Agarest: Generations of War Image

Mixed or average reviews - based on 4 Critics What's this?

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Mixed or average reviews- based on 75 Ratings

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  • Summary: At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world. Now, the forces of darkness are awakening once again. Choose the path of Darkness or Light through a truly epic story, spanning multiple generations. Battle hundreds of different creatures using an array of character abilities, in a compelling and innovative turn-based combat system. Build your ultimate army of warriors and master Extra Skills, Special Arts and Over Kills to defeat colossal enemies. Unite with your chosen heroine and use the “Soul Breed” system to shape the fate of the next generation of heroes. Expand
Score distribution:
  1. Positive: 0 out of 4
  2. Negative: 1 out of 4
  1. Oct 28, 2013
    Agarest: Generations of War isn't a bad game, it just lacks the courage to be clear in what it wants to be.
  2. Oct 10, 2013
    Agarest: Generations of War has an interesting central concept that never manages to create anything special with the tools it has available. While the dating sim portions of the game do succeed, even if they are overly awkward, the slow pace of the storyline combined with a lack of clear innovation does more harm than good. But, if you want to play an RPG that will last you an extremely long time, and are unconcerned with its pace, then you could do far worse than this.
  3. Oct 31, 2013
    Often, even if a game is flawed, there will still be an audience who can appreciate what it has to offer and look past its flaws. I would be hard-pressed to identify any such audience for Agarest: Generations of War.
  4. Oct 17, 2013
    All in all, Agarest Generations of War is pretty bland, generic, and average. Factoring in pure gameplay, there are plenty of better JRPG to sample, and, hopefully, a brighter future for the genre above and beyond what this PC port would illuminate.
Score distribution:
  1. Positive: 11 out of 23
  2. Negative: 8 out of 23
  1. Jan 15, 2014
    Agarest: Generations of War is a great Jrpg game that has many different aspects in it, It has has strategy, puzzle solving, dating sim, and a great battle system. But if you do not like Jrpgs this game is not for you. Expand
  2. Oct 5, 2013
    If your looking for something to take with on a vacation, a.. Long vacation, Then this is it, This JRPG is in a league of its own. Every detail is finely crafted, from the story to the characters, to the setting and the features. It stands out as this year's finest JRPG. Collapse
  3. Oct 4, 2013
    If you are hardcore into strategy jrpgs then you will definitely like this, heavy on story and a good battle system, you will spend many hours playing this. And with difficulty options even casual players can speed through the battles to get through the story. The story system is like a typical Japanese Visual Novel, with a battle system similar to other grid based strategy rpgs. The PC port seems to have been done pretty well. mouse and keyboard controls are good, and you can still play the game via controller. Expand
  4. Oct 29, 2013
    This game is a Hardcore Strategy JRPG, which means it's not for everyone. So if you can't stand turned-based battle systems, pandering anime styles, Japanese audio, reading, or drawn out progression don't bother with this game. These are probably the major instant turn-off. If you like FFTactics you might enjoy this game.

    Before I continue, I'd like to say I have played this game for 55 hours on hard and still have not beat it.

    About The Game (No Spoilers)
    The Story telling itself is very slow and anime inspired. I personally like to think of it as an anime version of "The Lord of the Ring". The audio is in Japanese, so if you don't like reading subtitles you definitely won't like the story telling. I personally like that it's a Japanese "Lord of the Ring", but I will say the "Lord of the Ring" did it better. Sad to say, this story is not for everyone

    The game is full of politics of it's world and a variety of races and enemies. Though, the politics probably could be done better, especially considering how slow the game burns. The story mostly focuses on the main protagonist, and the country politics are just one of many obstacles in his way. I wish I could say how, but I feel that it could have been done better. Perhaps if they gave us more political choices.

    The overarching story doesn't have as much to do with particular warring countries as it does with miscellaneous politics of various countries. While the story instantly starts out with a country at war it quickly changes focus to the promise the main character makes, where he gives his life and the lives descendants to another character in exchanged for being rescued. Then throughout the generations you are fulfilling that promise and you need to pick a wife so that the next generation can fulfill his destiny.

    To be honest, while every choice you make effect who likes you, there isn't that much dating-sim in the story. The artist uses a style that panders to the horney Japanese teenage boy, but it doesn't really shove that much of it in your face out side of some costume design. Out of the about 40 hours I've played WITHOUT GRINDING, I've maybe seen 5 minutes of cut scenes that shoved ecchi in my face

    -Game play-
    I can break the game down into 5 parts: the over-world, combat, Dungeons (quests), town menu, and camp menu

    The over-world has two purposes I've found. One, to progress the story, and two to have set enemies that you can farm from for particular items and objectives. Each area on the map takes up one turn, and the number of turns you take effects the game. I have yet to figure out how exactly for myself, but apparently it can effect the ending you get.

