- Publisher: Hazardous Software
- Release Date: Aug 29, 2011
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Sep 12, 201178For the tactician who has always wanted to go into that fourth dimension, here is your calling.
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Sep 13, 201170When it comes to RTS design fundamentals, Achron is frustratingly primitive, which depreciates its brilliant twist. [Nov 2011, p.81]
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Sep 9, 201170Achron brings a very unique mix between real-time strategy and time travel mechanics. The gameplay can get extremely confusing and the graphics aren't all that great. However, more experienced strategists will have a great time, playing around with time and outsmarting their opponents.
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Sep 4, 201170Achron will probably be the most unique RTS you'll play this year. The implementation of free-form time manipulation really takes the genre in some new and interesting directions, but only if you're willing to work through some flaws.
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Aug 31, 201160Achron's time-traveling brilliance is marred by some critical flaws.
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Sep 16, 201150Injecting dynamic time travel into a real-time strategy game is a risky, ambitious move. Though it takes a lot of effort, experimentation, and agonizing in order to use the time travel mechanics effectively, Hazardous Software manages to pull it off. The problem is the rest of the game suffers from design flaws and technical issues, making Achron feel like an RTS relic.
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Sep 8, 201150An intriguing gimmick, but neither polished nor entertaining. A tech demo on stilts. [Oct 2011, p.54]
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Sep 28, 201145The real-time strategy mechanics are just not done well, it's as simple as that.
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Sep 1, 201140You could also research a serviceable AI aid that would organize units into groups and automate functions like repair. Teleportation was a significant travel mode for many of the units. But unfortunately, cool ideas don't sell games until they're implemented into cool games.
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Sep 6, 201135A single novel mechanic might be enough to win Achron a small number of incredibly ardent fans, but it's not enough to inspire our recommendation.
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Aug 29, 201130This is a game that feels like it was developed in a bubble, oblivious to elements that have shaped the best RTS games of the past 15 years or to how an outsider will adjust to the game's rules.