- Summary: Age of Wonders 3 marks a modern reimagining of the series, where players join a clash of kings, queens and dark lords for the spoils of an ancient paradise. By introducing unique RPG-inspired classes and specializations, players are able to craft empires of their own design, developing unique strategies and play styles. The world-changing conflict plays out on sweeping landscapes, loaded with mythical locations waiting to be uncovered, conquered and exploited.… Expand
Jun 28, 2014There was nothing in the way of Age of Wonders III maintaining the quality level of its predecessors. But that did not happen and instead of another solid title we got a game that will make every armchair strategist cry... tears of joy. [05/2014, p.52]
Apr 1, 2014Triumph Software is a skilled bunch of people that have created a really good strategy game. You could have some reservations about the graphics, very minimal portrayal of different castles or not strong enough focus on diplomacy, but none of these issues spoils the fun. Age of Wonders III is a well made, extremely playable game.
Apr 15, 2014So while Age Of Wonders III doesn’t really offer much that you can’t get elsewhere from the 4X genre, it feels fresh and distinctive enough – it has been over a decade since the last Age Of Wonders, after all – that strategy fans will have something to get their teeth into all the same. Hopefully next time won’t be quite so far away, and a little more consideration for the city management screen wouldn’t go amiss.
Apr 9, 2014All that long waiting was worth it. Age of Wonders III is not only a game about magic but it's a magical one at the very same time. Fight, invent, conjure, and enjoy its endless gaming possibilities. Just... we would like to forget its lazy game engine along with flaws in its game interface.
Apr 8, 2014But the more you play, the more you try different game types, the more you experiment with different races and paths along the skill tree, the more you develop favorite combos and hated opponents, the more crushingly disappointing it is that it doesn’t know how to end. A game this good deserves a good finale. It deserves anything other than the long tedious slog to finish a game that was over 100 turns ago.
Mar 31, 2014So what are my thoughts on Age of Wonders 3? Let me just start by saying this is going to be a subjective review. There is two ways about it. I love TBS. I love tactical combat in TBS's. I love fantasy setting and I love unique and varied races and units. Age of Wonders 3 hit all these perfectly for me. This is the game I have been waiting for and wanting.
Let me underline that I have been participating in the beta for 2 months and have over that time clocked 180 something hours (all within the limitation of real life) in both online and offline modes (yes, you can play offline). Over that time I have gotten a good impression of what the game is about, what it delivers, but more importantly, what it can deliver. The game has such a solid mechanic, that any additional content will just improve more and more on the game.
I am not a reviewer and I don't know how to write reviews, but what I can do is give you my thoughts on the game. It is complex, it is deep and it really covers the 4X expectations. You get to explore a beautiful map, you get to exploit treasure sites by entering them, fighting the guardians and taking their loot (everything from weapons/equipment to mounts, secret spells, resources, prisoners who will join you and more). You get to expand by building new cities or by having other cities join you through diplomacy, bribes, quests or just conquest! And you get to exterminate all who stand against you in a glorious tactical combat.
You have heroes who level up and can pick traits, skills and spells as they increase in power, decking them out in magical equipment and riding fantastic mounts from spiders to hell hounds and beyond. You have units who rank up and become stronger and learn new abilities, increasing their tactical value. You have access to great spells that can shape the land, makes cities riot, devestate armies on the strategic map and summon creatures from other places. Spells that can turn the tide on the battlefield and give your opponent a surprise he or she never saw coming.
There is this and so much more! I am quite horrified to see three votes giving 1 score even before the game is released knowing everyone who has participated in the game so far has been nothing but happy with it. For me, this is just the game I have been waiting for and it combines the best of master of magic, heroes of might and magic, civilization and fallen enchantress. Seeing the game as it is and knowing it is just so incredible fun and that with each addition to it, it can only get better, this is my highest rated TBS game of my so far life time, including all the oldies and classic.
I can't wait to see other people get to try the game and leave their thoughts on it. I look forward to reading other peoples opinion on the game and I feel confident that any TBS fan will find this game to hit the mark for them.… Expand
Apr 3, 2014Excellent TBS game. A lot of customisation to set up the game exactly how you want it. Excellent multiplayer online, lan and hotseat! It is also more easily accessible then some other TBS games so you can play with friend that are now to AoW. Far better than any recent HoMM.
You can play they game offline, or LAN *without* internet connection! Even with your profile, or as a guest (offline) with *full functionality*.
There is a map editor!… Expand
Apr 1, 2014Improves on almost every features of a.o.w.s.m and for those who're saying that races aren't as unique, please play this game for some more time, the races are very unique just give them some more try. there can be as many as 6*6 variations of races and classes in game.… Expand
Oct 17, 2014One of my favorite games on steam!
