Mixed or average reviews - based on 59 Critics What's this?

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Mixed or average reviews- based on 745 Ratings

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  • Summary: Amnesia: A Machine for Pigs is an upcoming survival horror video game developed by thechineseroom and produced by Frictional Games. The game is an indirect sequel to Amnesia: The Dark Descent, which was developed and produced by Frictional Games.
Score distribution:
  1. Positive: 26 out of 59
  2. Negative: 1 out of 59
  1. Sep 10, 2013
    Amnesia: A Machine for Pigs is a well-oiled horror mechanism. It's a great sequel that will be loved by the old and new players.
  2. Oct 5, 2013
    Amnesia: A Machine For Pigs has its faults as a game, but as an experience it can’t be faulted. [Oct 2013]
  3. Sep 9, 2013
    Scary as hell, but not so much like its predecessor The Dark Descent - considered one of the scariest games ever made -, this Machine for Pigs is truly a terrifying Lovecraftian tale of Victorian and industrial horror, with unthinkable machines, mad doctors and more, but with some wrong design decisions.
  4. Sep 9, 2013
    It is a definite step back from The Dark Descent, but even several steps back makes this better than almost any other horror game released in the past decade.
  5. Dec 12, 2013
    A Machine for Pigs is a well made and impressive game with a thorough thematic design and atmosphere. As a horror game it is rather spartan yet brilliant in that it let’s your brain conjure most of its horrors. Unfortunately it comes with a rather numbing effect that makes later parts of the game feel more formulaic and not as scary.
  6. Sep 11, 2013
    Amnesia: A Machine For Pigs is a pretty good game, with a well written story, good voice acting, an atmospheric musical score, suitably varied and eerie environments, and quite a few stomach churning and downright creepy moments. It never gets boring or frustrating, and there are no passages in particular that qualify as less than enjoyable. Unfortunately, though, it’s just not that scary. And that’s quite the let down for a horror game.
  7. Sep 11, 2013
    A Machine for Pigs takes Amnesia's formula and shows us how to screw it up. The idea had huge potential, but it's squandered on what frankly is a cheap and uninvolving game. This was an extremely disappointing experience.

See all 59 Critic Reviews

Score distribution:
  1. Sep 10, 2013
    Amnesia: A Machine for Pigs is definitely not the same game as The Dark Descent. It's quite different. It's got fewer jump scares and it's not as splatter-horror-y as some fans might have wished. But boy, that overwhelming, thick sense of dread that comes with every step down into the unholy machine. Not to mention the brillant soundtrack by Jessica Curry (do yourselves a favour and buy it) and the brillant writing by Dan Pinchbeck. I guess it takes a bit of effort to actually get involved into the story (similar to Dear Esther) but you'll probably get one of the most literary experiences in video games to date. Expand
  2. Sep 29, 2013
    Approach this not as a game but as a novella, or any other literary form, and you'll be very pleasantly surprised. It's not a better game than the original, but it's a better everything else.

    A slightly snotty warning: If you have no idea who Ambrose Bierce was, or his contemporaries, maybe go buy the new GTA, instead.
  3. Sep 15, 2013
    I found the original Amnesia to have great ideas but to fall flat on its ass with how gamey the inventory and the meters made it feel. Only every now and then were you able to forget its actually a game.

    This time around they concentrated on what made Amnesia great. (If you can honestly say playing around with your inventory was what made it good then... I don't know... Diablo or Path of Exile might be more your cup of tea )

    - Atmosphere
    - Story
    - The horror element Until...

    Once they reveal too much of the pig-men. Once you've seen them a bunch they really lose their effectiveness. This is not a monster design flaw IMO. The same thing happens with all monsters once you get a good long look at them. It is a pacing story telling flaw. This is were almost all horror games & movies for that matter fall flat on their arse.
  4. Sep 11, 2013
    "Amnesia: A Machine for Pigs" (AAMFP from now on) takes off several years after the original "Amnesia: the Dark Descent". You play as Oswald Mandus, a feverish english gentleman on a quest to find his children. Story wise, the game is really good. It offers many considerations, and it really gets the player after the first half of the game. The atmosphere is absolutely fantastic, a true lighthouse for the horror genre to follow. Unfortunately, these are the only real good things about AAMFP. After the first of the four hours needed to complete the game, the player will know exactly what to expect from the game. The monsters are plain and not frightening at all, nor will they bother the player too much, since they're easy to outrun or hide from, and their relative uninterest for the player, which is unforgivable in an horror game. Level design is lacking, with too many sideways to avoid monsters and foreseeable dangers, which in turn make the game even easier than it is. Monster encounters are few and forgettable. The necessity to hunt for oil and light has been removed giving the player an electric lamp, which light will defeat anyone fears. Puzzles are far too easy, and the inventory is gone in the name of a more immediate gameplay.

    In the end, AAMFP feels more like a story, told in front of a fireplace in a rainy and cold night, rather than a travel in the depths of human fears. The storytelling is superb, with a writing among the best I've ever read, the visuals are stunning and inspiring, but the gameplay lacks many elements that made Amnesia and Penumbra famous. AAMFP is a good game in its own right, but can't stand the confront with "The Dark Descent".
  5. Sep 14, 2013
    Machine for pigs was a huge disappointment after Dark Descent. They removed many elements, such as sanity, inventory and tinderboxes. You can't grab many objects as you could in Dark Descent. This is like a walking simulator, not a horror game. Expand
  6. Sep 19, 2013
    It aspires to be an interactive story without an inventory or sanity effects and without the intimidating enemy's of the first the best the game can do to horrify is flicker the lights shake the camera and abuse the audio.

    The simple and obvious fact is the amnesia devs sold out and outsourced large portions of the game to the dev team of dear esther, an interactive story can be great, but that's not what amnesia was and it's not what was promised.

    Please skip this game, don't reward this kind of behavior grab outlast instead it has faults but it stays very true to the genre and brims with the passion and care of it's team.
  7. Nov 6, 2014
    Horrible game. Boring story, just walking around, not scary at all. Great graphics, but that is not the important part. I hoped that i was near the end when i played this game, so i runned through everything that is "scary*.

    I was very disappointed.

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