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Generally favorable reviews - based on 50 Critics What's this?

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Generally favorable reviews- based on 470 Ratings

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  • Summary: Antichamber is a game about discovery, set inside a vibrant, minimal, Escher-like world, where geometry and space follow unfamiliar rules, and obstacles are a matter of perception.

    Journey through the depths of a non-Euclidean labyrinth, as you create, destroy and manipulate matter, and
    uncover new ways to overcome your surroundings in this mind-bending psychological exploration game. Expand
Score distribution:
  1. Positive: 44 out of 50
  2. Negative: 0 out of 50
  1. Feb 11, 2013
    Alexander Bruce - Antichamber's creator - went out of his way to give us something more than just another first-person Portal-inspired puzzle game that appeals to critics using it's alleged artistic value. Antichamber is an unusual, fresh, intriguing and great experience. A complex mind game that will find fans among art lovers and regular gamers alike. Give your brains a break from regular shooters and give them something more interesting to process. Give them Antichamber.
  2. Feb 2, 2013
    Alexander Bruce's biggest achievement with Antichamber is that he created a game that's brilliant and inviting, something that can rarely be said for a game made entirely of difficult puzzles where what you see isn't always what you get and where the room you're standing in can change at any moment.
  3. Feb 11, 2013
    Challenging, smart, entertaining, extremely immersive, never boring, Antichamber is a stunningly beautiful puzzle game and another deep, original indie title, with a lot of character. If you love the genre, you cannot miss it.
  4. Feb 1, 2013
    Whoever wants to try something new in 2013: Antichamber has got you covered. The psychological journey developer Alexander Bruce takes you on makes you forget everything you know about videogames, and everything about the world around you. There is a chance that your brain isn’t ready for this type of psychological violence, but whoever dares to surrender themselves to Antichamber won’t be disappointed.
  5. Feb 11, 2013
    Antechamber is an original and brilliant puzzle game. A title that constantly surprises you with amazing intellectual challenges in a psychedelic world.
  6. Feb 17, 2013
    While it may occasionally frustrate, Antichamber is a wonderful experience. There are vague hints of a plot, but it's a plot about self-discovery and making progress, about learning how to overcome challenges and find your way through life's confusions.
  7. Apr 1, 2013
    Antichamber is an intriguing little experiment. It is both a humble imitation and an attempt to avoid all the trappings and clichés of the genre. Alas, it fails to excite. Unlike Echochrome and Braid, where we bending realities to our will, in this game its creators simply tease us whenever they feel like it.

See all 50 Critic Reviews

Score distribution:
  1. Positive: 87 out of 108
  2. Negative: 11 out of 108
  1. Mar 27, 2013
    Its nearly 3am, I’ve just completed Antichamber and my brain literally aches.

    If Alan Fletcher, Bridget Riley and Spike Milligan had got
    together to a made a game I think Antichamber would be close.

    It’s brilliant, the difficulty level is just right to let you find your feet before stonewalling you with another puzzle. I found it to be have less ‘eureka’ moments than expected, instead the game slowly expanded your toolset so that you always had something new to try, whether a new gun (of which there are 5) or piece of information on how the weird and wonderful world worked.

    In all the hype up to its release, I was expecting more illogical puzzles and weird happenstances. This is not the case, the world definitely has a set of well defined rules, they’re just generally used in a more ‘left field’ and ‘outside of the box’ context.

    Apart from the gorgeous art, loveable life assuring messages and abstract Eno-esq soundtrack, my favorite parts of the game were the Easter egg rooms the developer must have left dotted and hidden about. They act like DVD extras giving a player who is willing to look a greater insight into the game, these included screenshots from old versions, a gallery of assets, wire frame models, a weird flowchart, and other more abstract areas… I’m especially curious about those little purple cubes that were placed in hard to reach areas.
  2. Mar 25, 2013
    I haven't had such an experience for a loooong, long time if ever. Antichamber bears some resemblance to Portal, but at the same time is different enough and in many aspects unique. Interestingly, the non-Euclidean geometry, which might come off as its central idea, before you play it, is in fact secondary to its main puzzle mechanic, which involves the manipulation of small cubes, and at first looks quite mundane, but soon reaches incredible depth.
    The sense of disorientation, caused by the spatial anomalies, the striking visuals and the ambient soundscape put you in extraordinary mood of mystery and curiosity I always wanted to progress a bit further and see what’s next. In short if you like puzzle games you owe it to yourself to try this out.
  3. Feb 1, 2013
    One of the best puzzle games ever made. In most video games they give you a few options but most of them don't lead anywhere. When the hero is asked "Do you want to save the princess?" It might give you a Yes or No choice but really no matter what you pick, you have to go save the princess. Not in Antichamber. Every decision you make leads somewhere. Turned left instead of right at an intersection? The game will happily let you continue down this path for 20 minutes throwing puzzles at you as you go just to find yourself trapped in a room with no way out. Probably because you missed some really important clue or ignored all the really subtle warnings that you were going the wrong way. This game might just be the most scary games ever made. Its not a fear of something popping out at you and eating your face like most horror games, its a fear of the unknown. Its the same fear you might get before giving a big speech in front of a large audience. What if I make a mistake? What if I forget what I was going to say? What if the audience does not like what I'm about to say? Only now its what if I go down this hallway instead of the other one? What if I close this door behind me and I get trapped? What if this next room has a hidden trap door and I fall into a completely new level? What if I did not find all the items I needed to from the area I can no longer access?
    You can always teleport out by pressing the escape key and start again, but you don't want to. You never want to admit the game beat you or that you fell for such an obvious trap. The game does such an amazing job setting the mood and pulling you in that it almost feels like your trapped for real.
    Overall its one of the best games I have ever played.
  4. Apr 26, 2013
    A very interesting game, and done with style. Great puzzles, a really fresh concept. I'm still not giving it a 10 because I somewhat got bored with the writings in the black squares. They seem witty at first, but after a while they look like they pretend to be philosophic or deep but in fact are just banalities dragged in to fit the mechanics of the solved puzzle. I hope that if the developer decides to make a sequel or an update, he/she would maybe add some kind of story to the game so that the puzzles were connected more meaningfully to each other and didn't look just like a mechanical assembly. But anyway, very talented game design. Expand
  5. Feb 4, 2013
    As a "all-around" gamer, (RTS, RPG, FPS, casual, indie, etc.), i felt this game brought something new to the table set for 2013. Sure, its very similar play style to Portal, without the witty conversations and perhaps even characters, but this game is meant for exploration, rather than the story. (if there even is one). Sure it is lacking in the replayability, unless you and some friends just play again for a race to the actual finish, but it makes up for it in its original content, and graphics. Just another thing, why are all the games starting to gain this "high-psychedelic" look? Just wondering, because it does the game wonders, and yes a little on your eyes after a few fours of gameplay. Expand
  6. c3p
    Jan 10, 2014
    While i like the idea, the learning curve is too steep in my opinion. Often i wander around aimless searching for "correct" way to proceed the game. I also would love a "dark mode" with differently coloured walls. Expand
  7. Feb 8, 2013
    This game is unfinished. You are limited to only using the A, W, S, D keys and the spacebar. You are not allowed to configure your keys. The creator of this game and all of you whom approve this kind of half-az work to be released are asking for the world of pain. What you've shown is it's perfectly okay for people to release games that are not finished. Well Done. Expand

See all 108 User Reviews