Mixed or average reviews - based on 19 Critics What's this?

User Score

Mixed or average reviews- based on 124 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Taking inspiration from the presentation style and structure of a number of acclaimed and globally popular TV action dramas, Alone in the Dark is split into a number of distinct episodes in a season-style format. With approximately 30-40 minutes of gameplay comprising each episode, the structure of Alone in the Dark is adapted for an audience familiar with the hard-hitting bite-size delivery of contemporary TV dramas, offering easy accessibility whether the player has hours to devote or only wants a quick TV-style fix. Each time the player launches a saved game, the episode begins with a video summary of the previous episode to quickly re-immerse the player in the story, removing the need to remember where they were or what they were doing. Every episode closes with a nail-biting cliff-hanger ending to rattle players' nerves, and if the player is leaving the game a video teaser of the next episode plays to leave them wanting more. Alone in the Dark returns with a heart-stopping survival experience realized through the use of state-of-the-art real-time physics and unprecedented environmental interaction. Delivering an action-orientated experience within a highly detailed, open environment, Alone in the Dark once again strives innovation and excellence within the genre. [Atari] Expand
Score distribution:
  1. Positive: 3 out of 19
  2. Negative: 5 out of 19
  1. Alone in the Dark is a perfect example of how to stage games: a story with twists, fantastic scripts and interesting characters. It could be a great cocktail of action and horror, but it comes with a bad aftertaste. Every minute obvious design errors can be observed. This could have been avoided with two more months of development time. Players who are easily frustrated should wait until patches fix the problems.
  2. Ambitious and imaginative, it's a guilty pleasure. Those who are able to deal with its issues – that aren't easy to ignore – may end up living a very interesting adventure.
  3. Alone in the Dark can be applauded for its innovation, but it cannot be saved from its dysfunction. Had Eden Games added polish, or dare I say it, play-tested the game, it could have been a welcome addition for survival horror fans. [Aug 2008, p.85]
  4. Despite the numerous obtuse moments, the interesting story should keep you playing at least a little while.
  5. A horror that isn't scary? Fail. Awkward controls are tiring, gameplay is shockingly plain. There is a lot of new concepts, but technical deficiencies take out the fun from this game. For example the fires are amazing, but fireproof wood does the whole idea in. [Aug 2008]
  6. For me, this was one of the most frustrating gaming experiences in recent memory. Most frustrating of all is the fact that this could have been a great game. Like a pack of half-starved zombies, the developers have simply bitten off more than they can chew. [Sept 2008, p.57]
  7. Think about it: the developer built in a level skip. I recommend a cheaper alternative: the game skip. [Oct 2008, p.66]

See all 19 Critic Reviews

Score distribution:
  1. Positive: 29 out of 52
  2. Negative: 22 out of 52
  1. CloeteJ.
    Sep 4, 2008
    Although this game has flaws its story line is great. It also has that epic feel to it. So it deserves a good rating.
  2. DaveT
    Aug 4, 2008
    10 Rating to offset the 0 from Daniel L who seems ot have a vendetta against the publisher.
  3. bioshake
    Aug 31, 2008
    This game is probably the most underrated title in the history of PC games... Apparently the FPS generation just doesn't get it and what I do not get is why a game that in its control scheme is so very similar to Resident Evil 4, why everyone is dumping on it. Like RE4, the controls are set up in easy FPS mode because its a SURVIVAL HORROR game. Take the time to learn them and you'll find the game is actually fun, very immersive and extremely atmospheric. There is destruction on a level of epicness in a game that I have never experience and I've been playing games for a very long time and it gets pretty intense. Sure you die a lot, but the game does a really good job and creating subtle little 'checkpoints' so you don't get frustrated at having to do everyone over again. The use of the physics and fire and how they play a puzzle role in the game is nothing short of brilliant. There is about 100 different ways you can dispatch enemies, create items and explosives and even trails to them. I also really enjoyed the inventory system, it's real time, looks very cool and keeps the game engaging while in combat. The graphics are amazinging. The fire effects are by far the best I have ever seen in a game and the level of detail on the characters models in jaw dropping. I mean you can see their pores and it looks fantastic. The lighting, shadows and bump mapping are all done extremely well too. And the game runs very well given how it looks. I have no idea about why people are complaining about the bugs, I have yet to find a single one. As far as the 3rd person and 1st person complains they aren't very well grounded. It's a very understandable design decision. The game goes into 3rd person mode automatically to give you a hint that you need to interact with the environment to advance and the transition between the two is seemless - you simply push a button to toggle between them. Why would you complain about having to use first person mode to use your fire extinguisher? It's not a weapon and the only time you need to go into 1st person mode to use it is to extinguish flame (non combat activity) the rest of the time you are using it to bash doors down and that's it. What's to complain about? If you could use the fire extinguisher in 3rd person mode you wouldn't hit a lick of flame because it requires precise use of the analog stick to do. DO NOT play this game without an xbox 360 controller, very frustrating to attempt analog feats in the game with the keyboard. Keep an open mind when you play this game and allow yourself to get into its style and I promise you won't be disappointed. Expand
  4. BryanC.
    Jun 29, 2008
    It's not the best game, but it's pretty good.
  5. Feb 4, 2013
    Overall, just awful! What a pain in the a$$ to play… I’ve been a pc gamer for a long time (since the original Doom, around 1995), and AITD is just one of those games that was NOT designed with ease-of-play in mind. 1. The constant auto-swapping from 1st to 3rd person view is really annoying, [they could of at least created an option to keep 1st person on]… 2. Controls are ‘stiff and floppy’, which makes it difficult to align to many objects [causes it to be ‘unplayable’]… 3. The lock-onto-enemy is a cheap addition for a game [it just proves that the 3rd person perspective for this game is so cheap that they had to make an extra function just to stabilize the movement]… The only things enjoyable about this game are some of the game play features such as item selection, the graphics, physics, and special effects, and the nice frame rate (e7400 9600GT). I don’t recommend this game, unless you collect games in hope that one day this one will be worth some money… lol! Expand
  6. FatkiBlatki
    Jun 24, 2008
    Sucked. Bad story. Horrible controls. Just terrible. Eat my azz Atari.
  7. TimT.
    Jun 23, 2008
    This is a complete waste of time. the game is horrible

See all 52 User Reviews