Generally favorable reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 30 out of 38
  2. Negative: 0 out of 38
  1. 95
    The game looks better than ever on the PC and plays like a dream too. However if you already have the game you wont find anything totally new other than the odd side-mission.
  2. When pumped up to max settings, this new director’s cut makes the game look better than ever. Individual textures pop off the screen, making cloth and stone appear remarkably lifelike.
  3. But the eye candy is really secondary to its amazing action. [June 2008, p.86]
  4. If you can get past the game's mission-based structure and lack of replay value for the common gamer, you'll find an epic tale of betrayal and intrigue in Assassin's Creed that really shouldn't be missed.
  5. Assassin's Creed on the PC has left a lasting impression more profound than its console counterparts.
  6. The director cut missions are good, but not worth buying the game again.
  7. Assassin's Creed is a beautiful, exciting experience that will stay with you long after you finish it.
  8. Playing as gaming's most agile character is joyous, which outweighs the lengthy cutscenes and disappointing final hour. [Apr 2008, p.38]
  9. Assassin's Creed is a feast for the eyes. The views are breathtaking, and Altair moves smoothly through the Orient. For all its great setting and dialogues, the game is not as good as it could be and should be -- gameplay is repetetive and rather predictable. But it's good enough to have a few hours of fun.
  10. Great PC conversion of a somewhat flawed game. It just feels that the actual gameplay elements got sidelined while developing all the technology used to realize the the impressive cities, the crowds and the great character animation.
  11. Assassin's Creed is graphically stunning, acoustically impressive, innovative and brilliantly staged. But one thing's definitely lacking: replay value! And a certain degree of monotony can’t be denied either. Like a colleague of mine once said: "It could have been way better then that!" Personally, I simply keep hoping for a massively improved AC2 and lots of merchandise! May Ubisoft Montreal concentrate on many, many successors and spin-offs. [May 2008]
  12. Assassin’s Creed for the PC is a pretty compelling action game that benefits from huge environments and an interesting story. While the main campaign can get a bit repetitive, the new Director’s Cut features add some nice variety.
  13. By no means perfect, but it still manages to captivate with it's marvellous interpretation of the 12th century Holy Land. It's really a pity that there's so little to do in such a beautiful world. [May 2008]
  14. It's the ultimate Assassin's package and that means we love it, but thousands won't. [June 2008, p.78]
  15. Even so, Assassin's Creed remains one of the best games of the year. It's not THE game most probably expected it to be, but it's a solid base on which Ubisoft Montreal can build the rest of the series, now that they have the solid backing of the impressive worldwide sales.
  16. 82
    There's not much to make Assassin's Creed: Director's Cut stand out from the console release half a year ago. The graphics are still pretty; the gameplay is still simplistic but satisfying, and the information gathering missions are still quirky at first and sluggish by the end of the game. The implication that this version is superior by the movie-like suffix is mainly unfounded.
  17. Assassin's Creed should certainly be played by anyone who's got a PC capable of getting the most out of the game's superb visuals, but don't expect to be playing something that will go down in history as one of the greatest games of all time. It's ambitious and succeeds more than it fails.
  18. 80
    There's no reason for console players to get this version, but if you're console-less, and have the horsepower, it's still a worthy experience, if only to play something that's actually unique compared to other games out there.
  19. The intriguing story, breathtaking views and flawless acrobatic maneuvers are terrific, in fact, almost everything is nigh perfect, except tracking and eliminating the targets. That's right, in a game about an assassin the most boring part is his job. Well, just a part of it - the medieval parkour never gets old. [May 2008]
  20. The pc version of Assassin's creed is a bit better then the console version. With its extra missions the game has become less 'repeatable'. The gameplay isn't bad but also can't really blow us away. Assassin's creed is more then just a simple game, it's a game you need to experience. Assassin's Creed is also a glimpse of what we might expect from games in the future.
  21. Play this game like a hack-n-slash violence festival and it just doesn’t work. Play it according to the Creed, and it’s sublime – in the strictest sense of the word. [May 2008, p.53]
  22. The AI can be forgiven because it has its occasional brilliant moments; the mission design is in worse straits, being entirely predictable, but if nothing else it gives an excuse to tour the Holy Lands, ambush a few more enemies, and clamber up a few more minarets.
  23. But while Assassin's Creed is not perfect, it is technically stunning, and the gorgeous visuals alone are almost worth the sticker price alone.
  24. The presentation of AC may feature some of the best graphics and sound effects seen in a PC game in some time.
  25. Stealth and free-running are jettisoned: all that is left is a constant barrage of swordfights. It's a disaster, a betrayal of everything the player has learnt so far. It abandons even the slim veneer of choice that the very best games offer us, turning into Double Dragon in a monk's robe.
  26. Assassin's Creed has excellent production values, a wonderful story, and tons of creativity, but it's still seriously flawed. It's certainly not a bad game, but don't expect too much out of the Creed.
  27. 78
    What you're left with is a repetitive side-quest requirement for completing each primary mission, though the issue is alleviated somewhat with the PC version's additional content.
  28. The story isn't brilliant, but definitely interesting enough to make you play on. But don't forget, you'll also need a powerful PC to run the game smoothly with all the visuals maxed.
  29. All in all, when it comes to free-running assassination games set in the Middle-East during the Crusades, Assassin's Creed is by far the best.
  30. Alas, beautiful and fascinating though it may be, it is not substantial. There's a severe lack of depth for a game so enamored with its aspirations of an "open world." The gates may be open, but the possibilities couldn't be more limited.
  31. The spectacuar way in which the game is presented is enough to make the most players want to overlook the deep-running problems it harbors and plaudits must be paid to a setting this original and so excellently realized. [June 2008, p.64]
  32. Assassin's Creed was scheduled to be a trilogy from the outset, so hopefully Ubisoft will take a fresh look at some of the problems here and correct them in the future. Right now, though, this is more of an almost-there concept than a fully realized game.
  33. The cliffhanger ending promises brighter things, and although this game is unspectacular, the groundwork has been laid down for what will hopefully be a greatly improved sequel.
  34. 70
    There's not enough new content to justify re-buying Creed if you own it on a console, but the PC-exclusive content is a nice touch -- as are DX9 and DX10 support, and an overall solid technical quality to the port.
  35. 70
    The real meat of this Director's Cut, however, comes in the form of new content, although sadly, there are no new storylines or assassination targets.
  36. As it stands it’s a highly enjoyable game for the first few hours, but whether or not you’ll get much satisfaction from it after it starts getting repetitive depends entirely on how much you like the overall gameplay mechanics.
  37. 67
    The designers put all of their eggs in the city-design basket and forgot about actual mission design.
  38. Waiting six months for what amounts to some minor tech tweaks and four additional mini-games certainly hasn't changed my mind.
User Score

