And Yet It Moves Image

Generally favorable reviews - based on 10 Critics What's this?

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Mixed or average reviews- based on 102 Ratings

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  • Summary: And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper collage, you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter. You can play a race against the clock on different levels, too, competing against previous clocked times. Your run will be recorded, as a »Ghost« which can be submitted, along with your time, to the global high scores online. You can download other users' Ghosts to compete with friends and strangers around the world and see who found the fastest route. Following the acclaim of the previously awarded prototype for And Yet It Moves, we present the full version, containing three exciting and beautiful environments and lots of new challenges. [Broken Rules] Expand
Score distribution:
  1. Positive: 6 out of 10
  2. Negative: 0 out of 10
  1. Independent, unfamiliar and unknown: And Yet It Moves is the kind of game you rarely ever get to review – and yet I instantly fell in love with the fresh style, interesting concept and funny gameplay. It may not be a high-budget-production, but it’s certainly worth your while and money!
  2. A platforming evolution that turns the genre upside down. Has its own intriguing and original art style, too. [June 2009, p.98]
  3. 84
    While it's only a few hours long, And Yet It Moves is one of the most addictive and refreshing games I've played this year.
  4. Clever design and a quirky artistic style make this gimmicky puzzle platformer worth playing.
  5. AYIM is a novel, fun and incredibly infuriating game that will pass the time, just don’t expect it to turn your world upside-down.
  6. This game turns everything upside down – and that’s good and bad at the same time. The physics simulation isn’t bug free and there is no story at all, but the puzzles are challenging, there are lots of save points to avoid frustration and even an online-ranking.
  7. The levels feed artificially protracted. [July 2009, p.74]

See all 10 Critic Reviews

Score distribution:
  1. Positive: 14 out of 28
  2. Negative: 7 out of 28
  1. JeffG
    Aug 3, 2009
    This is exactly what an indie platformer should be. Though this game doesn't attempt many new things, what it does, it does perfectly. The levels are well designed, it has a very unique art style, and very simple, yet ambient sound. The puzzles are clever and rewarding, and the pacing and distancing of the checkpoints in the game is just right, and ensures that you never get frustrated, but it never feels too easy. I never found a single thing about the game I didn't like, therefore earning it a perfect 10. To it's developers, if you guys ever read this, you have bright futures in game design ahead of you. Expand
  2. Feb 14, 2012
    This is an indie puzzle game whoâ
  3. Jan 13, 2013
    Nice small game with beautiful atmosphaeric soundtrack and really overwhelming papercut-backgrounds, where a small white figure tries to survive; you can turn the world, jump and interact with animals, plants, fire etc. It was great entertainment with a above the average-difficulty, but the quick savegames rescue the motivation. Achievements way too hard to achieve (at least some of them) and the bonus-levels are very hard! Have fun! Expand
  4. Jun 9, 2012
    Nice indie tittle. Some of the game mechanics, I find, actually hinder the fun you'd have; namely the momentum that throws you in the opposite directing you'd like to go: you'd jump toward a platform hoping that when you revers gravity you will land safely on that platform, but when you do revers gravity, you end up being tossed back in the same direction you came from. It's a small gripe but, like I said, it kills some of the fun.

    Graphics aren't totally ugly, but they could be a little more appealing, I suppose.
  5. Apr 30, 2012
    The artwork is minimalistic and uninteresting. The game play mechanics are annoying, awkward, slow, and unintuitive. The repetitiveness in death is only a replacement for actual game content and game play. The puzzles are like chores, and not actually fun or entertaining. Within fifteen minutes you will grasp and understand the small amount of amusement this game offers, while at the same time growing tired of playing it with each passing minute. It is a lesson in poor game design and lack of creativity. There are barely any sounds nor music. There is no charm, fun, creativity, nor intrigue. And Yet It Moves is another independent showcasing of what game development should steer clear from. It is a cheap, short, flat, unexciting, unexceptional, deficient attempt at game design. There is nothing to see nor experience here. It is a freeware game disguised with an exorbitant asking price from developers who obviously lack shame and humility. And Yet It Moves is inadequate in every fathomable way, and it exemplifies everything that gaming should not be about. There is no actual game content and no game play. It is self-conceited to make up for all of its failures and shortcomings. Expand
  6. Aug 3, 2013
    Gorgeous and charming as it looks, And Yet It Moves is all about gimmickry.

    The Good: Sharp, beautiful art style; interesting concept.
    Bad: Uninspired, repetitive and not that well executed.

    The premise behind And Yet It Moves is an interesting one: rotating a paper collage world around a also-paper character (instead of simply controlling the character directly) until he finds his place back in the landscape by the end of each level. And that premise is beautifully presented with a vivid, almost tactile environment that easily catches your eye from the very beginning. So what's wrong with AYIM?

    Well, unfortunately there's enough to break the spell. The game suffers from some repetitive level design, and even when new mechanics are added they aren't always well implemented: some, like the springboard, simply doesn't feel right; others, like using fire, aren't clear enough.

    Also, the paper guy is way too fragile--presumable, but much more than any other paper object around him--and he can't stand the slightest change of mind by the player without being squished (that's the sound he makes dying) by gravity. Aside being sluggish, which just adds to the feeling he ultimately denies any dynamics such a core mechanic could suggest.

    Even laying a bit on the short side (it can be beaten in less than 3 hours) AYIM can be a dragging experience due to the aforementioned issues. In a way the meat of the game defeats the purpose of some interesting alternative playmodes like Speed Run, Time Trial and Limited Rotations.

    Wrapping it up with a reference to indie darlings, And Yet It Moves is a Samorost that demands some platforming precision it wasn't built for in the first place.
  7. Nov 25, 2010
    Hate to be the voice of reason here, but this game is not good. I am all for indie games, and these days, they are my main source of entertainment. However, And Yet It Moves fails to entertain. It's a poor platformer with stiff controls. Dying repeatedly isn't the infuriating part of the game, oh no. The so called "soundtrack" is. It's a random assortment of poor attempts at beat boxing and other similar vocal noises. The game play honestly just feels stale. The whole point is to rotate the map, and unfortunately, that's as far from linear as the game gets. Every goal is simply start to finish. As a mainly retro gamer, this isn't a concept that I'm unused to, but when the game makes no attempt to freshen this up, it creates a very boring experience. Rating this game on the same scale to other indie games is just unfortunate. The game's "artstyle" is very poor. I imagine that some people think that it's "interesting" and "cool." But honestly, it isn't. It's a shoddy assortment of random google JPGs. The lead character looks especially bad. Quite honestly, just looking at him makes no sense. Everything in this game seems to be poised to just sell gimmick as a game. From one side of the coin, you could say that game is a platformer with unique elements, distinct artstyle and intriguing soundtrack. On the other side, you see a talentless game making a stale game because he has no artistic talent and musical skills. The ratings this game has been receiving are unfortunate because there are so many better indie games out there that are so overlooked. Expand

See all 28 User Reviews