- Summary: Amnesia: A Machine for Pigs is an upcoming survival horror video game developed by thechineseroom and produced by Frictional Games. The game is an indirect sequel to Amnesia: The Dark Descent, which was developed and produced by Frictional Games.
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Pelit (Finland)Oct 5, 2013Amnesia: A Machine For Pigs has its faults as a game, but as an experience it can’t be faulted. [Oct 2013]
Sep 9, 2013Scary as hell, but not so much like its predecessor The Dark Descent - considered one of the scariest games ever made -, this Machine for Pigs is truly a terrifying Lovecraftian tale of Victorian and industrial horror, with unthinkable machines, mad doctors and more, but with some wrong design decisions.
Dec 12, 2013A Machine for Pigs is a well made and impressive game with a thorough thematic design and atmosphere. As a horror game it is rather spartan yet brilliant in that it let’s your brain conjure most of its horrors. Unfortunately it comes with a rather numbing effect that makes later parts of the game feel more formulaic and not as scary.
Sep 11, 2013Amnesia: A Machine For Pigs is a pretty good game, with a well written story, good voice acting, an atmospheric musical score, suitably varied and eerie environments, and quite a few stomach churning and downright creepy moments. It never gets boring or frustrating, and there are no passages in particular that qualify as less than enjoyable. Unfortunately, though, it’s just not that scary. And that’s quite the let down for a horror game.
Sep 10, 2013Amnesia: A Machine for Pigs is definitely not the same game as The Dark Descent. It's quite different. It's got fewer jump scares and it's notAmnesia: A Machine for Pigs is definitely not the same game as The Dark Descent. It's quite different. It's got fewer jump scares and it's not as splatter-horror-y as some fans might have wished. But boy, that overwhelming, thick sense of dread that comes with every step down into the unholy machine. Not to mention the brillant soundtrack by Jessica Curry (do yourselves a favour and buy it) and the brillant writing by Dan Pinchbeck. I guess it takes a bit of effort to actually get involved into the story (similar to Dear Esther) but you'll probably get one of the most literary experiences in video games to date.… Expand
Sep 16, 2013Simply put, this is the exact median between Dear Esther and The Dark Decent. I went into this game expecting a campy storyline with someSimply put, this is the exact median between Dear Esther and The Dark Decent. I went into this game expecting a campy storyline with some great scares, but what I got instead was the most unsettling game I have ever played. Surprisingly enough, for how amazing of a plot this game has (as pretentiously metaphorical it can be sometimes), there's very few plot holes and the level design is near perfect despite it being so incredibly linear. I have no problem with that, as I know that linear gameplay is the best way to tell a story. The writing is great, the voice acting is top notch (despite some cheap sound effects), and the atmosphere is PERFECT. The graphics are also fantastic despite having indie origins. The plot lays out like Bioshock, which also means it has pacing issues. Also, the inconsistency of the enemy encounters is noticeably annoying, but the encounters it does have are BLISTERINGLY intense. Way more frightening than anything in the first game.… Expand
Oct 20, 2013This review contains spoilers, click expand to view. Concept: Tell another moody and atmospheric story about terror, tremors, and horrors of the factorial industrial period.
Graphics: When it gets dark, pull out your lantern, because otherwise there is nothing much to be seen. When the lantern comes out however, it gets beautifully dark as can be.
Sound: Between the rip roaring of machinery and the screaming and howling of monsters, you'll have your hands full with disseminating and distinguishing between what can hurt you and what can't. It's all terrifying however, and quite unexpected.
Playability: Choosing between using a keyboard or a controller makes this experience easier on more players, but I would definitely prefer the classic layout of the original, and played through with that choice set-up.
Entertainment: A truly scary and thought-provoking experience, as the first was. Not necessarily a step up, but not a giant step down either.
Replay Value: Moderate.
Overall Score: 8.25… Expand
Sep 10, 2013A machine for pigs does have entertainment value. I played the game from end to end (all 3.5 hours of it) and it was interesting to makeA machine for pigs does have entertainment value. I played the game from end to end (all 3.5 hours of it) and it was interesting to make guesses as to what's actually going on and getting more and more clues.
However, that about sums up the game. You can leave your light on from start to finish if you wish and there's no inventory. The scare factor is 0/10 (the game features about 4 or 5 enemy encounters, but they're just anthropomorphic pigs with bad pathfinding, so when one appears in front of you, you lead them in a circle and continue (which is one of the problems: the game is almost entirely a linear walk through rooms, it never locks you in the dark with something scary or such). All puzzles are object fetching (reaching their highpoint when you have to fetch two things instead of one).
I don't regret this buy, but it is more of a playable fan-fiction story inspired by Amnesia than anything else. "The Dark Descent" was much smarter about how it tried to invoke fear (eg. the water chase, the wine cellar, the vivisection room) and it had clever puzzles. Frictional Games should have taken this game from "The Chinese Room" in its current state and then built their own scares and puzzles into it because what I see could have been an excellent foundation for a real Amnesia 2.… Expand
Sep 12, 2013They took a "Survival Horror" game, and removed the 'survival' aspect, and the game wasn't even scary so it loses its title of 'horror' asThey took a "Survival Horror" game, and removed the 'survival' aspect, and the game wasn't even scary so it loses its title of 'horror' as well.
So what are we left with? Certainly not a game (thanks Chinese Room!), but rather a mediocre, interactive story.… Expand
Sep 13, 2013Overall not a rememberable game and wasn't what i was expecting.
They got rid of a lot of things that made the previous amnesia and penumbraOverall not a rememberable game and wasn't what i was expecting.
They got rid of a lot of things that made the previous amnesia and penumbra games great.
They got rid of the puzzles.
They got rid of inventory drops like laudanum, oil and craftable parts.
They got rid of having to hide from the monsters.
They got rid of the suspenseful music, and in the end the storyline was pretty mediocre.
If you want to play a good HPL interactive horror game try out the old penumbra games...… Expand
Nov 6, 2014Horrible game. Boring story, just walking around, not scary at all. Great graphics, but that is not the important part. I hoped that i wasHorrible game. Boring story, just walking around, not scary at all. Great graphics, but that is not the important part. I hoped that i was near the end when i played this game, so i runned through everything that is "scary*.
I was very disappointed.… Expand