AirMech PC

User Score
8.2

Generally favorable reviews- based on 25 Ratings

User score distribution:
  1. Positive: 22 out of 25
  2. Negative: 2 out of 25

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  1. Dec 20, 2012
    5
    Airmech is a moba type game where you play a robot that also transforms into a plane. The main problem in it is that the control mechanics are cumbersome and the build mechanics detract from gameplay , since you have to pick up the created units with your plane, and drop them somwhere. It is basically a RTS where instead of clicking units and giving them orders you pick them up with yourAirmech is a moba type game where you play a robot that also transforms into a plane. The main problem in it is that the control mechanics are cumbersome and the build mechanics detract from gameplay , since you have to pick up the created units with your plane, and drop them somwhere. It is basically a RTS where instead of clicking units and giving them orders you pick them up with your avatar (which you control with the mouse) and drop them somewhere. While this might be fun for some people, I say why not cut the intermediary and either move to a proper RTS game or move to a DOTA type game. Expand
  2. Feb 6, 2014
    7
    A very interesting game that unfortunately has such a strange and grindy tutorial, it's hard to get into. Once you get past that, it's much nicer, but the beginning was hard to sit through.
  3. Nov 19, 2013
    7
    Single Player/Multi Player (1/2)

    (If the single player is better than the multiplayer, review this section as if it had no multplayer) (If the multiplayer is better than the multiplayer, review this section as if it had no single player) Gameplay (2/2) Visuals/Story (1/2) (If the visuals are better than the story, review this section as if it had no story) (If the story is
    Single Player/Multi Player (1/2)

    (If the single player is better than the multiplayer, review this section as if it had no multplayer) (If the multiplayer is better than the multiplayer, review this section as if it had no single player)

    Gameplay (2/2)

    Visuals/Story (1/2)

    (If the visuals are better than the story, review this section as if it had no story) (If the story is better than the visuals, review this section as if the visuals didn’t matter)

    Accessibility/Longevity (2/2)

    (Review this section only on Accessibility if the game has no longevity) (Review this section only on longevity if the game isn’t accessible)

    Pricing (1/2)

    Wildcard (0)

    This is a guideline for how to properly review games. Many reviewers like to get a “feel” for a game, and arbitrarily give a game a score that they believe it deserves. This results in wildly different scores between different reviewers, and vastly different scores between similar games. This guideline addresses these problems and scores games fairly and consistently. This guideline also gives scores that are usually similar to the metacritic score.

    The review score is based out of 10 points. There are no “half” or 0.5 increments. It is impossible to have a score above 10 or below 0. The review score will change as the game gets new dlc, drops in price, or if more secrets are found through the game increasing its appeal.

    The scoring is split into 6 sections. The first five sections can add a possible 2 points to the final score. The first 5 sections are Single Player/Multi Player, Gameplay, Visuals/Story, Accessibility/Longevity, and Pricing.

    Notice that 3 of these sections have two parts. These particular sections will be scored based on the stronger part of the game of the two. For example, if a game has a lousy single player campaign, but an excellent multiplayer component, that section will be based solely on the multiplayer as if the single player did not exist. This allows games to be based on their own merits, as many unnecessary features are shoehorned into video games by publishers to reach a “feature quota”. Games that excel in both areas of a section don’t receive should be noted in the written review, but cannot increase the score past 2 in that section. However, it can be taken into account in the final section

    The final section can add 1, add 0, or subtract 1 to the final score. This final section is the “wildcard” section. This section is for how the reviewer “feels” about the game, but limits this only to this section, rather than the entire 10 point review. This section can include any positive or negative point that was not covered in the previous 5 sections.
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  4. Apr 16, 2013
    0
    I love strategy games and I love fast paced action games. This combines them both into a nonstop shooter where you fly mechs that transform into airplanes/helicopters/ufo's. This game took me away from SC2 and hasn't let go for almost a year AND ITS STILL IN BETA TESTING. Build tanks, create armies, lots of freedom to play your own way and still win. Multiplayer is definitely the meat ofI love strategy games and I love fast paced action games. This combines them both into a nonstop shooter where you fly mechs that transform into airplanes/helicopters/ufo's. This game took me away from SC2 and hasn't let go for almost a year AND ITS STILL IN BETA TESTING. Build tanks, create armies, lots of freedom to play your own way and still win. Multiplayer is definitely the meat of this game. Delicious, mouth watering PvP action. Collapse
Metascore
tbd

No score yet - based on 3 Critics

Critic score distribution:
  1. Positive: 3 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 0 out of 3
  1. Jan 17, 2013
    80
    AirMech is a free to play witch mix a real time strategy gameplay with MOBA games mechanics. Lots of customization and fast and frenetic multiplayer complete the game offer. The insufficient AI and the poor single player mode make AirMech perfect for the multiplayer.
  2. Jan 15, 2013
    85
    It is the fantastic momentum that really makes AirMech shine. There's never a moment of respite, as your forces are continually trying to capture areas, which inevitably leads to constant conflict with one's opponents.
  3. Nov 25, 2012
    90
    If AirMech were just a straightforward, updated clone of Herzog Zwei, I'd have been pleased. That it actually builds considerably on its template while incorporating some of the best elements of its descendants has me nothing short of ecstatic. It probably won't pull away, say, hardcore League of Legends players, but that's not really a shortcoming.