AI War: Fleet Command Image

Generally favorable reviews - based on 8 Critics What's this?

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Generally favorable reviews- based on 89 Ratings

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  • Summary: Space-based RTS, single player or up to 8 player co-op. Powerful emergent AI that retreats, probes defenses, and surprises even veterans with intelligent tactics. 30,000+ ships at a time on 10-120 simultaneous planetary battlefields. Different Every Time: 16 billion procedural maps, each with specific units. - A focus on deep strategy with nearly no micromanagement. [Arcen Games] Expand
Score distribution:
  1. Positive: 6 out of 8
  2. Negative: 0 out of 8
  1. Expertly crafted resourcing and development tools prevent stagnation of the game's simple conquest objective, and the sheer scope of ships, maps and difficulty levels – not to mention co-op – is likely to keep this gem afloat for some time. RTS fans rejoice.
  2. If you are one of those few who enjoy a hardcore experience you will dive into the game and never look back. I applaud the developers of AI War – Fleet Command for the complex system they have created and with a few more updates this game will be close to perfect.
  3. Excellent space strategy. [Nov 2009, p.90]
  4. Feb 15, 2011
    The heart of AI War is in its asymmetrical nature, but that uniqueness permeates the entire game, from the way each fight works to your overarching strategy.
  5. AI War: Fleet Command provides the kind of gameplay depth rarely seen in today's mainstream RTS offerings, and it does so with one dimension tied behind its back.
  6. There are some minor problems; the graphics are debatable and the size of the game means you can often loose track of what's happening. On the other hand, if you love realistic, complex and thorough space-based real time strategies, purchase this game right now as it is an aspiring space commander's dream.
  7. There is an intuitive and intelligent game to be found, it just takes quite a bit of patience, learning and experience to find it.

See all 8 Critic Reviews

Score distribution:
  1. Positive: 30 out of 32
  2. Negative: 1 out of 32
  1. Nov 15, 2012
    What an absolutely brilliant game. AI War presents the player an impressive and even daunting challenge in a way I have never yet experienced before in an RTS. The one main reason why I love this game so much? It boils down to the decisions the player gets to make... a multitude of tough decisions that actually make a difference... and there are no right answers. Dislike micromanagement? The game design has your back. Or maybe you love micromanagement... manage away! The diverse array of strategies, tactics, weaponry, tech, etc. as well as a near infinite number of maps, game options, etc. will ensure that every game is not only different, but that every game will contain DEPTH. You will lose to the AI... a lot. This game puts the pain in growing pains, but it also makes success so so sweet. The expansions are a must. I highly suggest you read the Arcen AI War Wiki for getting started tips. There is so much to absorb and even after 50 hours of play I'm still learning. Chris Parks did a phenomenal job and I hope he continues to make such fantastic games... and ultimately I hope we keep seeing expansions for AI War. Worth every single penny spent, plus more. Expand
  2. Aug 23, 2014
    An incredible amount of customization of difficulty, complexity and length of each playing session.
    Graphics on par with the
    latest AAA titles despite being released in 09.
    Second-to-none levels of optimization. Potentially thousands of units and weapon discharge effects on the screen at the same time with virtually no frame-rate loss.
    Hundreds, if not thousands of hours of depth and gameplay.
    A very steep learning curve.
    The best AI you will ever play against (as the title implies).
  3. Aug 15, 2012
    A bit complex at first, but the tutorial open you the doors to a world of pure strategy. The AI is really astounding (starting at difficulty level 7, which is considered where the real game begins) The game is coop-directed, so even if it can be appreciated in solo, you will only increase the fun exponentially to the number of friend you grab. Even more, ArcenGames supports feedback from the community; the game now can hardly be compared to what it was at the beginning. RTS lovers got to try the demo. Expand
  4. Feb 11, 2011
    This game works almost entirely because it throws away the standard RTS convention of trying to make the AI players act like human players. The AI in this game is an AI. It acts like an AI. It's deliberately designed to play differently then a human. As a result, a lot of the stupid cheating that other games do in order to make the AI a challenge while giving it the human's rules don't exist here. The AI is not playing with the same rules you are, but it is playing a well defined set of rules. Exploiting the AI isn't cheesy in this game, it's virtually required on higher difficulty (and not as easy as it sounds, the AI gets pretty mean). The goal is to beat the AI while taking as few planets as possible, because the more you take the more aggressive the AI gets in response. Graphics are nothing to write home about. Soundtrack is good. Ship selection is good, and insanely huge if you have the expansions. Any serious RTS fan should give this one a try. Expand
  5. May 11, 2014
    Utterly engrossing, impossible to put down, just a fantastic game.

    There could be scope for improvements on the graphics side but there
    would be a danger or meddling with the sole of the game. I play on an Mac using the track pad just be wary as this can add a bit more difficulty to the game. The tutorial in itself takes time but is absolutely necessary to play through fully. Expand
  6. Sep 30, 2011
    Although one of the more confusing games on the market, once you wrap your head around it, you will find it to be one of the deepest RTS games that you are likely to play. Expand
  7. Mar 7, 2012
    AI War takes real time strategy to the extreme. I managed to make it through the tutorial and am now able to grasp the basic elements of structures and squads. It's a tremendous amount of detail, highly complex, and overwhelming for just about anyone, especially novices to this genre. Looking underneath all the complexity, one can clearly see the fundamental RTS elements: gather resources, build structures, create a military, and kill your opponent. It just takes place on a much grander scale than most.

    The game is quite intimidating because of the sheer number of options, the busy HUD, and the non intuitive user interface, but the game allows total control over every intricate detail and that is truly where the game's strength lies. You have the freedom to control ANYTHING. I can clearly see the long term enjoyment at this early stage, but it will take a lot of patience, persistence, and dedication to get there. Fair warning--this is not a game that offers instant gratification.

See all 32 User Reviews