- Summary: Tensions rise as NATO peacekeeping forces begin to leave The Republic of Altis: a strategic fault-line between crumbling European influence and a powerful, resurgent East. But when a key radar facility drops off the grid, a Mediterranean flashpoint risks escalating into global conflict.
Oct 5, 2013Arma 3 is an improvement over the previous ones, but the game still suffers from clunky interface and lackluster AI. For an Arma fan like myself, though, it is the best Arma so far. [Oct 2013]
Oct 24, 2013Modernized, polished and friendlier, selling its strong points while remaining basically the same. The lack of a radical difference is not really a problem. [Issue#234]
Sep 12, 2013Arma 3 makes big steps forward with a huge world and more vehicles and weapons. This time around its trump card is Steam workshop integration though, making downloading mods effortless. A smart move by Bohemia Interactive because it are those mods that will give Arma 3 its long lifespan. Unfortunately Arma 3 is quite inaccessible and doesn't seem to grow along with modern game design on certain fronts. Space time and perseverance are your best friends here, until Bohemia's support starts paying off.
Nov 5, 2013Please read at least the beginning, thanks :D
I don't know why people hate this game. Probably some cod and battlefield fans that are used to quick action and sounds that just sound, "COOL". But still the sound in this game, is taken from real weapons. The sounds in cod and bf are taken from real guns too, but they have edited the sounds so much.
In fact you need a better computer to run this, than bf4 :)
It is true that it's lacking a lot of content, and there are some bugs. There are bugs, because it's an open world sandbox game. Can't people realize that??
Garry's mod has a bugs too, but the map in ArmA 3 is so big (PROBABLY TWICE AS BIG AS IN GTA 5).
ArmA 3 is an open sandbox miltary simulator. SIMULATOR FOR THE LOVE OF GOD!!!!!
It's meant to be as close as real as possible.
Thank you for reading!… Expand
Sep 12, 2013Compare to the other games, with the right players it can achieve more, we don't need call of duty fans
to play this game and say, "Omg this game sux ballz, i cnt run faster, i cant shoot anything omg"
so, if you hate a Real and intense game play don't buy this game, it need communication and team work,
which simply no kid in cod has ever done before… Expand
Nov 10, 2013I think Arma 3 has great potential, but was more or less poorly executed. The fall for me is the inconsistency. There are many great moments, but they are often squandered by glitches or poor design. Compared to Arma 2 I think it is a big step forward. Both in graphics and gameplay. I hope the Bohemia keeps working on the issues in order for Arma to reach its true potential.… Expand
Sep 18, 2013Having alot of experience with the Arma series since it was called Operation Flashpoint and made by Codemasters, what follows is my super condensed review:
Improved player movement
Physx engine including ragdolls
Improved vehicle handling
Improved sound effects (Good, but not epic. Definitely better than previous installments)
Nice break away from standard US vs Russia factions
New map of Altis, an improvement over Chernarus (Many areas are flat but the cities/towns feel much more handcrafted and real compared to chernarus which felt like you were traveling in 1970's soviet russia)
Limited and random fake vehicles (Only jet fighter is a modified training jet)
Continuous performance issues from previous arma
Outdated file system
Editor has no improvements; anything complex or interesting requires much custom scripting which means hours of sifting through forums trying to find the right code
Texture/model pop-ins everywhere at all times just like all previous armas
No single player campaign really is not a big deal. No one really plays arma for the single player. It's all about the m-play.… Expand
Mar 8, 2014Let's be fair, the game is still (one year since the first alpha release) in early development, much like an alpha, the irony, it stutters constantly, bad CPU/GPU-utilization for the majority of AMD/Nvidia GPU:s and AMD/Intel CPU:s, few weapons, vehicles, low-res vegetation, textures, poor physics (no recoil for armored vehicles or rifles, but most important the lack of suspension for light vehicles) and to why anyone would pay full price for this early build, remains a mystery, if you need to play ARMA, you're better of with ARMA 2.… Expand
Feb 25, 2014TL;DR: This is alpha quality work at a final version price. BIS maintains that this game is like "fine wine" that "ages well" when actually it's more like cheap wine that you need to take home and mix with fruit juice and a pound of sugar to be in any way drinkable. Arma 3 is yet another great concept that in practice is totally undermined and destroyed by what is either laziness or incompetence from the developers. Wait a year from now. Maybe the modders will fix this lazy incompetent mess and Arma 3 will be a playable game like Arma 2. Until then, just play Arma 2
A lot of people lead reviews by saying this game "has potential"... which is a really polite way of admitting that, right now, it absolutely sucks. It also does not reflect well on the game or on segments of its fanbase that well-deserved criticism is met with accusations of being a "Call of Duty" fan or a console kiddy or other supposed slurs on the critic's intelligence. I've been playing this series since Flashpoint and y'know, it's always been bug-ridden, poorly implemented, and heavily dependent on its modders to even be playable- BUT the series has been just good enough to be worth the aggravation and massive time-sink necessary to make it work... until now.
The AI is horrible. For a game that involves realism in combat, where damage is more realistic and is dependent on squad tactics, the AI NEEDS to be competent if not excellent. Instead, the AI is incapable of navigating the terrain without getting stuck, incapable of responding effectively to fire and totally lost inside of buildings - no, literally, lost inside. God help you if your AI decides to use a grenade because he'll just kill himself.
The "Action menu" is STILL in the game and has been combined with environmental add actions that are even worse than in previous games. Face a door and click the action menu key... now watch as you transition to your handgun instead of opening the door because the action triggers are inconsistently placed by an incompetent dev team. This has been a major problem since OFP and it's actually worse now.
You will lose many many many games, not because you made a mistake or were unlucky, or for legit gameplay reasons, but because the AI is totally- and I mean totally- incapable of doing what the game *depends* on it to do.
The devs have taken to claiming ARMA 3 is a "toolbox" (when they're not insisting it's a game not a simulation- or conversely, that it's actually a simulation not a game- what they call their game depends on which set of their errors you're pointing out) in defense of it lacking a campaign. Fine. But what you get for "tools" is laughable- there's a handful of armor, vehicles and equipment, but it's basically just re-skinned copy-and-pastes between factions. Basically everyone shares assets with superficial cammo differences.
Did you think ARMA 2 had bad optimization? Well, the dev team topped itself with ARMA 3 being even clunkier, slower and more bloated. Seriously, everything about this game/simulation when it comes to optimization looks like a rough draft of code rather than a finished product. It will slam even high-end machines to a halt because of poor usage routines, bad scripting, and other lazy shortcuts.
What about mods? Well the modding community is a brilliant one, we've got some really really good people who really should get credit for making ARMA remotely popular (or playable). But BIS is depending on modders, not to expand the game, but basically to make the game WORK. No matter how good the mod team is, it's still less efficient and effective to try to fix a broken AI with an addon as opposed to fixing the core code. BIS is content to be lazy and coast on its unpaid modders, but there's only a handful of people who work on AI/game core issues (a lot work on maps and missions, but core realism/errors are another matter) and they seem pretty tired of doing this stuff. It's also a pretty sh*t thing for BIS to do, to release a full priced game with barely any content, crappy optimization, an outdated engine and terrible AI- but then expect the modders to bail them out of trouble. Well... maybe it ain't gonna happen this time. Hell, maybe they can't pull it off this time, even if they want to.… Expand