Generally favorable reviews- based on 582 Ratings

User score distribution:
  1. Positive: 91 out of 136
  2. Negative: 20 out of 136
  1. Aug 4, 2011
    The story is good - EA did an awesome job doing historical research.
    However, the game play has the following pattern that does not change:

    Get Assignment, Kill soldiers, Assassinate Target. Next. Guess what - using a Knife!
    After third assignment - i uninstalled this game from my computer.
    Full Review »
  2. Mar 19, 2012
    I'm a huge fan of medieval games and a huge fan of stealth games, so Assassin's Creed was my game of choice the
    moment I played it for five minutes on a friends PS3. Graphics are well done, no doubt about that, assets, clothes, armour and architecture put you back into the time of crusades without too many fantasy like touches -- as an upcoming reenactor I found this very inspiring!
    Game controls are a joy to play with. While many jump'n'run games fail to guide you along thin beam or on critical jumps, you really have to force your character off, which can be done quite well after a little practice. As mentioned before this sometimes gets into your way when your character automatically grabs ladders or beams to climb, while you actually want to run/fall/whatever.
    The fighting system is nice in terms of animations and feeling, but it is way too easy. While you are able to draw attention at you by an entire crusaders encampment you may get surrounded by 20 knights in a "circle of death", meaning you only fight one enemy at a time. Despite the honor of your enemies you will never get attacked when lying on the ground after you made a bad turn. You can use instant kill counterattacks efficiently after the first few fight leaving no challenge to such situations!
    As an assassin your job is to kill hits (people of influence, nobles, etc.) and nothing is more useful but having some clues on your hit before you strike. The game does not only offer clues, it forces you to collect them by playing repeating mini games. Even failing at those mini games is not a loss as you may retry as many times as you like -- so no pressure. After all clues you get are not only things you already know or you get to know -- at least while you try to find your "contacts" for the clues -- but they also have no impact on how you will strike! There usually is only one way in, no way to really prepare your strike and no way to strike silently. It always ends in a "honorable" fight (mentioned above) so you could rush right through if you didn't had to do those (now) pointless mini games....
    As mentioned before AI behavior only focuses on the player and gets really annoying as you -- the one in a robe wandering with the monks -- are literally attacked by beggars in a place crawling with nobles wearing silk more worth than half of the city.
    The story of Assassin's Creed has a nice idea inside. In good story telling characters called "shapeshifter" are the ones who betray you, fooling you to have worked for the wrong side after a long way, but still leaving you -- the player -- fooled as well when done well. Assassin's Creed tries that as well, leaving hints by each hit that you are fooled and if you have an IQ greater than a stone you will get it at least after the 3rd hit. This would not be the problem if there were not 6-7 more! From this point on I was not that motivated very much as I -- the character -- had to do things I -- the player -- didn't really want to do.
    I kept playing until the final punch in the face: You finally know what the master plan was behind everything in this game, but then suddenly be left alone in solitary, able to walk around, use "the machine" or literally find "the game's credits on a wall". The game has no satisfying ending, keeping you -- the player -- eager to continue right there. You may call it "cliffhanger" but it felt like someone ran off with the bag of money two month before the game was finished....
    CONCLUSION: The game is fun for one or two hours with so many ideas BUT looses depth quickly, like a teaser shooting all golden moments of a movie. As a "pilot" of a series it failed to get me....
    Full Review »
  3. Aug 18, 2012
    Really great game, provided you play it with a controller. Unfortunate fact of the matter is keyboard and mouse controls are rather bad. But if you're set with a controller there's a bunch of cool stuff here. Ubisoft made a huge emphasis on controls in this game. Just from pressing your left analog stick at different intensities, there are around 4 different walking animations, and then there's another animation for running once you hit the "high profile" button. This allows you to seamlessly transition between movement speeds for incredibly tight and precise controls. This ties in beautifully with the game's focus on parkour style gameplay. Climbing up Jerusalem's tallest buildings and beholding the surrounding view is an amazing experience.

    Sadly, the game does suffer from lack of variety in combat and missions. Not enough to spoil the experience though. Between the controls, the gritty atmosphere and plot, and the environments, there's quite a lot to enjoy. here A real step forward for action platformers in my opinion.
    Full Review »