Mixed or average reviews - based on 59 Critics What's this?

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Mixed or average reviews- based on 704 Ratings

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  • Summary: Amnesia: A Machine for Pigs is an upcoming survival horror video game developed by thechineseroom and produced by Frictional Games. The game is an indirect sequel to Amnesia: The Dark Descent, which was developed and produced by Frictional Games.
Score distribution:
  1. Positive: 26 out of 59
  2. Negative: 1 out of 59
  1. Sep 10, 2013
    Amnesia: A Machine for Pigs is a well-oiled horror mechanism. It's a great sequel that will be loved by the old and new players.
  2. Oct 5, 2013
    Amnesia: A Machine For Pigs has its faults as a game, but as an experience it can’t be faulted. [Oct 2013]
  3. Sep 9, 2013
    Scary as hell, but not so much like its predecessor The Dark Descent - considered one of the scariest games ever made -, this Machine for Pigs is truly a terrifying Lovecraftian tale of Victorian and industrial horror, with unthinkable machines, mad doctors and more, but with some wrong design decisions.
  4. 70
    It is a definite step back from The Dark Descent, but even several steps back makes this better than almost any other horror game released in the past decade.
  5. Dec 12, 2013
    A Machine for Pigs is a well made and impressive game with a thorough thematic design and atmosphere. As a horror game it is rather spartan yet brilliant in that it let’s your brain conjure most of its horrors. Unfortunately it comes with a rather numbing effect that makes later parts of the game feel more formulaic and not as scary.
  6. Sep 11, 2013
    Amnesia: A Machine For Pigs is a pretty good game, with a well written story, good voice acting, an atmospheric musical score, suitably varied and eerie environments, and quite a few stomach churning and downright creepy moments. It never gets boring or frustrating, and there are no passages in particular that qualify as less than enjoyable. Unfortunately, though, it’s just not that scary. And that’s quite the let down for a horror game.
  7. Sep 11, 2013
    A Machine for Pigs takes Amnesia's formula and shows us how to screw it up. The idea had huge potential, but it's squandered on what frankly is a cheap and uninvolving game. This was an extremely disappointing experience.

See all 59 Critic Reviews

Score distribution:
  1. Sep 10, 2013
    Amnesia: A Machine for Pigs is definitely not the same game as The Dark Descent. It's quite different. It's got fewer jump scares and it's not as splatter-horror-y as some fans might have wished. But boy, that overwhelming, thick sense of dread that comes with every step down into the unholy machine. Not to mention the brillant soundtrack by Jessica Curry (do yourselves a favour and buy it) and the brillant writing by Dan Pinchbeck. I guess it takes a bit of effort to actually get involved into the story (similar to Dear Esther) but you'll probably get one of the most literary experiences in video games to date. Collapse
  2. Sep 20, 2013
    Part of the problem with most horror game reviews are simply they are rushed through just to get the review finished with. Put on your headphones, isolate yourself from other people, turn off all of the lights, and play A Machine for Pigs. After playing this game in that kind of isolation, as it should be played, (who would want to watch a horror movie or play a horror game in broad daylight anyways?) what I got from this game was a constant feeling of dreadful anxiety.

    A Machine for Pigs is different in the sense of mechanics from The Dark Descent, but it terrified me more than the original title. The sequel takes a step further in atmospheric horror, giving you a horrible dread throughout the entire game. This is where it improves from the original. The previous Amnesia had its pockets where you felt like you overcame a situation and had an opportunity to breathe and relax for a bit. In A Machine for Pigs, you are constantly under an awfully frightening Victorian inspired atmosphere. The writing is incredibly dark and twisted, and the level design is superb. Plummeting further into the dreadful machine had me yelling out loud and screaming; the eerie machinery and loud noises is something that will always be a terrifying mechanism to use, which brings me to my next point, the music.

    The music and general sound in this game is by far the best out of anything that I have heard out of a horror themed creation period. A large portion of the game I spent yelling for the loud, sudden noises to stop, in which most cases they did not. This is scary as hell, and so is this game's suddenly deathly quietness in some cases, where the sound of pressure is filled inside your head, making it feel like you can't breathe.

    In conclusion, anyone who wants something to stay absolutely the same is not going to be happy. Amnesia: A Machine for Pigs is a game that changes from its predecessor and actually works and improves on the original. Sure there there are no tinderboxes, no sanity, and no lantern oil, but it is a more story driven horror title. A Machine for Pigs shows that copying and pasting game mechanics from its previous title is not needed to be an even scarier game.

