Mixed or average reviews - based on 6 Critics

Critic score distribution:
  1. Positive: 1 out of 6
  2. Negative: 1 out of 6
Buy On
  1. Another point and click adventure, following the original Art of Murder. As its predecessor, it lacks depth and it's quite hard, offering user huge amounts of items and little room for experimentation. Good graphics and sound, but without a compelling story.
  2. It took CITY Interactive just a year to churn out a sequel to Art of Murder (and produce AoM’s clone, Scorpio Ritual, at the same time). Without belittling the many flaws of Hunt for the Puppeteer, I have to admit the studio’s progress. Sleepless nights and the publisher’s whip have pulled up the series to the level of a second-rate blockbuster.
  3. For better and worse, Hunt for the Puppeteer is a simple adventure without any pretensions. It can be relaxing filler easily played with your brain off, but lacks both the quality and character to bother with otherwise.
  4. LEVEL (Czech Republic)
    Typical detective story with all its pros and cons – conjecturable situation advancement and simplified behavior will not spoil the delight of solving the case. [May 2009]
User Score

Mixed or average reviews- based on 11 Ratings

User score distribution:
  1. Positive: 2 out of 11
  2. Negative: 2 out of 11
  1. Jan 17, 2012
    The story is actually pretty good, but low production value seems to get into the way. Skipped animations, sometimes you feel like wholeThe story is actually pretty good, but low production value seems to get into the way. Skipped animations, sometimes you feel like whole cutscenes are missing, only showing the most needed stuff. The background images are kind of good, too. I also liked most of the puzzles, there are some harder ones, but it's not like you're always stuck or something.

    What's not so good? Well, you're playing an FBI agent looking for a serial killer, but most of the time, this gets put aside and you're pretty much a ''normal'' woman doing stuff that has nothing to do with the case. You arrive somewhere, a problem arises and you need to solve a lot of riddles with little to no connection to why you've come there, before you can proceed with the actual goal.

    What really got on my nerves were two things:

    1) The same three or four comments for false actions over and over again. From start to finish.
    2) Nicole, the main character, will not perform her actions before she thinks she should,which will lead to a lot of anger when you already know what to do, but she will just keep on claiming it's false until you, for instance, looked at a certain object and she'll say: ''Oh, I could do this or that with it.'' Even though the game isn't too short, this feels like filler content, especially towards the end, when she won't pick up a single item before she â
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