    =Dungeons (Quests)=
    These are area where you can grind without increasing your turn count. They are in a 3D environment, and each one has significance to the lore. These are also the only place where you can find free loot and find certain monsters. For some reason the game calls them "Quests" but don't have quests in them.

    Combat is a simplistic turn based strategy, but if simplistic and turn based meant bad then chess would be bad. Like in most strategy games of this kind, each unit you control has a certain amount of actions he/she can do, and take its own turn pending on the AGI Stat. There is no plain "Attack" Action. You Equip each character with "Skills" and each skill takes up actions. Where the Combat really shines is in the variety of "Skills: and the ability to combine skill, especially of those of other characters. If you position your characters correctly you can use multiple characters on the same turn. Every time a character does something or is hit, it gains "SP" and SP is needed for some special attacks. The biggest down side is the amount of time it takes to execute your turn

    There is an Auto-Combat option if you Press "Q" during combat, but I don't recommend it unless you're grinding in a very easy Dungeon. The plus side is that it makes decisions faster than you can navigate the battle menu.

    =Town Menu=
    Here is where you can buy and make various items and skills. If you like getting loot and making stuff out of it there is a lot of that, and it's one of the stronger parts of the game. For most things, you have to make it at least once before you can just buy it.

    =Camp menu=
    Basic menu where you manage your characters, items, and skills. There is a lot to manage in my opinion.

    THE BAD (Art is personal preference)
    The worst thing about this game is it's pacing, the fighting takes a long time and there is more story progression than there is story. The game is begging you to use it's DLC and the DLC makes the game way too easy. On top of that, the act of grinding is very time consuming. The game Vanilla does not respect your time, on hard at least. Port problems, made for console, not much Ghostlight could do to better the port. Read manual from steam page for controls.

    Great depth to the story, combat, and items
  5. Apr 10, 2014
    I love JRPGs, but this game just feels pointless.

    *Good combat system. It is based entirely on grid type turn based combat, and does
    a competent job at it.
    *Crafting system is deep if not confusing. Why should I level up a dagger if I just want to remove it's blade for a separate recipe?
    *Characters are likeable for the most part. Some characters do however fall completely flat. The is especially true of the Gen 2 player character. He has the personality of a brick with Downs.
    *The capture system is oddly really deep. Sadly because of the out of place "true ending" and turn counter it falls by the wayside if you plan on following the "true path". It also isn't tutorialized well at all, and is way too complex.

    *Starting at the second generation the game becomes incredibly padded. I mean REALLY padded. The game finds any excuse to put you into a 5-6 room dungeon. Some dungeons with no boss, and the groundbreaking challenge of calmly walking to the exit 6 rooms away. It also throws detours at you at every turn.
    *The turn counter is a terrible idea. This game really wants you to take your time, and embrace the crafting and capture system, but you can fail to get special cutscenes, and miss the true ending if you do stop to take your time.
    *Decisions do not just have a moral or romantic impact. Making the wrong decision can even prevent you from meeting people. This is NOT telegraphed at all. Unless you read a guide you would never know how or when you screwed up. They aren't even important decisions. The decisions that cause you to miss people are minor mundane decisions like which fork in the road to take.
    *The ending to every generation is LAME, and kills any sense of climax or accomplishment. Every ending is death, and a lame, unexplained, deus ex machina death too. Every ending is the same. Congrats! You are da bestest hero. Now pick your soulmate so we can kill both of you.
  6. Oct 19, 2013
    This is a jrpg. if you do not like jrpgs, then run. if you really like jrpgs, then get rpg maker on steam instead and make your own. The story is horrible. It sufferers from too many borrowed elements from older jrpgs. elements that I hated. They drop you off in the middle of an invasion that shows very little action, and suddenly, the hero no longer likes the war. I cant continue, the story is just bad. they try to make up with this by having anime girls with big appear as a plot device to move the story along, which is only nice if you are 12 or into that sort of thing.

    they were very sneaky with the pre-orders, if you pre-ordered the game on steam, they gave you a discount plus a bunch of dlc. the dlc seems to be just a bunch of equipment. At least i got a discount.
  7. Dec 8, 2013
    Dreadful effort of game design in 2013. Looks and feels like a bad Playstation 1 title. And feels like a bad port from a Nintendo DS. Graphics are 8-bit quality. Voice work is Japanese with the female parts mostly squealing like nymphomaniac pre-teens. Game play is painfully slow, as you watch the slide show of manga-dialogues and endure a horrible 1985 Japanese RPG combat system. You will feel that you are wasting every minute of your time with this crap, trying to figure out the menus and controls in order to slowly grind your way through the slide show of terrible plot points. This game is strictly for the fans of its genre, and even they would be better off wasting their time with anything else.


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