- Summary: Alan Wake is a psychological action thriller, a unique new take in the world of gaming. The game is set in an idyllic all-American small town and its surroundings in the state of Washington. Alan Wake, the game's protagonist, is a bestselling horror writer, who writes a novel about his darkest nightmares. In the game, those nightmares come true. As with Remedy's previous games, story and atmosphere are fundamental elements. The game features a massive, open world for the players to explore. The game design is mission based with the player as the driving force behing the action, and as with their previous games, Remedy again focuses completely on delivering the best possible single player experience. The use of light is a significant gameplay element. Remedy has developed proprietary new technology to support the gameplay of the title and to push the high definition visuals to the next level. [Remedy]… Collapse
Feb 15, 2012Though the camera can cause issues and the supernatural story that's more interested in asking questions than answering them, it's a tough game to put down once you've started. Remedy's done a great job of mixing elements of written work, television, and videogames to create an experience full of scares, laughs, and thrills that's just as fun to play as it is to watch.
Feb 22, 2012The mix between intriguing storytelling and near-perfect game design elevates Alan Wake to an extraordinarily finely crafted experience. Even if should you shelf it after its 10-15 hours and never take it out again: This one playthrough will be a lasting experience. Alan Wake is something special that enriches the world of gaming.
Mar 12, 2012Alan Wake comes to the PC and brings his paranormal curse with him, completely intact. The same defining horror experience is here, occasionally marred by outdated graphics and quirky character animation, but everything else works like a charm. The extra DLC chapters are also included, so book your trip to Bright Falls today...you won't soon forget it.
Mar 22, 2012Alan Wake is not a flawless game. The combat system is entertaining at first but its magic is killed by unnecessary and numerous action segments. Still the game is a very atmospheric adventure of a very rare kind. [March 2012]
Feb 17, 2012The PC version of Alan Wake includes the two mildly interesting special episodes that debuted on Xbox 360 post-release as DLC. Continuing from the end of the main game, these gritty episodes delve deeper into the psyche of Alan after his adventure in Bright Falls, but rehash themes and environments seen in the first six episodes. They're worth playing if you just can't get enough of Alan and the darkness swirling inside his noggin, just don't expect new environments or a clear resolution to the character's fate.
Feb 17, 2012I have only one question: why console exclusives are so much better than multiplatform games? The best videogame story i've ever seen in my life. Moreover, 2 years after release, but the game still looks simply awesome. Thank you, Remedy, for porting this masterpiece to PC. Great story, great graphics, atmosphere, sound, gameplay. I'm very impressed.… Expand
Sep 10, 2012This game gave probably one of the best stories to date. Something between 80's horror flick, Twin Peaks and Lost. Gameplay is also innovative. Only problem is lack of some kind of ingame map. Game is that good that no need parts to wonder around not knowing where to go. That's bad but not crucial as there is not too much situations where you can stuck.… Expand
Jun 22, 2012Yes, everything you heard it true. Its linear, repetitive, but its fun and it doesn't overstay its welcome. The playtime is basically enought to leave you satisfied, but just before the monotony kicks in. As a character Wake is interesting even though his writing is really corny (to the point that even the guy who wrote for this character parodied the style on his blog himself) it even adds some atmosphere.… Expand
Jun 17, 2012Good port, and worth the wait.
The story was not spectacular, but it was still one of the best i've seen in videogames in a long time.
Combat is original, and, while it may feel repetitive after a while, I felt it was handled the right way considering the nature of the game.
Graphics are very nice, the main character is likable (something very difficult to achieve for most games nowadays) and it was a good, solid experience overall. I like to see games that try and actually make an effort into creating something different instead of settling with making a generic game that would guarantee them a good sales number.… Expand
Feb 9, 2014Its a good game.
First of all, the good bits: The voice acting is overall excellent.
The characters are compelling.
The graphics/environment is very nice.
The story keeps you in doubt all the time.
I like the torch mechanic, you actually need to use it as a torch sometimes.
The bad: The talking animations are really bad...Fortunately they seem to get better as you progress.
The game forces you to go out of your way to collect "the story", its annoying and boring. It shouldnt be so time consuming.
Gameplay is just ok.
The story never ultimately explains itself and some people seem to like this, but not me. I hate it, this really is the downfall of the game.
Well worth the… Expand
Jun 4, 2013Cool concept, but poorly executed. I found it impossible to get immersed in the story because I kept having to deal with the stupid game. Things like objectives and paths being difficult to find. I was really surprised the feature "focus" that is supposed to focus on your objective rarely functioned and only seemed to be scripted to show you trivialities rather than things you're trying to find. Hunting around for switches and paths was very annoying.
The attacks from bad guys got repetitive fast. Combat isn't very challenging (other than the fact that you have no crosshair and the 3rd person view is severely offset) and isn't rewarding.
There are numerous detours to grab loot, but whats the point? I found it really diverting from the story, which is what I thought it was about. accumulating items and having to waste time going down dead ends to get ammo seems like a pointless chore for this type of game.
I lost interest in the first chapter of the game alone. There were too many annoyances that dragged the game out and frankly the story up to that point wasn't compelling enough for me to suffer through the nonsense.… Expand
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