- Summary: Amnesia: A Machine for Pigs is an upcoming survival horror video game developed by thechineseroom and produced by Frictional Games. The game is an indirect sequel to Amnesia: The Dark Descent, which was developed and produced by Frictional Games.
Sep 9, 2013Scary as hell, but not so much like its predecessor The Dark Descent - considered one of the scariest games ever made -, this Machine for Pigs is truly a terrifying Lovecraftian tale of Victorian and industrial horror, with unthinkable machines, mad doctors and more, but with some wrong design decisions.
Dec 12, 2013A Machine for Pigs is a well made and impressive game with a thorough thematic design and atmosphere. As a horror game it is rather spartan yet brilliant in that it let’s your brain conjure most of its horrors. Unfortunately it comes with a rather numbing effect that makes later parts of the game feel more formulaic and not as scary.
Sep 11, 2013Amnesia: A Machine For Pigs is a pretty good game, with a well written story, good voice acting, an atmospheric musical score, suitably varied and eerie environments, and quite a few stomach churning and downright creepy moments. It never gets boring or frustrating, and there are no passages in particular that qualify as less than enjoyable. Unfortunately, though, it’s just not that scary. And that’s quite the let down for a horror game.
Sep 10, 2013Amnesia: A Machine for Pigs is definitely not the same game as The Dark Descent. It's quite different. It's got fewer jump scares and it's not as splatter-horror-y as some fans might have wished. But boy, that overwhelming, thick sense of dread that comes with every step down into the unholy machine. Not to mention the brillant soundtrack by Jessica Curry (do yourselves a favour and buy it) and the brillant writing by Dan Pinchbeck. I guess it takes a bit of effort to actually get involved into the story (similar to Dear Esther) but you'll probably get one of the most literary experiences in video games to date.… Expand
Sep 29, 2013Approach this not as a game but as a novella, or any other literary form, and you'll be very pleasantly surprised. It's not a better game than the original, but it's a better everything else.
A slightly snotty warning: If you have no idea who Ambrose Bierce was, or his contemporaries, maybe go buy the new GTA, instead.… Expand
Sep 15, 2013I found the original Amnesia to have great ideas but to fall flat on its ass with how gamey the inventory and the meters made it feel. Only every now and then were you able to forget its actually a game.
This time around they concentrated on what made Amnesia great. (If you can honestly say playing around with your inventory was what made it good then... I don't know... Diablo or Path of Exile might be more your cup of tea )
- The horror element Until...
Once they reveal too much of the pig-men. Once you've seen them a bunch they really lose their effectiveness. This is not a monster design flaw IMO. The same thing happens with all monsters once you get a good long look at them. It is a pacing story telling flaw. This is were almost all horror games & movies for that matter fall flat on their arse.… Expand
Sep 10, 2013Ironically, this game only makes you feel unpleasant, while the first game made you squeal like a pig.
If you haven't played the first amnesia game I would highly recommend you play that one instead. If you have played it and is looking for more amnesia, or any scary game in general, I would say you're better of trying some of the many custom stories that were made for the first game, or try other games in the horror genre.
It is developed by the guys that made Dear Esther and it shows. While the atmosphere remains truthful to it's predecessor, it's not as tense, scary or stressful as the first game. Even the music is not made to scare you as it did with excellency in the original.
There are some stressful moments, but they are few and far between. Most of the game is about immersion. exploration, listening to dialogues or reading notes, which mostly seems to be written by William Shakespeare.
There are also a few puzzles, but they are not clever in any ways and most of them are either solved too quickly or they make you feel frustrated when you finally realized you've missed something that the game thinks is obvious.
There are not as many monster encounters and the monsters themselves aren't even that scary.
In conclusion I would say that this game is a toned down version of the original that focuses more on story writing and exploration, rather than trying to scare you in as many ways possible. If that sounds appealing to you, then give it a shot.
