Mixed or average reviews - based on 59 Critics What's this?

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Mixed or average reviews- based on 730 Ratings

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  • Summary: Amnesia: A Machine for Pigs is an upcoming survival horror video game developed by thechineseroom and produced by Frictional Games. The game is an indirect sequel to Amnesia: The Dark Descent, which was developed and produced by Frictional Games.
Score distribution:
  1. Positive: 26 out of 59
  2. Negative: 1 out of 59
  1. Sep 10, 2013
    Amnesia: A Machine for Pigs is a well-oiled horror mechanism. It's a great sequel that will be loved by the old and new players.
  2. Oct 5, 2013
    Amnesia: A Machine For Pigs has its faults as a game, but as an experience it can’t be faulted. [Oct 2013]
  3. Sep 9, 2013
    Scary as hell, but not so much like its predecessor The Dark Descent - considered one of the scariest games ever made -, this Machine for Pigs is truly a terrifying Lovecraftian tale of Victorian and industrial horror, with unthinkable machines, mad doctors and more, but with some wrong design decisions.
  4. 70
    It is a definite step back from The Dark Descent, but even several steps back makes this better than almost any other horror game released in the past decade.
  5. Dec 12, 2013
    A Machine for Pigs is a well made and impressive game with a thorough thematic design and atmosphere. As a horror game it is rather spartan yet brilliant in that it let’s your brain conjure most of its horrors. Unfortunately it comes with a rather numbing effect that makes later parts of the game feel more formulaic and not as scary.
  6. Sep 11, 2013
    Amnesia: A Machine For Pigs is a pretty good game, with a well written story, good voice acting, an atmospheric musical score, suitably varied and eerie environments, and quite a few stomach churning and downright creepy moments. It never gets boring or frustrating, and there are no passages in particular that qualify as less than enjoyable. Unfortunately, though, it’s just not that scary. And that’s quite the let down for a horror game.
  7. Sep 11, 2013
    A Machine for Pigs takes Amnesia's formula and shows us how to screw it up. The idea had huge potential, but it's squandered on what frankly is a cheap and uninvolving game. This was an extremely disappointing experience.

See all 59 Critic Reviews

Score distribution:
  1. Sep 10, 2013
    Amnesia: A Machine for Pigs is definitely not the same game as The Dark Descent. It's quite different. It's got fewer jump scares and it's not as splatter-horror-y as some fans might have wished. But boy, that overwhelming, thick sense of dread that comes with every step down into the unholy machine. Not to mention the brillant soundtrack by Jessica Curry (do yourselves a favour and buy it) and the brillant writing by Dan Pinchbeck. I guess it takes a bit of effort to actually get involved into the story (similar to Dear Esther) but you'll probably get one of the most literary experiences in video games to date. Expand
  2. Sep 29, 2013
    Approach this not as a game but as a novella, or any other literary form, and you'll be very pleasantly surprised. It's not a better game than the original, but it's a better everything else.

    A slightly snotty warning: If you have no idea who Ambrose Bierce was, or his contemporaries, maybe go buy the new GTA, instead.
  3. Sep 10, 2013
    Here is my review, i've just beaten the game and this is 100% honest not biased bullcrap like half the stuff is on here. ie. NO TINDERBOXES!?!?!?! 0/10

    Okay, first off, the atmosphere, I thought was actually a tiny bit better than TDD. The surroundings are much more intricate, although it feels as if it was kind of borrowed from Bioshock. Overall, the insides of the machine/house are both creepy, steampunky, and nice.

    Second, The enemies.... and this is where it goes downhill. So, I died once in this entire playthrough, and that was when I was walking down a hall and didn't notice an enemy spawned right behind me. The other times, I ran straight past enemies (even the boss enemy!) every single one... The enemies can do well to invoke panic, running around in a circle trying not to die while also trying to figure out a puzzle is extremely stressful. But in this game, it wasn't too bad just running past all the monsters, even in a narrow hallway. Compare this to TDD and you want to avoid those grunts if at all possible because they are evil incarnate. One of the most nervewracking parts for me in TDD was the Sewers, when you had to lure the brute away with a rock, that thing was terrifying, it was faster than you and killed in like one shot, and here you are, throwing a rock, then you run around the corner, only to realize you threw it wrong and you end up staring the brute right in the face (not fun mind you), there isn't really anything that scary in AMFP although there are a few encounters that bring about panic.

    Third, The story, it was interesting, a lot of it didn't really make sense until I actually quit the game and thought about it. I still am a bit confused on if there are multiple endings or what and exactly certain aspects of the plot, so maybe we will get some more information in the future.

