- Publisher: Demruth
- Release Date: Jan 31, 2013
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Feb 11, 201382Antechamber is an original and brilliant puzzle game. A title that constantly surprises you with amazing intellectual challenges in a psychedelic world.
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Feb 9, 201387Antichamber reminds me, why I love games: Because they can still surprise me. This surreal labyrinth doesn’t bend to convention, it questions it with every move. The puzzles ooze creativity and variety.
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Feb 8, 201390This is a rare gem among modern-day games. It proves that even the simplest concept can be pushed beyond the limits few people dare to explore. It’s a valiant experiment and one that has brought some truly satisfying results.
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Feb 2, 201390Alexander Bruce's biggest achievement with Antichamber is that he created a game that's brilliant and inviting, something that can rarely be said for a game made entirely of difficult puzzles where what you see isn't always what you get and where the room you're standing in can change at any moment.
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Feb 12, 201385Antichamber will turn your brain inside out and then ask you to reach inside your own head and turn it back the right way. It’s quite unlike anything else I’ve ever played, and it simultaneously made me feel like an idiot and a genius. It’s daring, confident, original and enjoyable, not to mention ridiculously smart. Just make sure you’ve got some paracetamol handy before you start playing.
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Apr 5, 201385I just finished Antichamber. I feel satisfaction I haven’t experienced after completing any game in many years and for the first time in ages I learned something about myself while playing. It’s hard for me to expect anything more from a game. [CD-Action 04/2013, p.82]
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Feb 14, 201388Antichamber is so much more than a first-person puzzle game. It’s indie development at its best. It’s simple in premise but it makes you question everything you know. It tells its entire story and expresses its entire theme through gameplay and gameplay alone. This is art—admittedly abstract art, but art nonetheless.
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Jan 31, 201385Antichamber looks great, is confusing in all the right ways, and may change the way people approach not only videogame puzzles, but real life obstacles as well.
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Feb 7, 201380The main slight against Antichamber is its personality, or lack of. It's visually interesting but also feels atmospherically empty and austere. If you can embrace that, though, and you have enough patience to crack the obstacles in your way, there may not be a puzzle game this year more rewarding as this one.
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Feb 1, 201360Antichamber is many things – a remarkable technical achievement, a smart subversion of its genre, a game that plays you as much as you play it – but you're more likely to respect it than enjoy it.
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Feb 11, 201360In the end, though, it left me cold. Antichamber's frosty and self-satisfied air is preferable to the chummy japery of Kim Swift's Quantum Conundrum, for sure - but both games have made a similar mistake in hiving off half of Portal's personality and expecting it to stand on its own.
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Feb 6, 201390If you open your eyes, ears and brain for Antichamber, Alexander Bruce' mufti-dimensional labyrinth is a sublime experience without compare.
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Feb 11, 201380The qualities are largely predominant over drawbacks, making Antichamber a must have for puzzle game integralists.
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Feb 20, 201385Antichamber is a wonderful puzzle game set in a psychedelic labyrinth made of colors and geometrical shapes, a mental trip with clear references to famous works of MC Esher.
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Jan 31, 201390Gamers would be hard pressed to find a more unique, engaging puzzle game.
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Feb 4, 201390Antichamber may very well be one of the best puzzle games in a long, long time. Artistically, in terms of game design, and atmosphere, the purity of the logic and the humbling approach to teaching you to trust your brain, almost everything in it is a bliss.
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Feb 27, 201375This defines the limit of Antichamber's scope. Bereft of any real narrative, it becomes a game about games. Indeed, it becomes a game about a game: a game about itself. Like the singularity that collapses the game's world in its final moments, Antichamber folds in on itself until its revelations get obscured by its own self-absorption. The player can ultimately escape the Antichamber, but it seems like its creator didn't.
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Feb 12, 201390Antichamber requires you to realign your thinking, and there’s little that’s more satisfying than breaking through the mental barrier you’ve erected for yourself to discover a solution.
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Feb 26, 201385It's not fair to say that Antichamber is a Portal clone, but it's safe to say that it is indeed one of the finest puzzle games we've seen since Valve's masterpiece.
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Feb 1, 201385Whoever wants to try something new in 2013: Antichamber has got you covered. The psychological journey developer Alexander Bruce takes you on makes you forget everything you know about videogames, and everything about the world around you. There is a chance that your brain isn’t ready for this type of psychological violence, but whoever dares to surrender themselves to Antichamber won’t be disappointed.
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Feb 6, 201370Antichamber teaches you to expect the unexpected, and while some of its later tasks may prove ridiculously difficult, the initial half of the game never seizes to amaze, nor surprise. It may fool you into thinking you have some kind of clue about what’s going on or how to break the mold, but trust me, you don’t.
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Mar 24, 201382Complex and beautiful. [Apr 2013, p.84]
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Jan 31, 201392Antichamber is the film "Cube" sans horror, the threat of death, and poor acting. It's insanely hard and painfully simple, just like any expertly crafted puzzle. Bruce has created one of the finest and most challenging puzzle games I have ever experienced.
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Jan 31, 201385Antichamber bends the rules of space and time with challenging puzzles and a fantastic sense of atmosphere.
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Feb 6, 201380Antichamber finds strength in its simplicity. Its puzzles aren't convoluted, the solutions are usually always staring you in the face, and yet still the game is challenging. Not everyone will appreciate the game's minimalist elegance, but Alexander Bruce’s approach to game design can't be labeled as anything but clever.
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Feb 11, 201384Quotation forthcoming.
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Feb 12, 201387While the more obvious gating puzzles aren’t as charming, Antichamber still manages to craft its conclusion to a crescendo, with the swelling geometry taking on a personality, successfully building a narrative despite a lack of story.
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Feb 11, 201390The feeling of accomplishment in this game is one of the most gratifying I’ve ever felt, and the few hours I spent inside Antichamber’s world felt like interacting with someone’s bizarro art exhibit.
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Feb 11, 201380A wonderfully pleasant experience that is best served in smaller chunks, which left me in my own personal nightmare: I was having such a great time that I felt like I wanted to continue playing, but I had used up all of my smarts for the evening, leaving me bumping up against puzzles that I wasn't even sure could be solved with the version of the tool I had at the time.
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Feb 11, 201395Alexander Bruce - Antichamber's creator - went out of his way to give us something more than just another first-person Portal-inspired puzzle game that appeals to critics using it's alleged artistic value. Antichamber is an unusual, fresh, intriguing and great experience. A complex mind game that will find fans among art lovers and regular gamers alike. Give your brains a break from regular shooters and give them something more interesting to process. Give them Antichamber.