Metascore

Generally favorable reviews - based on 30 Critics What's this?

User Score

Generally favorable reviews- based on 766 Ratings

  • Summary: Alan Wake is a psychological action thriller, a unique new take in the world of gaming. The game is set in an idyllic all-American small town and its surroundings in the state of Washington. Alan Wake, the game's protagonist, is a bestselling horror writer, who writes a novel about his darkest nightmares. In the game, those nightmares come true. As with Remedy's previous games, story and atmosphere are fundamental elements. The game features a massive, open world for the players to explore. The game design is mission based with the player as the driving force behing the action, and as with their previous games, Remedy again focuses completely on delivering the best possible single player experience. The use of light is a significant gameplay element. Remedy has developed proprietary new technology to support the gameplay of the title and to push the high definition visuals to the next level. [Remedy] Collapse
Score distribution:
  1. Positive: 27 out of 30
  2. Negative: 0 out of 30
  1. Mar 8, 2012
    91
    Arguably the best compliment I can give Alan Wake is that it is a console-to-PC port done right.
  2. Feb 10, 2012
    86
    Finally! Alan Wake arrives on PC almost two years after it hit consoles. Was it worth the wait? Yes! Does its age hurt your eyes? No! Should you play it? Definitely! Alan Wake is one of the most creative and thrilling story-adventures we've seen so far – but you shouldn't buy it if you are expecting an action game.
  3. Mar 21, 2012
    86
    It took its sweet time, but it's still a genuinely skin-twitching survival game with an original twist to the combat. [May 2012, p.78]
  4. May 5, 2012
    70
    Alan Wake is a decent port with a few console-characteristics that cause a few annoyances. But PC-gamers finally have the option to enjoy Alan Wake's unique and gripping story.

See all 30 Critic Reviews

Score distribution:
  1. Negative: 28 out of 167
  1. I just love this game. I think that that it's the best game ever made cause it's not just some normal horror game. The story telling is something new and the cinematic look it has is just so amazingly done! I just can't wait the next one! Expand
  2. When I saw this was a microsoft game. I honestly reset my expectations to expect something a very linear and probably quite corny. However, I was very pleasantly surprised by AW. The game has some enhancement for the PC. Things like the crippling FOV you see on many console ports are not a problem here. The game is enjoyable and atmospheric. It is very linear but then due to the nature of the game this is to be expected, the linear nature of the game is not to the point where you dont feel in control and it plays very well. The location are is good although the game could bear some better textures it is generally very pretty. I have seen many complaints here and on steam about poor performance but I play using a quadfire so have not experienced this problem. However, I have encountered a stonking great bug in the final episodes of the game which prevent me from completing the game. Basically the script seems to have broken down. Required taken dont spawn and an event which is required for progression will not start. A very disappointing end to a game I was enjoying immensely. (Playtime approx 20-25 hours.) Overall, I would say a bit short but due to the atmosphere, story and environment in general I would say this would have been a very good buy for the 20 Euro I paid on steam if it didnt have this cataclysmic bug in my save game. Expand
  3. 6
    A game that could have been so much more. What could have been an open world master-piece became a cut down, linear, repetitive and tired novel in the shape of a game. The plot thickens in places but never leaves predictable, and both the writing and voice acting is cringeworthy in places, sounding like an amateur attempt at 'serious' crime/horror writing. Even one of the characters criticises it as 'heavy on the metaphors' which it absolutely is - exhaustingly so. By the time you reach the end of the third chapter, you're willing the game to be over in the fourth, but still have several more to grind through, with the last couple feeling drawn out needlessly so. The 'climax' of the game, simply feels like the writers ran out of ideas, so threw in all kinds of surreal environments and events, none of which last more than a minute or so. The enemies through-out have no variation and you're still fighting the same enemies at the end as you were at the very start of the game. The visuals in places look fantastic (mainly during daylight which you rarely get to see), whilst in others (and for the majority of the game) they're pretty dire. The weaving plot does hold your interest at times and you do find yourself getting a little pulled in to certain twists, but they're over before you know it and you're back to predictable. Combat would feel satisfying if it didn't become tedious first. I bought it on steam for less than a fiver and it feels like I paid its worth. Expand
  4. 3
    I am certain Alan Wake will garner many positive reviews that focused on the story and its "unusual" style and presentation. I admit, it is interesting and would make an excellent book or movie. The problem is that even the best novel can be turned into a bad computer game and that is essentially what has happened here.

    The story unfolds over the coarse of 20 hours as you run from one well lit area to the next, fighting waves of the exact same 4 monsters, using the exact same 4 weapons and the exact same strategy all the way to the end. The Enemy AI is rudimentary. The soundtrack is non-existent. Alan Wake will occasionally narrate and explain a new revelation, or what he is feeling or what you need to do next.

    The game lacks tradition incentives to keep you playing. There are no choices, no dialogue trees, no weapon upgrades, no level-ups. Even Alan Wakes own survival is tied to the plot and thus never seems to be in question. The game thrusts you into the action without spending sufficient time on character development and then tells you that you need to do X, Y and Z if you wish to save various people you don't care about. This might work in a book or movie were we are simply spectators along for the ride, but it is asking a lot in a game where players must invest 20 hours of their own time to progress the story. I constantly found myself asking the question, "Do I really care about these people? Do I even care what happens to Alan Wake? Why do I need a key to open this door when I have a shotgun in my hand?" As a result, it is easy to lose interest. This is one of the few games I have played in my life that I have had to force myself to finish. Somewhere along the way, Remedy lost that balance between making a game with a good story and a game that is still fun to play. People invest in computers and pay top dollar for games because they want more than books or movies can offer. My advice: Buy BioShock or replay Indigo Prophecy. You can skip this one.
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See all 167 User Reviews

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