Metascore
85

Generally favorable reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 29 out of 34
  2. Negative: 0 out of 34
  1. 100
    Anyone can make a dark atmosphere and tough characters - but Alice is a wonderful and WITTY adaptation of a familiar story into an intriguing and addictive action/adventure experience.
  2. Without a doubt, the game's single greatest asset is the graphics, with its unprecedented level of painstaking detail, swirling colors, wonderfully distorted images and dynamic lighting effects.
  3. The closest you'll ever need to get to surreal insanity brilliance.
  4. I will keep Alice for as long as my feeble mind can handle it.
  5. 94
    The graphics, as I think I've repeated about 50 times, are monumental, but let me just add that the character designs shine just as much.
  6. 93
    Visually and conceptually, Alice is unparalleled among this year's games, and succeeds in eclipsing its own weaknesses with intoxicating style. A defiantly original example of game-development as a fine art.
  7. The graphics are wonderful, the sounds and voice acting are perfect, and the levels are huge. It's too bad there isn't a multiplayer option, but really, the single player game should keep you going for sometime.
  8. Hey, American McGee: Do more! I'd like to see Snow White done in the same style (with evil dwarves). I see no reason why this couldn't be a series of games, and I think the technology and the audience is ready.
  9. It's the best thing since Sliced Bread, other than its sequel, Sliced Bread II: Electric Boogaloo.
  10. It combines several of my interests: kooky Victoriana, bloody fairytales, lush writing, bratty girls with knives, and talking cats.
  11. What really impressed me about Alice's visuals is the imaginativeness of the designers, and the highly thematic environments, which completely differ from one level to another and are brought to life with some crisp and detailed textures.
  12. The graphics are in-freakin-credible, the sound is top-notch, the level design is beautiful, and the action is non-stop.
  13. The sound is probably some of the best I've heard in a game. The music, for starters, is almost perfect.
  14. A visual feast that happens to be a fun action/adventure game.
  15. An excellent game with plenty of character and story development, engaging plot and rich graphics. This game will undoubtedly appeal to the gamer of a more disturbed taste. I liked it.
  16. A visual masterpiece with enough good gameplay to make it a classic. [Feb 2001, p.50]
  17. Alice as a whole isn't a perfect game, but many individual elements of the title are quite simply amazing, especially the level design.
  18. Whatever American McGee is smoking, he shouldn't lay off it.
  19. A lovely piece of storytelling with top-notch visuals and sounds, Alice enthrals aesthetically but doesn't quite satisfy gameplay-wise.
  20. The levels, the characters - everything about this game is beautiful. The levels are easily the prettiest and most creative I have ever seen, each one designed in its own unique style. You couldn't get a better result if you threw Tim Burton or Clive Barker into the mix.
User Score
8.3

Generally favorable reviews- based on 94 Ratings

User score distribution:
  1. Positive: 21 out of 24
  2. Negative: 1 out of 24
  1. TG
    May 11, 2005
    10
    Still looks fresh today. atmospheric levels and great weapons.
  2. Nov 2, 2014
    3
    A game that has aestethically aged well but thats pretty much all there is to Alice. The games biggest asset is the great amount of detail toA game that has aestethically aged well but thats pretty much all there is to Alice. The games biggest asset is the great amount of detail to the levels, great voices for the most part and probably best a amazing soundtrack here 14 years later.

    The games gameplay and core mechanics however feels like something from a bygone era and since its based on the engine for some of the Quake games it feels quite similar aswell in both its explosions and jagged level design.

    The problem with this game is 2 of the most important aspects:

    1. The combat is absolutely atrocious, after about 5-7 of the areas most of the combat you are pretty much underpowered in battle for the rest of the game even on Normal which i played it through with. Your weapons and quick switch system simply doesnt work well with the enemies movement patterns and amount of health. 95% of the time you will find yourself constantly charging up weapons or readying the preferred one ready before entering a area filled with enemies. having to constantly wait for your throwable knife to spawn which is the only weapon in the game that doesnt use your blue "mana" bar turns the combat into a complete chore where you will throw it once and then retreat so you can get it again after a while, and with most enemies requiring about 4-5 hits with the throwable blade it makes even the mundane 1on1 enemy battle a 1-1½ minute borefest since all your mana weapons deplete way too quick pretty much after 1-2 enemies max. Going into combat with more than 1 enemy around is also ppretty much suicide with the weaker weapons as the later enemies can manage to not only deal alot of damage but push you off the many ledges the level design consists of with their blasts. Theres about 5 boss battles in the game and all of em feel trivial where you just spin around the level and keep your distance to them while using your weapons.

    2. The Jumping/Platform mechanics. This game has alot of platforming besides combat, sadly i would have preferred more weight on puzzles while there are some they all feel shallow and easy. The platforming however in this game is even worse than the combat, simly due to outdated sluggish movements that can be best described as the jumping in the old early Tomb Raider games. The game has alot of narrow ledges and alot of em are shaped in triangles which makes it frustrating to navigate your jumps perfectly and often throws you into pits, combine this with some of the later enemies that can make you bounce around from their hits and you got yourself a really annoying platformer thats reminiscent from the early 3D/platformer attempts of the 32-bit/PSX(1) era.

    Overall the game has a good atmosphere that holds up pretty well even in 2014 but its a game thats best left as a relic nowadays, i cant recommend it due to the poor gameplay mechanics simply outweighing the other parts like the great music. The game simply feels like a chore and dull to play, it might have been a amazing experience playing it on the release but its hard to see what alot of people were thinking considering how bad the core gameplay is like. I was hoping this was a PC gem i had missed out on, i tried it a level or 2 about 5-6 years back and enjoyed it, and the feeling was similar on my playthrough this time but as soon as youve made a couple levels into it it starts to detoriate very quickly with non developing simple gameplay and a story told in small amounts of dialogue every now and then without and good build up like you see in more modern games nowadays.

    Rating: 5.0 /10
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  3. May 11, 2012
    9
    First off I played this on the Xbox 360. It was included as a freebie when you bought the sequel. Anyways I never gave this game a chance inFirst off I played this on the Xbox 360. It was included as a freebie when you bought the sequel. Anyways I never gave this game a chance in the last 10 years- I always saw the cover and American McGee and thought, "meh", (I didnt know American McGee was a real person let alone a man.

    Anyways, after the wait Im glad I played it. Its an excellent platformer thats a ton of fun to play. Interesting, dark story and characters, cool weapons and cool bosses round the list. Only issues I had are with the camera now and again but not a big deal. Im now a huge fan of the series and started playing the sequel and looking for merchandise.
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