparison to be made between the two, other than the fact that both games have dwarves in them. If you buy into AGoD expecting the depth, breadth, and weight of DF, expect to be hugely disappointed. If, however, you can recognize the true inspiration behind AGoD and you enjoyed those old Bullfrog classics as much as I, strap on that mining helmet and get ready for a real treat.

    So I've established that AGoD has dwarves in it. If you don't know what dwarves are by now, then you've probably been living under a rock for the past decade (or over a rock, as the case may be). Dwarves are short, stout, frequently grumpy creatures who live underground and enjoy mining the earth for shiny things. They love digging, they love hoarding gold, they love building grand structures, and they love to fight. Your task, as Prince, is to tend to your clan as they go about their daily lives doing all of these things.

    Digging and fighting isn't all dwarves are about, though. There are several job classes your dwarves can be assigned to, including workers to harvest food, builders to craft furniture, and scholars to research new technologies. You begin each level with a predetermined number of rotund candidates, and it's up to you to decide who needs to do what. Orders are given indirectly, meaning that when you place a new table, a craftsman dwarf will eventually make his way over and build it for you. Some dwarves will do things autonomously: Fighters will hone their skills on practice dummies (if you've built any for them), and workers will harvest food and replant crops without needing direct orders to do so. All administration by the player is handled at a macro level, although you can teleport dwarves directly to their destination should the need arise. This allows the player to focus his energies more on the exploration and discovery aspects of the game. Each map is rife with procedurally-generated mineral goodness, and the only way you can find the shiniest stuff is to search for it. Along with the gold and stone staples, your dwarves will eventually discover more rare elements that can be sold at high prices or used to craft advanced furniture and structures to ensure your clan's survival in the dangerous depths.

    The dangers of digging too far beneath the earth are well-documented throughout fantasy literature. Orcs, goblins, gnomes, and evil moles await the poor unsuspecting digger dwarf at every turn, and you'll want a decent squad of warrior dwarves to keep everyone safe. From hammer-wielding shieldbreakers to bare-knuckled berserkers to dynamite-tossing grenadiers, there are plenty of roles your fighters can specialize in. In stark contrast to all this variety, combat in AGoD is unfortunately a rather uninspiring affair and occurs too infrequently to satisfy a player seeking lots of action in his dwarf game. Monsters dwell in predetermined areas that are clearly marked on each map with question marks, mitigating any real sense of imminent danger. The traps that can be researched and constructed throughout your citadel, while nifty in theory, feel a little half-baked in practice and often don't warrant the trouble you have to go through to make them. The developer has already stated that these things will be addressed in future updates, but for now it's far more efficient to just use your military units.

    Speaking of the developer, ZEAL is definitely trying to live up to their name. They are extremely active in the community, and we've already seen a patch and a hotfix with a much-requested game feature thrown in for good measure. As a rule, I don't rate games on potential; but the eagerness and enthusiasm for AGoD exhibited by ZEAL thus far is borderline unprecedented, and I can't wait to see what the future holds for this title. I would love to see it attain the cult status of its predecessors, but only time will tell. And for $10, I'm more than happy to participate!
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  3. "A Game of Dwarves" is a not likely to satisfy many players. It is not Dwarf Fortress, it is not Dungeon Keeper, it is not the Sims. What it is is a shallow, well meaning, half-game with very attentive developers. Unfortunately, no amount of developer forum interaction can make up for the thin gruel that they are working with. Gameplay is repetitive, the graphics are cutesy but not endearing, and so many design decisions seem to have been either bungled or not made at all. In the game's defense, it is priced at a very budget level ($10) and that certainly reduces any feelings of being ripped off. There is a game here to play, and I got a few hours of enjoyment learning the system, but once the newness wears off, most will move on to something meatier. Expand
  4. If you're reading this hoping for a challenging sandbox survival game, look elsewhere. Enemies appear only in air pockets dug out by the player, and keeping a good supply of resources is just a matter patience of not getting careless along the way (forgetting to make farms). This is the fundamental problem with the game if you're looking for a survival challenge.

    Aside of these problems a number of other major issues and a significant lack of polish plague the game.

    [Combat]:
    Enemies lack proper patch finding and will when encountered instead wildly teleport around the level until they find a dwarf to beat up. Your own dwarves cannot be controlled (aside from teleporting them) and soldier dwarves will simply bullrush your enemy they can patch-find their way to, even if they are on the other side of the level and have 1% of their maximum health available (no way to prevent this aside from sealing them in).
    Enemies teleporting makes traps useless, and since you can't stop your dwarves from blindly rushing into battle the only factor is having more and higher level dwarves than the enemy monsters.

    [Resources]:
    Certainly better than the combat, but basic resources are surprisingly rare, while 'rare' resources when found can buy you immense quantities of these resources, which leads to situations where the best way to get "stone" is to find an unholy rock and sell it for a few thousand rocks. Unfortunately you also need to mash the "buy rock" button a few hundred times since you can only buy very small stacks. Aside from this you have a few minor issues like resources sometimes permanently disappearing from your resource tab if they reach 0.

    [Graphics & Sound]:
    The sound and graphics for the game are both nicely done and get the point across. Aside of a few minor issues designing a good looking dwarf fortress is both possible, fun and fairly easy to do.

    [Summary]:
    A few major design flaws and a severe lack of polish across the board prevents this game from reaching its full potential. Perhaps the game will change later on, but as the game is now I do not feel that I can recommend it to anyone. 3/10 (note that I consider 5 to be an average game)
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See all 12 User Reviews