    Fourth, The gameplay. This is it, this is the most griped about issue. This game is EXACTLY like TDD in terms of gameplay, same engine, same mechanics, everything. The thing is, for whatever reason, they left the physics engine in, but decided to make it so you can not pick up all objects. Sure there is a thing or 2, maybe some pool balls, but that's it. Nothing else. Which is a step back from TDD where you could barricade yourself in a room with boxes, or talk to an inanimate statue. Next, no insanity, no oil, no tinderboxes. This kind of takes away from the survival aspect, but lets be honest, the lights play a huge part in the game and oil and tinderboxes wouldn't make sense in 1899. However, the no insanity part really annoyed me, it was iconic and now it's gone. THE MAIN ISSUE is that the game is 4 hours long... at best. I took my time, read all the notes, checked every door, thought it took forever, nope... 4 hours. It seems longer than that, but it was 4 hours. I beat the entire game of Fallout 3 in 7 hours my first time and that was just doing the main story!

    Fifth, the scare factor. The first half of the game is just buildup, you are sitting in suspense, you know it is coming, but you don't want it to. Suddenly the game hits you with it HARD every damn room is filled with the monsters. Only theres one major issue. Most of these rooms don't have patrolling enemies (Jesus Christ I was terrified that that was the case!), but rather simple scripted events where they walk past you and that's that. There are certain patrolling monsters but they are very few in number. The monsters are necessarily as terrifying as in TDD either, they look like a typical video game bad guy not some weird bipedal thing without a head and a sword grafted into it's arm, so it kind of takes away from the horror. Overall, the atmosphere and the sound work together to still make it terrifying, it's just that it isn't as scary as TDD.

    Overall, if you look at it as the next game in the series of Amnesia... it's junk... if you look at it as a standalone game and don't compare it to Amnesia at every step, it's pretty decent. I give it 7/10 because I take off 1 for the terrible enemies, 1 for the short gameplay, and 1 for the linear story. It's still scary as hell, is a nice experience, and still worth $15.
  4. Sep 11, 2013
    "Amnesia: A Machine for Pigs" (AAMFP from now on) takes off several years after the original "Amnesia: the Dark Descent". You play as Oswald Mandus, a feverish english gentleman on a quest to find his children. Story wise, the game is really good. It offers many considerations, and it really gets the player after the first half of the game. The atmosphere is absolutely fantastic, a true lighthouse for the horror genre to follow. Unfortunately, these are the only real good things about AAMFP. After the first of the four hours needed to complete the game, the player will know exactly what to expect from the game. The monsters are plain and not frightening at all, nor will they bother the player too much, since they're easy to outrun or hide from, and their relative uninterest for the player, which is unforgivable in an horror game. Level design is lacking, with too many sideways to avoid monsters and foreseeable dangers, which in turn make the game even easier than it is. Monster encounters are few and forgettable. The necessity to hunt for oil and light has been removed giving the player an electric lamp, which light will defeat anyone fears. Puzzles are far too easy, and the inventory is gone in the name of a more immediate gameplay.

    In the end, AAMFP feels more like a story, told in front of a fireplace in a rainy and cold night, rather than a travel in the depths of human fears. The storytelling is superb, with a writing among the best I've ever read, the visuals are stunning and inspiring, but the gameplay lacks many elements that made Amnesia and Penumbra famous. AAMFP is a good game in its own right, but can't stand the confront with "The Dark Descent".
  5. Sep 14, 2013
    Machine for pigs was a huge disappointment after Dark Descent. They removed many elements, such as sanity, inventory and tinderboxes. You can't grab many objects as you could in Dark Descent. This is like a walking simulator, not a horror game. Expand
  6. Sep 19, 2013
    It aspires to be an interactive story without an inventory or sanity effects and without the intimidating enemy's of the first the best the game can do to horrify is flicker the lights shake the camera and abuse the audio.

    The simple and obvious fact is the amnesia devs sold out and outsourced large portions of the game to the dev team of dear esther, an interactive story can be great, but that's not what amnesia was and it's not what was promised.

    Please skip this game, don't reward this kind of behavior grab outlast instead it has faults but it stays very true to the genre and brims with the passion and care of it's team.
  7. Mar 14, 2014
    This game was very disappointing. I didn't even finish the game because it was so boring. Amnesia the dark descent was a great sucess, but this game was just a whole disappointing. Expand

See all 294 User Reviews