Adios is a narrative achievement. It uses the medium of video games to tell a deeply human story that will stick with you long after you put the game down. With some of the best voice acting in the business Adios is a must play and one of my favorite games this year.
Adios is a quietly emotional little game that will draw you in with a narrative that’s compelling and heartbreaking in equal measure. If walking sims aren’t your usual cup of tea then you might not immediately click with it, but if you’re willing to give the excellent writing and award-worthy voice acting the scant couple of hours it demands of you, it might just surprise you. And even if not, you’ll learn some cool things about American chestnut trees, so there’s that!
This was a nice story telling game, It had some technical issues but nothing game breaking so I would still recommend this game. The voice acting was good, the only problem the game is a bit too short, but that's not too bad.
Adios is the kind of contemplative experience that will stick with me for a long time. While I think Adios is a much better story than it is a game, I’m fully convinced this is a great proof of concept for bigger stories in the interactive theater genre. Adios could have been a one-dimensional story about a man who has nothing left to live for, but through a series of short, concise conversations, the game does an exceptional job of fleshing out this character, humanizing him, and giving meaning to his death. That’s a lot to do in just an hour, but Adios handles it beautifully.
Adios feels personal and honest. It's a story that has seeds of remorse and capitalizes on a lot of the worst fears that some have for when they get older. The way those fears emerge bubbling on the surface of Adios's admittedly thin gameplay mechanics makes for compelling story-telling. Even in a short title bereft of many of the bells and whistles that characterize some of the best visual novel or VN-adjacent experiences, that masterful balance makes for something well worth a look for those who can look past its obvious flaws.
Adios is brief and mostly concerned with dialogue, but it's a thought-provoking piece of interactive fiction, even if the visual style clashes with the narrative.
Ultimately, while Adios might not match your initial expectations, particularly if you’ve read the slightly sneaky Steam store deception, it’s still a captivating ride. Adios may be a brief goodbye but the echoes of this farewell will stick with you for days.
Adios excels in its creative writing through its complicated moral narrative. The characters are shown as complex even with a short runtime, and it’s easy to get emotionally invested in this farmer’s life. However, the limited interactivity really weighs on the experience as it drags in places that make it feel longer than it is. I wasn’t sold on the direction and really felt like there could have been a lot more here.
It is short and sweet in the best way while making me have to look inside myself to see what I truly regret and how I might fix those problems. anyway if you dislike adios it will only take if you are as slow as I am, an hour and a half and then you will be done with it so I do consider it an auto purchase at its low price for anyone even if you hate story-based games.
Adios has a very interesting premise, it brings many reflections and it's satisfying, even though it's short, it's art style does not disappoint, and it's only cons are the lack of deeper narrative development and environment interaction.
A 30 minute audiobook disguised as a 1 hour game.
No real gameplay to speak of, the walking simulator elements and "choices" seem to do little to enhance the narrative. Better off just watching a stream if you're interested in the story. Silly unsatisfying ending.
Do people seriously consider an audiobook somehow elevating how stories are told in a video game? If so, I implore people to PLEASE check other games in their respective platform storefront because you'll get more substance for you money.
Yeah, this game is all about style and less about having any significant weight and will just be another forgettable shovelware.
SummaryA pig farmer decides he no longer wants to dispose of bodies for the mob. What follows is a discussion between you, and the hitman who will have to kill you if he can't convince you to stay.