    This game took me just under six hours to beat with myself taking my time and immersing myself completely, which is a good amount of gameplay for a $20 game. Yes, this is a different experience, and in my opinion, a much more frightening one.
  3. Sep 10, 2013
    After completing the game in just 4 hours I have mixed feelings about it.

    Let's start with the game's strong points. First of all, even
    though the graphics might not be the best, the atmosphere is overwhelming, like it should be in a horror game, but apart from that there are only a few moments in the game that you get scared and most of the time they don't last for a long time (it's either a sudden loud noise, or a door slamming in your face). The story is well written, even though I personally didn't like it that much, so I guess that's a plus as well. Finally, the soundtrack is really really nice and it's probably what I enjoyed the most in my playthrough.

    While the above are probably enough reasons for somebody to buy the game, allow me to mention its main weaknesses. First of all there is barely any "gameplay". Apart from a couple of fairly easy puzzles (like moving an object from 1 place to another and activating some switches) there is not much more you do in the game. Personally, I remember maybe 2 instances that I actually had to sneak past a pigman and about 2-3 more that I got chased by some larger enemies and actually took some damage. That is all. The adventure element isn't exactly there either. You don't even have an inventory, so it's more like an exploration game interactive story, which this makes it an easy game with no real replayability.

    Overall, I wouldn't say that the game is really bad or really good. Some people will love it, some people won't like it at all. My rating would be a 6.5 if I could give that, since the weak gameplay kinda ruins it for me.
  4. Sep 10, 2013
    I find this game very meh. First off, here are the negative things about the game: removal of inventory results in contrived puzzles and discourages exploration, there's limited interactivity with your environment (no more searching in every nook and cranny for precious resources), unlimited light source and removal of the sanity metre results in severely lowered tension, there's overusage of some heavily scripted events ie jumpscares which lose their impact very fast. Oh, and the story premise (note; premise) is pretty cliched and is a trope. Finding your children, really? That also creates an entirely different tone to the game, it isn't so much about survival as it is about just... finding your children. Too many doors that you flat out can't interact with, they're just there for decoration. The game is also on the short end of the spectrum in terms of length to completion.

    On the positive side, the lighting and sound designs are superb. It really immerses you into the atmosphere and there are also outdoor environments (that is a preference whether a positive or negative thing).

    In short, it doesn't compare well at all to The Dark Descent.

    I hope you found this informative.
  5. Sep 11, 2013
    I expected so much more from this title but this was just a cash in. This was not scary, but rather boring. The enemies were lame looking and you could just walk right through them if cornered, the graphics were just the same as tdd nothing special, interaction throughout the world has almost been completely taken away, the puzzles were child's play. This game was meant to be a step forward but has turned into another letdown in the gaming industry. disappointing... Expand
  6. Sep 23, 2013
    This game is a disappointment. The developers have forgotten that they were creating a game for their customers; a game is more interactive than this walk-through, which only has a few boring puzzles. Instead, what they have dumped on the customer is their attempt at writing a poorly told short story and expecting you to pay for something they consider 'art'.

    This is not art and it's not a good story. If a book editor were to review the text, so much of the material would have been deleted because it doesn't add anything to this amateurish effort. Certainly, no editor would have published this as a novel or novella, so the game publishers would have to resort to self-publishing. And the game developers did just that. They have self-published some bad fiction and disregarded good game development.

    I'm not exaggerating when I say this story is bad. It can be summed up in a few sentences: "Oh God, I'm so tormented," "Oh God, I'm so tormented," restate background information with different prose, throw in enigmatic monologue and information and have the main character think about the same information, again and again. Most of this story is just static word pictures and it's often told in flashback (zzzzzzzzz). You, the gamer, and Mandus, the main character, never really do anything.

    So now, I'm having a bad flashback, recalling the moment when I had purchased and played this boring game. I wail, gnash my teeth and pull my hair. Falling to my knees, I pray this bad game might get better. With tears and hope in my eyes, I look at the monitor but there is no change; Amnesia: A Machine for Pigs is still a terrible game and a boring story. Oh God, I'm so tormented!
  7. Nov 29, 2013
    I was so excited to play a sequel to Amnesia: TDD However, within the first thirty minutes of the game I realized it was complete crap. The overuse of jumpscares and the overall boring atmosphere quickly bored me. The game is so tedious, no inventory system no anything really. All it was was a walking game with a million spooky sounds. The game was so uninteresting that an hour in I got so bored that I uninstalled the game and hope I can erase it from my memory. It was a complete waste of my time. I don't see how the developers could be proud of this. I think I'll go back to the original Amnesia and play all the fun custom stories.

    Bottom line, I would not recommend this to anyone even if the game was completely free. Its one of those games that shouldn't exist.

See all 287 User Reviews