After paying full price for the ~5 hours long game I would say buy it the next time it goes on sale for maybe 50% off. It's not really worth the full price if you ask me.… Expand
Sep 11, 2013Amnesia: A Machine for Pigs not only proves that The Chinese Room can't make a powerful horror game, but that they also still struggle with the concept of game vs. interactive storybook.
The gameplay gripes here are many: A Machine for Pigs takes away everything from the original Amnesia that made it such a tense playthrough. Gone is the inventory, limited amount of lantern fuel (I use that terminology because the lantern in A Machine for Pigs is electric), coherent health system, and sanity meter. This means that not only are the "puzzles" one encounters simplified to the point were they entail player is simply dragging an item a few meters, but there is also absolutely no urgency to solve them. "Exploration" is largely linear to begin with, so the game itself devolves into a 3 hours (Yes, the game is about 3 hours in length) exercise of following the path, flipping a switch to solve a "puzzle", following the path, dragging a thing to another thing, flipping a switch, following the path, repeat.
The monster encounters are few and far between and the AI appears to have the mental capacity of a 2 year old, making them not only completely trickable but also totally non-threatening. It won't be long in the game before you figure out that there isn't much to be afraid of in this "survival horror" game, which is certainly A Machine for Pigs greatest downfall.
The story is decently done, though you will be able to predict one of the larger twists in the game before you even place your hands on the keyboard/controller to move your character, and you'll probably still be fuming over that the appreciate the rest the story has to offer since it is so short. Audio is probably A Machine for Pigs' greatest strength The voice-acting is well-done (though slightly sparse for a game that would be best described as story-driven), the music is haunting, and the sound effects try to build a tense atmosphere that is ultimately defeated by the fact that you will realize there is nothing there to hurt you.
The price upon release in the US is $20, around $16 if you preordered. At a paltry 3 hours of gameplay, in a world that feels sparse, simple, linear, and as threatening as a new-born kitten, I can't possibly recommend it to anyone.… Expand
Sep 23, 2013This game is a disappointment. The developers have forgotten that they were creating a game for their customers; a game is more interactive than this walk-through, which only has a few boring puzzles. Instead, what they have dumped on the customer is their attempt at writing a poorly told short story and expecting you to pay for something they consider 'art'.
This is not art and it's not a good story. If a book editor were to review the text, so much of the material would have been deleted because it doesn't add anything to this amateurish effort. Certainly, no editor would have published this as a novel or novella, so the game publishers would have to resort to self-publishing. And the game developers did just that. They have self-published some bad fiction and disregarded good game development.
I'm not exaggerating when I say this story is bad. It can be summed up in a few sentences: "Oh God, I'm so tormented," "Oh God, I'm so tormented," restate background information with different prose, throw in enigmatic monologue and information and have the main character think about the same information, again and again. Most of this story is just static word pictures and it's often told in flashback (zzzzzzzzz). You, the gamer, and Mandus, the main character, never really do anything.
So now, I'm having a bad flashback, recalling the moment when I had purchased and played this boring game. I wail, gnash my teeth and pull my hair. Falling to my knees, I pray this bad game might get better. With tears and hope in my eyes, I look at the monitor but there is no change; Amnesia: A Machine for Pigs is still a terrible game and a boring story. Oh God, I'm so tormented!… Expand
Nov 29, 2013I was so excited to play a sequel to Amnesia: TDD However, within the first thirty minutes of the game I realized it was complete crap. The overuse of jumpscares and the overall boring atmosphere quickly bored me. The game is so tedious, no inventory system no anything really. All it was was a walking game with a million spooky sounds. The game was so uninteresting that an hour in I got so bored that I uninstalled the game and hope I can erase it from my memory. It was a complete waste of my time. I don't see how the developers could be proud of this. I think I'll go back to the original Amnesia and play all the fun custom stories.
Bottom line, I would not recommend this to anyone even if the game was completely free. Its one of those games that shouldn't exist.… Expand