• Publisher: Demruth
  • Release Date: Jan 31, 2013
Metascore

Generally favorable reviews - based on 49 Critics What's this?

User Score

Generally favorable reviews- based on 288 Ratings

  • Summary: Antichamber is a game about discovery, set inside a vibrant, minimal, Escher-like world, where geometry and space follow unfamiliar rules, and obstacles are a matter of perception.

    Journey through the depths of a non-Euclidean labyrinth, as you create, destroy and manipulate matter, and u
    ncover new ways to overcome your surroundings in this mind-bending psychological exploration game. Expand
Score distribution:
  1. Positive: 43 out of 49
  2. Negative: 0 out of 49
  1. Feb 11, 2013
    95
    Alexander Bruce - Antichamber's creator - went out of his way to give us something more than just another first-person Portal-inspired puzzle game that appeals to critics using it's alleged artistic value. Antichamber is an unusual, fresh, intriguing and great experience. A complex mind game that will find fans among art lovers and regular gamers alike. Give your brains a break from regular shooters and give them something more interesting to process. Give them Antichamber.
  2. Jan 31, 2013
    86
    Antichamber has some of the more clever puzzles of any game I've played. It doesn't have much in the way of personality, and its bizarre ending left me wondering why it was included at all, but it makes the act of exploration utterly thrilling.
  3. Apr 5, 2013
    85
    I just finished Antichamber. I feel satisfaction I haven’t experienced after completing any game in many years and for the first time in ages I learned something about myself while playing. It’s hard for me to expect anything more from a game. [CD-Action 04/2013, p.82]
  4. Mar 5, 2013
    70
    Like a lot of various other media and art, I can appreciate the technical skill involved in its creation, but find it a tad too vexing for my own personal enjoyment. Maybe this dog’s too old to be taught new tricks; players more able of mind may fare better. But don’t count on it.

See all 49 Critic Reviews

Score distribution:
  1. Positive: 58 out of 68
  2. Negative: 7 out of 68
  1. New. Creative. Fresh. These are one of the few words i can amass to encapsulate this game. If you're interested in puzzle games this game is a definite buy. There is no "story" but you won't feel the need for one. Controls are smooth and minimalistic. There is no clogging, no needless keys. Antichamber is also very challenging, you have to think outside the box if you want to move forward in this game. Only reason i'm giving it a 9/10 is because of color palette. For some reason color contrasts in this game is eye-straining. Still, overall a very good game. Expand
  2. Takiej gry logicznej jeszcze nie było. Twórcy świetnie grają na emocjach i umyśle graczy. Ciekawe, wciągające klimatem zagadki nie pozwalają oalają odejść od komputera. Pomysł na grę naprawdę świetny, lecz nie do końca wykorzystany. Sama otwartość terenu nie jest tutaj dobrze wykorzystana. Pomysł był ciekawy ale wreszcie wyszło średnio.Do tego od połowy gry, ze świetnej, dziwnej gry logicznej robi się najzwyklejsza gra logiczna która nie może konkurować z np. Portalem(w przeciwności do pierwszej połowy gry). Jestem jednak pewien że jak najbardziej chciałbym zobaczyć i zagrać w następną, mam nadzieje że bardziej dopracowaną, grę logiczną od tych samych twórców. Moja ocena 8/10 Expand
  3. Antichamber is one of the most interesting games I've ever played. It's confusing, mind-blowing and just simply beautiful. Most people would think that one hour and a half will be enough to complete this game, but the Puzzle Solving in Antichamber gets more and more difficult, and some of the chambers are not as you remember. There is no story, you only have a sort of ray gun to store and shoot little cubes, and you walk and jump. End of the story. Yet, in every chamber, there are sort of Motivational sentences or morals that help you or hint you the puzzle. The game is really entertaining. Unfortunately, there isn't a sense of accomplishment neither replayability. The game's graphics are beautiful, but sometimes clunky. This is no Portal (It tries to be more a thought-provoking game than an actual puzzle game). Either way it is fun, only that its short duration and unexplained concept is potentially disappointing. I will give it a 7. It's not the best puzzle game ever, though it will give an hour or so of bran-burning fun. Expand
  4. I'm not as charmed with this game as others have been. The basics are you move from one room to the next solving puzzles in a minimalistic 1st person world. There's no goal other than connecting the different rooms and seeing all the hint messages along the way. After "beating" an area you'll find yourself either in a new room or right back where you started. After failing a room, the same thing will happen, making it unclear when you should feel like you've accomplished anything. Sometimes the reward is a dead end. Or maybe it's not. Who knows? The controls and physics within the game often lead you to wonder if you passed an area the way you were supposed to or if you stumbled on some exploit they didn't consider or correct. This also robs you of your sense of accomplishment. Most of the puzzles don't take thought or planning, rather experimentation. You just do things until something works and move forward. Sometimes you'll reapply what you stumbled on previously, but most of the puzzles are just mindless poking around. As soon as you understand, the game will move on and introduce something else that will be equally confusing on first inspection. These cheap tricks are what passes for difficulty. The mind-bending stuff is hardly ground breaking. I mean, the original zelda and super mario had repeating mazes. You're not going to mouth the word "wow" unless you're easily impressed and have already prepped by others who swear this is a mind-blowing work of art. I can assure you it's not. The end game plays like an empty/texture-less Doom level. You just stroll along an ill-defined catwalk for 5 minutes and watch an end sequence that nowadays could have been animated by a 10 year old. It is an addicting game. I'll give that. I didn't put it down until I beat it but the same could be said for most browser games. Was it fun? Not really. I feel like most that recommend do so because they think it validates their intelligence and because calling games where nothing happens "art" is in fashion. It feels like someone entirely foreign to video games had a cool idea but lacked basic video game theory to make it rewarding or enjoyable. Everything in the game is smeared with vagueness to cover its shortcomings. It sounds like a bunch of reverse-engineered cop-outs when I hear the game designer explain what's going on. I would recommend if it were a free browser game (because all they need is the addiction part) but as it's not, I cannot. Sorry guys. Expand

See all 68 User Reviews