Prepare to be sucked in with Age of Wonders 3. An amazing turn based strategy game that will continue to hold your attention and WOW you with attention to detail, depth and rich battles.
The game features a series of campaigns with different routes, fun hand crafted scenarios and a random map generator with different modes to play.
You pick a race/class/specializations which are all interesting, fun and create different synergies.
Orc warlord? Human Dreadnaught? Elven sorcerer?,
Goblin Archdruid Specializing in water magic to create a swampy empire?
You name it! the combinations are plenty!
Each race starts off with a variety of units that for the most part fill common roles,
Infantry, Archer, Pikeman, Cavalry, flyers, and support. All these units per race ARE UNIQUE and different, it just might not appear that way on the surface. Orcs are great at melee, elves great with archers etc.
Classes affect your spells in and out of combat, and units that you get.
Your leader and Heroes units level up and can customized.
Units can level up.
Different sub factions that can be conquered and used to your advantage. Like dragons and giants.
I can go on and on but the combinations and situations to be in are plenty and it never gets dull.
MUST PLAY! 9/10… Expand
Apr 5, 2014I'm relatively new to the 4X genre. Ever since I got into these games, I've been looking for a very specific type of game. I wanted something set in a fantasy world with a great combat system (preferably not RTS, which isn't my thing), memorable factions, and diplomatic options for victory. That's a pretty tall order for a genre that already doesn't have a whole lot of options. When I heard about AoW III, I jumped at the chance to play it.
After spending a dozen hours over the last couple of days with it, I have to say that this is very close to being exactly what I was looking for. AoW is set in a fantasy world with beautiful 3D graphics. While graphics aren't the most important thing in a strategy game, the lush, colorful world of AoW really draws you in right off the bat. Things get even better when you go into combat. One of the best things about fantasy is the flashy spells, and this game definitely doesn't disappoint. Spells can cast an eerie, otherworldly glow over the whole battlefield, or cloak your entire army in lightning. You definitely won't be disappointed in terms of aesthetics.
The combat system is turn-based and thorughly enjoyable. Units are lead by heroes for whom you can acquire gear and learn new skills upon leveling up. Unlike in some games where winning is just a matter of having more units in the area (ahem...Civ 5), here every battle plays out like a chess game. Both positioning and the battlefield itself play huge roles. Are you outmuscled by a particularly powerful unit? Set a trap and have one unit flank him from behind (there are bonuses for flanking and penalties for various postional disadvantages), then, when he turns around, have the other unit flank him. Combat never gets dull here. Even though you can sim battles, you'll find yourself wanting to fight out every one of them.
The game has several paces you can choose from that focus on different aspects of gameplay. Are you all about war? You can set up the game for that. Do you wanna take your time and build an empire of scratch? You can set up for that, too. I play on empire building pace. While this is fun and certainly very streamlined to limit micromanagement, the options for city building are a little lacking. There's really no focus on culture or religion or anything like that. Instead, every building is there to either unlock units or generate gold or mana. For me, this is kind of a bummer, and here's hoping they can turn out an expansion pack that adds to the non-combat side of empire building. Same thing goes for diplomacy. You have your basic peace treaty, alliance, open borders options, but this aspect of the game is definitely lacking.
All in all, this is an awesome game that's well worth the money. It really shines in terms of exploration (owing to the beautifully rendered world) and combat, but lacks in the economic and diplomatic side of things. Things are streamlined so that it will be accessible even to beginners, but it might be a little lacking for hardcore micromanagers. Even without super-detailed management options, however, this game is still a winner.… Expand
Apr 9, 2014I was between a 6 and 7 for this guy. I went with the 7 mostly because I think the game has unrealized potential. If you segment in the game into its Tactical Combat, RPG, and Strategic components my ratings for these components vary substantially.
The Tactical Combat is some of the best when compared with similar games that provide this type of instanced tactical combat. The tactical combat is similar to Fallen Enchantress: Legendary Heroes and the Dominion series. IMO it outshines this games by allowing larger armies, facing, flanking, zones of control, cover, and line of sight. The game is very solid in this regard.
The RPG components are not bad as well, with a variety of choices for how you improve and manage your hero characters.
Where the game really falls down IMO is the strategic layer. Despite a number of different races, the units you build end up feeling much the same. That said, the units are not the biggest issue here and TBH there is some synergy to be gained by constructing certain units and armies that work well together.
The cities themselves are pretty much postage stamp representations of each other despite being from different races. There are very few decisions to make here since your building all build in a couple turns and there is little reason to specialize. City management on large maps become a tedious and somewhat boring chore. Until changes to the strategic layer are made I feel smaller maps which tend to focus more on the tactical battles provides the best play.
As I said, the game has potential and it will be interesting to see where it ends up after a few patches.… Expand