Jun 17, 2011While Alice: Madness Returns has a number of problems, its artistic side and its genuine concept calls off the bad. This is a game that truly could have outshined American McGee's Alice with its interesting production values, but instead it leaves us slightly disappointed.
LEVEL (Czech Republic)Jul 30, 2011Beautiful and rich fairy world is full of imaginative tasks and minigames. Excellent sound and visuals are spoiled by camera positioning and a weird checkpoint system but it should not discourage you from this interesting game. [July 2011]
Jun 14, 2011I'd have liked the adventure to have been trimmed of fat, the combat is at times extremely irritating, and the art design far exceeds the technical prowess on show, but at its core Alice: Madness Returns is an imaginative romp through a world that's clearly been designed by some incredibly creative minds.
Game InformerJun 16, 2011What starts out as a promising romp through a demented Wonderland devolves into a few good ideas stretched across redundant gameplay. [July 2011, p.85]
PC FormatAug 8, 2011Despite its fantastic visualisation of Wonderland, repetitive gameplay means it fails to muster a chortle. [Sept 2011, p.100]
Awards & Rankings
Generally favorable reviews- based on 568 Ratings
Jun 20, 2011Black bars on a 4:3 are an abomination, and the terrible mouse controls are VERY uncomfortable and make me feel ill at the point that I can'tBlack bars on a 4:3 are an abomination, and the terrible mouse controls are VERY uncomfortable and make me feel ill at the point that I can't play this game at all.
Too bad, the art direction seemed very good, so dear devs, please learn how to program a decent control system.… Full Review »
Jun 15, 2011If there's one thing I expected with the second game, it was not to be disappointed.
And it delivered.
It delivered oh so well. Where do IIf there's one thing I expected with the second game, it was not to be disappointed.
And it delivered.
It delivered oh so well.
Where do I even begin?
This new iteration of Alice appears to be bigger and better in every way.
There is a plethora of collectibles, bonus objectives, the so-called "memories", etc., but none of them are boring or tedious to get.There is a huge variety of clothing for Alice as well.
The intro cinematic is macabre, moody, dark, pulls you in the moment it starts and sets the mood perfectly.
The music..Let's just say that while I was disappointed at first that Chris Vrenna is only doing one track for the new game, the new composer nails it perfectly and does a fantastic job. Most of the pieces are outstanding in their own, like the main theme, some of the battle music.They do a flawless job of enhancing the atmosphere without being intrusive.
They're errie yet beautiful.They juggle your mood from sadness to hope.The style of music itself is somewhat different from the original game, but the QUALITY is in no way worse.
The controls are fluid and require little getting used to, they just seem natural and aren't that hard to master.The camera is great, rotation is very helpful and the ability to go intro first person is a great touch.Alice's movements are great, her motion capture is very well done, her facial expressions are great.
Mostly every NPc you encounter actually has something to say - not random gibberish, mind you.And Alice often responds.
Which brings us to the next major strong point of the game - the vocie acting and dialogue.
I'd lie through my teeth if I said I didn't expect both to be top-notch, but I was still very, very pleased with what they did.
The dialogue is witty, doesn't feel forced, lines are often cryptic and metaphoric, they perfectly fit with the dark tone the game sets by shrouding a lot of what is said in mystery. The vocie acting..It's just perfect, I can't say much about that.There are fcew NPCs that aren't on par, but the ones who stand out the most are Alice and Dr. Bumby (for me, at least.)
The game has a great variety of characters, all unique, all interesting, all with their separate personalities and you're often left wondering what are their real intentions.
Combat has been flawless so far. I loved how McGee and his team preserved the core original style, but brought much innovation into the sequel's.Weapons are over-the-top, extremely fun to use and original.
What I love even more is that fighting requires tactic - you can't win by just sitting and spamming one attack in one place. The game knows the player wants a challenge and rightfully delivers.
Every weapon, naturally, has its own tactics, much like in the original game.
The graphics, while not being exactly groundbreaking (but who said they have to be?) are quite something - Alice herself, the locations, enemies all look gorgeous and there is extreme attention to detail in a lot of departments. Of course, there are the occasional blurry textures absolutely every game has, but that is is no way adetriment to the enjoyment of how good the twisted, yet beautiful Wonderland and its inhabitants look.Alice in particular is quite detailed, her hair flows around very naturally while jumping/running and her movements are believable and more or less realistic. The game utilizes the Unreal engine and does a very good job at using its potential.
The gameplay is everything I expected and much, much more.
A platforming game in a gorgeous setting with detailed environments and interesting puzzles that seem to find the perfect balance - as in, they're not that hard to figure out, but the game won't spoonfeed you what to do, either. And I love that. And finally, the storyline.
It's just fantastic.Deep, immersive, gritty, macabre, enchanting, depressing.
It's flawlessly paced, flawlessly told and perfectly presented.
Helping Alice overcome her sorrow, guilt and escape from the depths of her madness is something you truly take to heart if you let the world of the game suck you in (which it has no trouble doing.)
In the spirit of keeping this spoiler-free, let's just say that the game offers everything the original did and much more, and does an even better job at doing it.
Overall, this game is more or less a shining gem that every fan of platforming adventure, mingled with tactical combat needs to try out.
It's beautiful, dark, thrilling, and a stunning journey to the depths of insanity.
Perfect score for being a perfect game.… Full Review »
Jun 16, 2011Alice: MR remains a mediocre game: the graphics is hardly fair, with texture problems and not satisfying details, the gameplay leads to veryAlice: MR remains a mediocre game: the graphics is hardly fair, with texture problems and not satisfying details, the gameplay leads to very frequent boring spots, puzzles are wearisome and useless. Moreover, the game looks unfinished and unpolished, they shouldn't have put it on the marketplace so early. Just rent it for a couple of days, but I won't suggest you to buy it at all.… Full Review »