5I would rate the first part of the game below average, That part is set on a space ship, and this is where you encounter human enemies besides aliens. The main problem of the game is the DUMB AI. This ruins the fight with human enemies, but ultimately ruins every part of the game where you are teamed up with human npcs. Team mates get stuck frequently, they are left behind, stay in front of you at the wrong times (basically they are useless and annoying...I would rather go alone, than with a marine that is not good for anything...). The second part is set on LV-426 (Aliens took place here). I would rate this part of A:CM average, with some better than average parts. It was fun to encounter the sets of Aliens (especially if you love the universe of the movies). Here the game focuses on the aliens. There is also a mission where you need to rely on stealth (it was a highlight of the game, with creepy lighting and sounds). There are some tense moment in the game, but I never felt scared (There were some intense moments, but I felt the game is lacking tension). The movement of the enemies felt clunchy. This is probably due to the small and closed spaces where most encounters with aliens took place. Many time they are spawned behind the player or just running around. Weapon customisation was a nice addition. The story is average, while characters are very "two dimensional" (with many cheesy dialogues....). Overall the game felt like a generic shooter, set in the Aliens universe, which would deserve a better game than Aliens: Colonial Marines.… Full Review »
Campaign: Not worth to mention: Broken AI. Story is illogical garbge. It's running in circles and shoot aliens. Let's move to the Multiplayer:
No dedicated Servers. "Host leaved the game" every few minutes. Not much more to say
Switching to the third person view may be a good descision for making gameplay more smooth, but the lack of proper animations and the fact that the alien moves like your put a stick up his and now pulling some strings absolutly ruins it. Feeling: (Marine)
It's ok. I'm missing some kind of distant radio. I had a guy with his micro not muted and i could hear the dampened gunfire while catching up with the group. It was actually pretty cool. Otherwise the game lacks a proper envoirement sound set. If you spawn after death somewhere you can't hear nothing. It's so peaceful, you may settle down and have a picnic with a nearby spitter. Also the guns feel somehow cheap, like made out of lego bricks. To be honest all the models feel like i bought a 14,99 Indie game.
The maps i played so far are uther rubbish. Sorry envoirement artist and level designers, but did you play your maps once? There's no tatic. It's just "find the best spot to sit on" and stay there and shooting the aliens coming from two directions. Forget vents, they're placed almost randomly without strategic purpose.
You expect me to pay 30 bucks for you to maybe fix this, really?
There are some things cool about this game but it doesnt compensate the games overall cheap feeling and bad, bad, bad, BAD map design. Just my personal opinion on this.… Full Review »
1This game is by far one of the worst of the year, and i can say that in all confidence even though it's only February. No atmosphere, the WORST textures I've ever seen, a majority of vents and small crawl spaces that aliens sometimes crawl out of and such are actually just black squares, not real vents. Such a poorly designed game it's almost impressive. No effort has been put into this game at all. Do not buy it, especially not for the ridiculously high price on steam. this game would be somewhat reasonable at 10 dollars, but even then, do not buy it. Aliens are too cumbersome to control, the tactical sights on weapons are strangely mis-aligned, the weapon firing sounds are laughable at best. avoid at all costs… Full Review »