- Summary: The MMORPG Age of Wushu recreates an ancient Chinese world of Kung Fu. If words like Wushu are new to you, fear not. In such martial arts movies as Crouching Tiger, Hidden Dragonor Hero, heroes leap from rooftops and display death-defying feats of martial prowess. In Age of Wushu, you can perform all these unbelievably powerful skills and become a legendary Wushu master. [Snail USA]… Expand
Apr 24, 2013Age of Wushu is successful for what it is and it has a community of players who enjoy the game and developers who actually care about their community. The translation is iffy, combat can be awkward, and there are some confusing elements to the game, but it does encourage interaction with other players and has plenty of content.
May 2, 2013While there’s no doubt that AoW has levels of intricacy that are unusual in MMOs today, those intricacies are numerous, and the localization an ongoing effort, making the whole experience difficult for many. Not everyone has the time or the patience to read through scads of text, assimilate and apply those many, many lessons. For those that do, power to you. Here’s hoping you find plenty of gold at the end of that complicated, text-heavy rainbow.
Apr 30, 2013If it isn't obvious enough from the review ratio already, this is one of those games that you either love or hate. To be honest it's not even worth attempting to write a review for a game this complex. There is literally too much information to cover within the 5000 character limit. Let me just say that if you're a fan of sandbox MMOs, this is a game that you have to play.… Expand
Sep 10, 2013If you spent a day playing this game and then wrote a bad review on it, you're doing it wrong. I actually quit the first time I played because I got confused and lost track of what I was supposed to be doing. When I tried again, wow was it fun. It takes maybe a good week to really understand the game, unless you're like me and need to take a break and come back another time. Tons of daily events happen at night where hundreds of players duke it out script stealing from each other, warring between schools, warring between guilds, and even street fights that break out between enemies and their friends/guild.
Is there a steep learning curve? Yes
Are there some translation problems? Yes
Are there hackers/botters? Yes, but they're getting rid of them and they don't bother you. They're fun to kill.
But the graphics are not as bad as some of the reviews say they are. The game is endlessly entertaining and challenging. Translation problems often mean having to figure out a quest yourself. Some people are frustrated they can't look up a guide that walks them through the fastest/easiest path. But that's part of the fun. Unlike other games, Age of Wushu will give you random surprises. NPCs will literally talk to you, tell you some weird/funny story, hand you some stuff (good or junk) at any time. I'd like to share everything I do that makes this one of the funniest games I've played, but it's too complicated.
Don't knock it until you've taken the time to really learn about the game. It's not like any game you've played before, which was the appeal to me. Because frankly joining an mmo, looking up the best class, looking up the best skill set, and being able to look up a guide to everything was getting dull and boring.… Expand
Apr 10, 2013This game gives me a chance to touch ancient Chinese background. Few westerners know what real Chinese Kung fu looks like before entering Age of Wushu. To be honestly, I don't know exactly what to do from the moment I log in. Gradually as I walked deep into the story line, I get addicted. Great game!… Expand
Apr 11, 2013The game has a fairly decent pvp system that requires some good skill to master but the pve side of this game is absolutely terrible. For one the experience/cultivating system limits you to spend numerous hours of being online before you can "level up" and also has a huge amount of "potential" exp that you can only use if you pay for it with gold, the currency that requires money to purchase.
The game seems to hardly base itself off of gear and rather this cultivating system to level up skills which might appeal to some people. You can't "grind" for exp, gear, currency which is somewhat annoying because after you finish quests you feel like there is nothing to do.
The life system is a pretty standard crafting system with blacksmithing, tailoring, etc., but there are some interesting additions to standard professions like musician, beggar, farmer. A downside is that you are once again limited to how much you can grow these skills daily.
Instancing isn't really that enjoyable.. very little strategy involved and mainly skill books instead of gear as rewards.
The events have very little explanation on how to do them and forums have little to no information on the events as well.
So many f2p mmorpgs I've played in the past have daily events and they are a very good aspect of the game but so little of these games actually explain the events to the players and so newer players can miss out on very important events in the beginning which can put them at quite a disadvantage to players who played the beta and know exactly how they will advance their character.
This game has too many aspects that aren't even explained it's ridiculous to even list them all but all yesterday the chat was cluttered with "How to do this event" "I'm stuck on this quest" "What does this mean?"
It'd be a great game if it had a better exp system, a better gear system and had more tutorials on some events/ character traits.… Expand
Jun 9, 2013This game had a lot of potential. However it was completely overshadowed by a western release that has been catastrophically badly handled. At current, the game is completely overrun by gold farmers and their bots. Any resource nodes are camped 24/7 by characters with names like ibuyg0ld57. All chat channels are constantly flooded with 20+ different spam bots making communications almost impossible. The economy, by effect is so bad the smallest thing is ridiculously overpriced and making money as a non-bot crafter is near impossible. A huge population of the players on the western servers don't speak English. All of this is all but ignored by Snail games who seems to think that all the responsibility for these issues falls on the shoulders of the player base making us put them on ignore rather than deal with the issue.
Communication with the western publish team is hit and miss at best and the business model is a crime. All items purchased are extremely expensive and 'rented'. Your real money disappears as you are forced to shell out more for more rented items. You don't get to keep anything you buy on your character. It was really too bad too because a good sandbox with a martial arts theme could have done really well in a western market. As it stands now, the only thing in 6 months that will be western about this game will be the server locations.… Expand
Apr 17, 2013Somewhere underneath the muck that is the presentation of this game lies something worthwhile. Unfortunately the game is quite literally lost in translation. Catastrophically restricting policies on the free version coupled with incessant spamming, uninspired instanced environments and some seriously questionable design flaws ultimately make for a frustrating and unrewarding experience.… Expand
May 15, 2014This game is not free-to-play friendly. The only players who play this game are wallet warriors who have nothing to do but kill players all day. Even if you did manage to stay alive for one second, you won't be able to do any instances because the game is so unfriendly towards new players that you won't be able to find anyone to do instances with you anyway. You can do the easy instances but all you get is beginner level gear and scripts but they are worth nothing because there are no new players to sell them to. You cannot make any money because the entire market is dominated by bots and you simply cannot compete with their extremely cheap prices. The schools are empty and you can't find anyone to participate in team cultivation. This game is a hardcore grind inside a grind because you don't simply get xp, you have to convert that xp into cultivation points which is restricted depending on multiple variables but members and pay-to-win member definitely have a clear advantage because they can cultivate far faster than free-to-play players. Lastly, there are no PVM servers.… Expand