Jan 4, 2013Assassin's Creed III may not be the sequel I hoped for, but it remains another solid entry in the time-bending franchise. The setting is a lot of fun to explore and the first half really works on a storytelling level. Unfortunately, the quality is thwarted by a weak villain, boring hero, and frustrating mission designs. Couple that with a disappointing ending and it's hard to be enthusiastic about Ubisoft's latest Assassin's Creed game.
Mixed or average reviews- based on 1305 Ratings
Nov 21, 2012This is one of these games that could've been so insanely amazing because of it's insane quality. Instead it falls flat because of game designThis is one of these games that could've been so insanely amazing because of it's insane quality. Instead it falls flat because of game design errors and a story not really suited for a "open world/free roaming"-game. So, what is good about AC III? The music is the best in the series, the score really adds a whole new level of cinematic feeling. The world is so huge and detailed it really makes everything feel like a real world. The art design is also amazing, making the houses, the characters and cities come alive like never before. The quality of the voice acting is very varied, with some of the best and worst voice acting ever heard in a game (the voice actor of Haytham Kenway is doing an amazing job while whoever voice acts Braddock does one of the worst and most overacted voice actings ever done). Also the PC-port is really good. The controls work well and the graphics are well optimized. So what is bad? Basically everything that has to do with the game design. The choices made make this, what could've been an amazing open world game like Red Dead Redemption, a linear "Call of Duty-style" game - with about every mission being linear with some cutscene cinematics that totally breaks the immersion of being in a living world. The combat could also have been amazing, if it weren't for the broken balance. You can EASILY kill up to 40-50 enemies at the same time without being hurt at all (haven't had the chance to meet more enemies at the same time). Not to mention the extreme curvature of difficulty levels. One mission can be dead easy (kill 100 enemies and murder some random bloke that you don't know why you are killing) while the next one is some kind of sneak mission, where when you are seen, you have to restart from the start of the mission. However, the animations are brilliant, probably some of the best combat animations I've seen in a game up to this date, the controls work great on a keyboard and the weapons are all interesting. Too bad the game designer destroyed both the combat and the immersion of the missions. So what about the plot? Is it good? Well, the plot is all just very jumpy. The "jumpiness" does not add any depth (such as seen in movies like Donnie Darko) and just destroys the immersion even more. The whole animus thing just feels stupid (I think it was better made in Assassin's Creed II, where the immersion was pretty good) and the twists and turns are all very cliché and predictable. Basically I think the story harms the game more than it helps it. So, instead of having an awesome "open world"-esque game (such as AC II) we are left with a jumpy, linear piece of garbage (that overuses cutscenes like never before - making this feel like a linear movie more than a game) only made for total newbs of PC-gaming. Why not add difficulty levels?? And then there are the minor flaws. The game is very buggy compared to the earlier games. The story is very predictable. The player is thrown between indoors, outdoors, animus and real world. In all these 4 different kinds of places different rules apply. You can only walk indoors (which once again removes immersion - why suddenly can't I jump, run or w/e). The UI is filled with strange popups (mission popups, Uplay popups, **** achievement popups that I don't care about at all and worst of all mail popups - why do an indian guy way back in time have access to mail??). All in all this game has amazing music, amazing voice actors, amazing combat animations, an amazing world with amazing art design but on the downside really bad game design, an UI that removes immersion, only easy difficulty with a strange difficulty curve and a strange, cliché and jumpy plot.… Full Review »
Nov 22, 2012Gorgeous game, game-breaking controls and AI.
First off- every British soldier in this game is a master marksman with XRAY vision and theGorgeous game, game-breaking controls and AI.
First off- every British soldier in this game is a master marksman with XRAY vision and the reaction speed of a fighter pilot. Jump from one building to another, you just alerted a guard who was standing below you who takes aim- shoots you in mid air (1.5 seconds airborne from one building to the next) and using his IPHONE notified every single British in Boston to your EXACT location- Every British soldier converges on your location and using their extensive PARKOUR training they all leap from building to building to kill you. All while moving around the base of the building underneath you constantly tracking your location with their XRAY vision.
This coupled with the fact I have 1600 pounds and cannot buy a new outfit so I'm not the ONLY NATIVE IN BOSTON. While every soldier is on the lookout for... a native.… Full Review »
Dec 5, 2012This review contains spoilers, click full review link to view. This game is probably best compared to going into a restuarant, purchasing the best steak available and finding that it is burnt on the outside and raw on the inside. My first review composed of a lot of swearing, but I have decided to refine it...
I love Assasins Creed. The story, the characters, the open-world and free-running freedom and the choice to go at your own pace. The series seemed to go from strength-to-strength (with the exception of Revelations), however when I played this game, I couldn't believe at how arrogant the game is. The first 4 hours of the game, you are dictated what to do non-stop. The cut-scenes happen far too often and rather than allowing you to skip conversations during a cut-scene to speed it up, the only options you have are to watching the entire scene - which are usually incredibly drawn out and slow paced - or to skip the scene entirely. I don't like being left in the dark, but Assasins Creed 3 seems to like to test the gamer's patience with the abundantly pedantic amount of cut-scenes. It feels as if every time you are getting momentum, suddenly, a wild lengthy cut-scene appears! Also, ignore every review that addresses amazing new free-running. It's not amazing it's actually disasterous and completely unneccesary. The game has now taken away your choice as to when you want to climb/jump and when you only want to run. Now, when you run, you automatically will climb/jump. This sounds great, except for some reason, the developers decided to slow your character down when jumping/climbing to the point where I'd rather just run away from enemies instead of performing the seamless parkour that was evident in the earlier titles. Most of the time, my character tries to climb or jump onto a nearby barell/box during a chase that I wasn't even aiming towards. Next up, combat. Combat is always fun right? The developers decided to find a way to mess that up too. Your counter-attacks can now be countered as well, which is kind of ridiculous when surrounded by strong enemies who take away your health each time they counter your counter-attack. So there's no way around that but to discourage combat, which nobody wants to do. The leap-back move has been taken out, because the game would rather you time your blocks, even if it means the enemy can counter your blocks which you cannot stop. You can no longer grab enemies. The menu to select weapons has now been taken from a nice, seamless, in-game experience to a full blown menu which covers your whole screen. Which you still need to hold the button in for. Instead of an easy inventory-wheel seen in previous titles, the weapon-select menu shows the weapons in a column view, which is rather annoying and doesn't allow a "snap-select", you now have to scroll through each and every weapon to get to the one you want. Did I mention there are only 4 quick buttons? So we are now forced to use this unpleasant menu more frequently. Horses are completely useless when not being used on roads and trails because although they have no problem jumping up hills, they seem to have a problem jumping down again. It's little, irritating things like this that make me really not care about the game. It's just irritating and not a joy to play. Even the amazing visuals and life in the busy streets of 1700's New York isn't enough to distract the disgustingly obvious flaws. There are no bugs in this game, the entire game is even more flawed and unfinished than Dragon Age 2 ever was. It seems that the developers were so excited about finishing the game, they decided to distribute it before they could discover on how to make it better.
There's just too much wrong with this game. Play it for yourself and see.… Full Review »