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Generally favorable reviews - based on 26 Critics What's this?

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8.0

Generally favorable reviews- based on 58 Ratings

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  • Summary: The new expansion pack builds off of the real-time-strategy gameplay of "Age of Empires III," providing players with the ability to lead one of three proud Native American civilizations, including the Iroquois Confederation, to expand their empire and fight for control of the Americas. TheThe new expansion pack builds off of the real-time-strategy gameplay of "Age of Empires III," providing players with the ability to lead one of three proud Native American civilizations, including the Iroquois Confederation, to expand their empire and fight for control of the Americas. The game provides new ways to play and win, introducing new gameplay elements and content including new civilizations, a new single player campaign, Home City enhancements and additional maps and units. [Microsoft] Expand
Score distribution:
  1. Positive: 19 out of 26
  2. Negative: 0 out of 26
  1. A must have expansion pack for any gamer who owns the original game.
  2. 90
    The multiplayer additions elevate the expansion to a must-own. Age of Empires III: The WarChiefs has managed to re-invent and reinvigorate the game. I'm sorry guys. I'll never doubt you again.
  3. With its many gameplay changes and additions, The WarChiefs has all the right cards to finally break the dreadful curse that has plagued the series’ previous expansions. At the very least, it’s sure to provide much enjoyment to the artistically inclined.
  4. The beauty of the WarChiefs expansion is that it's not just a lot of new content, but it's a lot of good new content that affects how the game plays. If you're a fan of Age of Empires III, you're going to be an even bigger fan once you've tried this expansion pack.
  5. It's a tough act to pull off, but The WarChiefs manages to walk that fine line between familiarity and new material quite well. Age of Empires III veterans are going to love it.
  6. It still doesn't address the simplistic combat. [Christmas 2006, p.77]
  7. All told, it's quite a lot of newness from an expansion pack, and in many ways makes for a pretty considerable shift from how the original game works.

See all 26 Critic Reviews

Score distribution:
  1. Positive: 3 out of 5
  2. Negative: 0 out of 5
  1. LovL.
    Nov 22, 2006
    10
    One of the best expansion packs ever. It introduces 3 playable Native American civs (Iroquis, Sioux and Aztecs) and adds a lot more to the One of the best expansion packs ever. It introduces 3 playable Native American civs (Iroquis, Sioux and Aztecs) and adds a lot more to the existing Euro civs. by giving them Saloons and a Revolution feature. The game also adds a fantasy element to the gameplay by introducing Fire Pits which grant unique bonuses to Natives when the villies dance around it. The campaign mode has a solid storyline and the skirmish mode is simply awesome and even more varied. The multiplayer mode is ultimate and the online community is ever growing. Collapse
  2. Nov 9, 2013
    9
    Great expansion pack to a fantastic game, I must have spent over a thousand hours back in the day playing online quite competitively. TheGreat expansion pack to a fantastic game, I must have spent over a thousand hours back in the day playing online quite competitively. The balance issues that troubled the game after its release were sorted out pretty well long ago, only problem today is it has to be played with the other expansion, because the War Chiefs lobby is dead nowadays. Expand
  3. Aug 4, 2013
    8
    Identična prethodniku s novim misijama, a i dalje osvježavajućomIdentična prethodniku s novim misijama, a i dalje osvježavajućom grafikom................................................................................ Expand
  4. Mar 5, 2014
    6
    Age of Empires III: The WarChiefs has one important thing to add in the series: The American Indians as a whole civilization and a campaignAge of Empires III: The WarChiefs has one important thing to add in the series: The American Indians as a whole civilization and a campaign with them. But my problems with the game doesn't really change (see my "Age of Empires III - Review"). Expand
  5. Jul 10, 2012
    5
    This adds a lot to the game, but I can't give it anything higher than 1 point above my original review of AOE III because a lot of the thingsThis adds a lot to the game, but I can't give it anything higher than 1 point above my original review of AOE III because a lot of the things introduced here should have already been included. In a colonial american game, should native american civs have been there already? You shouldn't have to pay extra! They did a nice job of making the civs unique, however, I still prefer the european races because they are BETTER. I mean, sure, you can have your barracks that shoot (Exactly like the russian civ in the original) but it doesn't make up for the fact that you can't build forts, which become even more powerful in the expansion as you can now have as many as you want via the alternative option to going Imperial age, revolting. Now, I know your colonists are already pretty gross... No, not that kind or revolting. Revolting basically shuts down your economy, meaning that if you do it without at least 2 forts and 5000 of each resource, you're an idiot. It turns all your villagers into militia, which I actually found pretty useful in 1v1. For the cost of the age up price (1000 of each resource) you instantly have a huge army. Since you are cut off from your home city, your cards are replaced with 4 new ones: The ironclad, a combo between the frigate and the monitor, a medium shipment of militia, 4 Gatling guns (Which can also be trained at foundries) or a fort wagon. That's right, as soon as you age up, you can have infinite forts. Kinda makes the native american tribes pale in comparison, right? In addition, the europeans get 2 new buildings. Native embassies (Basically an easy way to train native soldiers) and a saloon, which lets you train mercenaries. The war chief game also adds 2 new campaigns, but once again, it's predecessor had lots more than that, and those were actually historically accurate. At least these campaigns don't have magic in them like that "Fountain of Youth" s*** we got in AOE III. Or at least not as much magic. The game also adds a new ability called stealth. Sounds pretty cool. So, stupidly, I bought a "shipment of some stealthy sneaky spies" Excited, I cloaked by guys, planning to send them into his base and assassinate his leader (Which was a faulty plan anyways, they still haven't made the enemy AI smart enough to not send their explorers on suicide missions, ransom them back, or make any attempt to rescue them once they've gotten killed by a stray kitten) Turns out "Turn invisible to enemy sight" means "Turn invisible until you walk within the line of sight of any of his units" So apparently at the generous price of only walking at half speed, I get to turn invisible until I reach the spot where I would have been spotted without the cloak anyways.

    All in all, if you got tricked into buying the original AOE III, this may alleviate your pain, but only slightly. Personally, I wouldn't pay any more than $10 for this. Luckily I was not fooled into buying their second expansion which looks like it, once again, was just adding civs that were already in AOE II and ITS expansion, both of which could be found at the dollars store, sometimes packaged together.
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