A Tale in the Desert Image

Generally favorable reviews - based on 6 Critics What's this?

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Generally favorable reviews- based on 6 Ratings

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  • Summary: The ancient Egyptians wrote about Seven Disciplines of Man: Leadership, Thought, The Human Body, Architecture, Worship, Conflict, and Art. They believed that if a man could achieve perfection in all seven, he'd live forever. A Tale in the Desert centers around the tests, which measure your skill in the seven disciplines. They don't measure your character's abilities --- they measure your abilities. That's a big difference. For example, to advance in leadership, you'll actually need to be able to convince people to do things. To advance in conflict, you'll need real tactical and strategic ability. To advance in art, you'll need artistic talent. All of the tests share one thing in common: your goal is to affect your fellow players. In conflict, you must defeat them. In architecture, you must outbuild them. In worship, you must coordinate them. No matter the discipline, passing a test revolves around other players. [eGenesis] Expand
Score distribution:
  1. Positive: 4 out of 6
  2. Negative: 0 out of 6
  1. You can’t begin to experience the complexities of this game or reap its full benefit during a review period. If I had more free time right now, I would embrace A Tale with all of my gaming heart and dive deep into Egypt.
  2. 89
    Incredibly ambitious and delivers more than I expected. There are so many different things to do and so many different ways to play the game that I can't imagine anyone getting bored.
  3. The whole time I played this game I enjoyed myself thoroughly... The world is gigantic and the people are so friendly that it just begs to be played.
  4. The designers themselves have stated that A Tale in the Desert is about creating a society, and watching the experiment in action is almost as enjoyable as taking part.
  5. It's a beautiful, creative tale told in the desert of originality, a startling flower in a wasteland of murder-and-loot online games. [July 2003, p.71]
  6. While I found the game a refreshing diversion from the usual slash-and-loot online fare I've become a little worn out on after years of play, I did find the heavy focus on interaction with other players to be too much of a good thing. [July 2003, p.82]
Score distribution:
  1. Positive: 2 out of 4
  2. Negative: 1 out of 4