Alien Hallway Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 3 Critics Awaiting 1 more review What's this?

User Score
6.3

Mixed or average reviews- based on 21 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Alien Hallway is a totally new action- strategy shooting game for the PC developed by Alien Shooter series makers, Sigma Team company.

    Here, in Sigma's adrenaline-fueled game, players measure stamina with a never-ending stream of green creatures within the borders of a special military
    mission. The rules are severe and the fate of Humanity is put on the line.
    Control an entire army in a tough single-player campaign mode with a simple click of the mouse. With an easy approachable interface, players can go through three-dimensional battlefields destroying the enemies with superpowered weapons, throwing various types of grenades, using airstrike skill, and upgrading both the base and the units. Players make serious rational decisions saving the soldiers and earning gold bonuses which are vital in this intense confrontation.

    Constantly changing settings and glow effects mixed with heavy, rythmic music add life to the game and keeps you captivated - you'll be hooked!
    Expand
Score distribution:
  1. Positive: 0 out of 3
  2. Negative: 2 out of 3
  1. Oct 3, 2011
    60
    This hallway feels a little narrow. [Nov 2011, p.48]
  2. Aug 26, 2011
    40
    If Alien Hallway bothered to adopt the 'lanes' system of PvZ, it might have worked, but instead this headlong battle quickly descends into a repetitive brawl of little consequence.
  3. Sep 29, 2011
    40
    Makes a very bad first impression with its horrible visuals. The gameplay mechanics are rather shallow. I've got prettier, more complex and cheaper games on my iPod touch. [October, p.80]
Score distribution:
  1. Positive: 5 out of 9
  2. Negative: 2 out of 9
  1. Sep 17, 2011
    10
    Can not belief this low score. and a troll in the negative commend this game is perhaps small. But well its fun till the end. However because there are only 22 achievements (2 hidden) en you need like 3 hours from you time to play this game to the end. I play it on the hardest setting possible and i beat the game in like 2,4 hours. To bad its that fast. Its not that easy and is not garbage its just fun game. But not for die hard gamers like orctowngrot and the negative review from a die hard gaming site. Some people are plane stupid to review this game. This game belong in the game zone zylom games. Simple and fun. The rest of the die hard games need to stfu and stay with there world of warcraft content. Expand
  2. Sep 13, 2013
    10
    voted 10 because of the lowscore.
    This games deserves a 6-7 at least to me.. it is a tower defence but it gets repetitive at times, mostly
    when it is to unlock the last achievement (clear all in insane mode).. might be better if made a little easier Expand
  3. Dec 11, 2011
    9
    Nice, simple strategy game. A bit like swords & soldiers with alien scenario. I had a lot of fun!
    Personally I dont understand why people
    ignore those games. Because its not Tower Defense?
    But its close to it :-). Try it!
    Expand
  4. Nov 5, 2013
    7
    I am not sure how to categorize this genre, but i'll be bold and call it Offense Tower (as opposed to defense tower, where a player protects his base by placing turrets, in Alien Hallway a player sends soldiers to attack the enemy's base). A decent game for a beginning game designer, but definitely not polished. The game has all the components of a good leisure side-scrolling semi-strategy, with upgradable units, shops, money, grenade throwing and so on but it lacks depth: there is no story really, there is no premise, tutorials are silly as the whole writing overall, enemies are not explained (nor their skills), and strategy pretty much boils down to clicking on whatever units cools down first (to produce that unit and storm the enemy's portal). Good for one hour or so. Expand
  5. Sep 24, 2012
    6
    It may seem like "mindless strategy game" is a contradiction, but that's exactly what Alien Hallway is: an RTS with all the difficult decisions removed to make way for more explosions and ragdolls. And it's a perfectly satisfactory experience, although you're unlikely to ever want to return to it once you've beaten the campaign mode. Expand
  6. Oct 13, 2013
    5
    If you've played the likes of swords and soldiers, this game will hold no surprises for you, except the phenomenally bad English. The graphics are adequate and it feels like a phone game. However, it's not terrible and some enjoyment can be gleaned from it. Expand
  7. Dec 29, 2012
    4
    Pandarve 4 Alien Hallway is a type of tower defense game that takes place in a hallway. The human player spawns Marines that move from left to right and the AI player spawns Aliens that move from right to left. When the two armies meet, fighting ensues and it is up to the player to show finesse in using the mouse by calling in artillery strikes, reinforcements and grenades. Once an army has reached the far end of the map, fighting for the base ensues. Once the base has been destroyed, the game moves on to the next map or offers you to restart on failure. At the end of each mission, you will be rated on your performance and paid in gold. With the gold you can then buy new skills which affect e.g. your artillery strike ability or you can upgrade existing troops which will increase their damage, health and occasionally provide them with upgraded abilities. (This can be done endlessly, you can theoretically achieve maximum level on each and every unit by just playing the same map over and over, it seems.) The game never allows you to directly control your men, they will always move from left to right automatically and they will engage the enemy whichever way they see fit. Not being able to prioritize targets often means that suicide units or very strong units are ignored in favour of quick kills, causing your herd of units to be quickly thinned out because of a lack of fire discipline. It is also entirely possible to call in artillery outside of the map because unlike the unit spawn buttons, the artillery button does not change colour and it is thus hard to tell when it is ready which means you'll be clicking a lot on it when it's nearly full. Wasting an artillery strike can mean the difference between a win and a loss on the highest difficulty. The game isn't difficult but it does require you to experiment with the available units. Unfortunately, there is no way to compare units or get a breakdown on their effectiveness so it's a guessing game as to which unit is more deadly. It is also never made clear just by how much a unit improves when you upgrade it and you do not unlock all the units from the get-go, which means that planning ahead is rather difficult. Alien Hallway is an entertaining game on the first few levels but it could have used more polishing and more focus on the strategic part and less on the click-spamming. Expand

See all 9 User Reviews