- Summary: And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper collage, you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter. You can play a race against the clock on different levels, too, competing against previous clocked times. Your run will be recorded, as a »Ghost« which can be submitted, along with your time, to the global high scores online. You can download other users' Ghosts to compete with friends and strangers around the world and see who found the fastest route. Following the acclaim of the previously awarded prototype for And Yet It Moves, we present the full version, containing three exciting and beautiful environments and lots of new challenges. [Broken Rules]… Expand
90Independent, unfamiliar and unknown: And Yet It Moves is the kind of game you rarely ever get to review – and yet I instantly fell in love with the fresh style, interesting concept and funny gameplay. It may not be a high-budget-production, but it’s certainly worth your while and money!
JeffG10This is exactly what an indie platformer should be. Though this game doesn't attempt many new things, what it does, it does perfectly. The levels are well designed, it has a very unique art style, and very simple, yet ambient sound. The puzzles are clever and rewarding, and the pacing and distancing of the checkpoints in the game is just right, and ensures that you never get frustrated, but it never feels too easy. I never found a single thing about the game I didn't like, therefore earning it a perfect 10. To it's developers, if you guys ever read this, you have bright futures in game design ahead of you.… Expand
Nice small game with beautiful atmosphaeric soundtrack and really overwhelming papercut-backgrounds, where a small white figure tries to survive; you can turn the world, jump and interact with animals, plants, fire etc. It was great entertainment with a above the average-difficulty, but the quick savegames rescue the motivation. Achievements way too hard to achieve (at least some of them) and the bonus-levels are very hard! Have fun!… Expand
The artwork is minimalistic and uninteresting. The game play mechanics are annoying, awkward, slow, and unintuitive. The repetitiveness in death is only a replacement for actual game content and game play. The puzzles are like chores, and not actually fun or entertaining. Within fifteen minutes you will grasp and understand the small amount of amusement this game offers, while at the same time growing tired of playing it with each passing minute. It is a lesson in poor game design and lack of creativity. There are barely any sounds nor music. There is no charm, fun, creativity, nor intrigue. And Yet It Moves is another independent showcasing of what game development should steer clear from. It is a cheap, short, flat, unexciting, unexceptional, deficient attempt at game design. There is nothing to see nor experience here. It is a freeware game disguised with an exorbitant asking price from developers who obviously lack shame and humility. And Yet It Moves is inadequate in every fathomable way, and it exemplifies everything that gaming should not be about. There is no actual game content and no game play. It is self-conceited to make up for all of its failures and shortcomings.… Expand
3And Yet It Moves
Developer/Publisher: Broken Rules
Genre: 2D platformer, Puzzle
Platform: Windows, Mac OS X, Linux, Wiiware
And Yet It Moves was a game I got from a Humble bundle a while ago. It was a game that I that I looked forward to and tried to enjoy but couldn't I had beaten this game once and have played it again and both times I have dislike this game due to it's design. The game was a great idea but the execution of it was bad. I will try to objectively as possible tell you why it's just bad game to avoid.
Game play: The game is played as a 2D platformer with a twist where you can rotate the world. This changes how you navigate the worlds as you take into account of gravity and fall speed. It is a great idea but it isn't done well enough. In the first chapter and the first half of the second chapter, it works good as the game slowly introduces new elements. These levels are not frustrating and are fun. It's after the second half of chapter two is were it goes downhill. Levels become for frustrating where you need to do multiple rotations quickly along with avoiding death traps and bottomless pits. This is due to how gravity and fall speed affects your character. Once your character begins to flail, this means you will go splat after landing and it easy to do it as rotating speeds this up. Now you may think that as long as you take your time and not marathon this game then it should be enjoyable but this is not the case. It requires a lot of precision and there is a noticeable lag. Key presses can be ignored by the game if you rotate too quickly. You can easily notice this in time trial mode were your times can wildly vary from 3-7 seconds on one checkpoint along even when just about the same thing. I one got seven minutes when I felt I did worse getting to the checkpoint then the last one. Unfortunately I can't officially verify it as bad programing but it was frustrating. Later levels spread their check points out quite far where you have to re-due plenty of frustrating sections again. Now if your a completionist like I am and want to complete time trial mode then prepared to be frustrated. The third level speed run demonstrates this and I would hate to play the fourth one and navigate bats through the level. The ending is not worth it as it's just a simple thanks for playing message. I hated this game once I had beaten it.
The graphics are paper cut outlines of real world images. It basically a Paper Mario style except it doesn't blend well. It stands out a lot in not a good way. Only the last chapter looks good with it's trippy look. There are very few animations except for a few and the character's is the best. He looks like a very detailed stop motion animation that is very complete looking. Sound in the game is also lacking with only a few sound effects and one song that sounds like sound effects. It's gives the game a lonely and boring feel.
This game is bad. The level design is okay in the first half of the game but the later half is frustrating due to the precision required. Add time trial mode and the levels are just plain frustrating to play. That is not fun. It's graphically and audibly dull thought the game. Only the final chapter as some good art design. I can't recommend this game to anyone and would suggest avoiding it.… Expand