- Summary: Assume the role of Connor, the son of a Native American mother and English father. As a revolution is imminent, your people are threatened by a powerful movement aiming to quell the American revolution and seize control the colonies. After your village is decimated, you bind yourself to theAssume the role of Connor, the son of a Native American mother and English father. As a revolution is imminent, your people are threatened by a powerful movement aiming to quell the American revolution and seize control the colonies. After your village is decimated, you bind yourself to the cause of freedom, and set out on a decades-long quest to achieve it. Your predatory instincts, developed through years of hunting in rough tundra, enable you to pursue and kill your targets in silence. When overt combat becomes necessary, you can uncork a myriad of weapons including tomahawks, darts, and guns.… Expand
Nov 30, 2012The PC version of Assassin's Creed III has been injected with eye-popping enhancements that bring its compelling story to life. It's like personally participating in the American Revolution without the consequences of death. The ticket price of traveling back to the fascinating period of America's battle for independence, and the fictional story that Ubisoft Montpellier has layered within it, is just a copy of Assassin's Creed III and a high-end PC. Just remember that you'll have to leave your social life behind.
Dec 6, 2012Assassin's Creed III rekindled my love for the series. The new setting and characters were a great welcome for me, and the story was well told through some great writing and voice acting. There are some complications here and there that can bog the player down, but for the most part, the amount of content you get in this game is a steal for the price. The PC version is by far the best way to go if you have the rig for it, and the options for the PC players are satisfying.
CD-ActionJan 6, 2013Although it's hard not to appreciate the story (the line between the good and the evil was never this thin in any previous Assassin's Creed) numerous technical issues prevent you from forgetting it's just a game. In addition controls are not very intuitive and low resolution textures occur far too often. Still it's definitely worth playing. [1/2013, p.52]
PC Master (Greece)Feb 6, 2013Assassin’s Creed III proves to be, despite its promises, a rather indecisive game. It comes with so many strong elements, that it could have been the best Assassin’s Creed ever, but it fails to harmonically balance those elements. [January 2013]
PC PowerPlayDec 30, 2012Bloated and hubristic, Assassin's Creed III is a shocking disappointment. If you adored Assassin's Creed II, you would be better served replaying that and forgetting this even exists. [Jan 2013, p.77]
Nov 21, 2012This game is awesome :P I really enjoy myself during my game-play. Although there are some bugs or glitches but they don't effect my gameThis game is awesome :P I really enjoy myself during my game-play. Although there are some bugs or glitches but they don't effect my game experiences. I believe assassin's creed 3 is worth a 10 score… Expand
Nov 22, 2012Lot of fun, very solid port, the controls are much better than the previous games, combat still feels a bit awkward but I will probably getLot of fun, very solid port, the controls are much better than the previous games, combat still feels a bit awkward but I will probably get used to it, the graphics are a big step up, the people look almost real, the environments lush and full of detail, and in the frontier there are wild animals that you can hunt and skin, adding further into the depth, trees and rocks are fully climbable, and adds a lot to exploration, the voice work is really high quality, and you meet a lot of founding fathers like Ben Franklin, Sam Adams, and George Washington. My only issue is that Connor is kind of boring as a character, he doesn't have the charm that Ezio had, but he's still pretty cool. Good game over all, worth buying if you're a fan of the series.… Expand
Aug 18, 2014Assassin's Creed 3 explores many of colonial America's greatest historical moments. But like previous games in the series, what makes itAssassin's Creed 3 explores many of colonial America's greatest historical moments. But like previous games in the series, what makes it special, is that it digs deeper than simple recreation. It explores themes that resonate outside of the historical context. As Connor, the Native American star of the game, you hear the convincing words of the many assumed represent the wrong side of morality and must wonder, are the concepts of good and bad so absolute after all. Connor's dilemma is one of the past. In the present day series constant Desmond Miles plays his own role in history. His portions are even more flushed out than before, allowing him to exercise his assassin skills. The game draws parallel between his story and Connor's, and by the end forces you to consider an unpleasant truth about the nature of humanity. It takes time to reach that conclusion or indeed to see Assassin's Creed 3 at its best. The opening hours are unexpectedly slow. You discover that this is a different kind of Assassin's Creed. It's no less joyous once the stops are pooled out, but the game takes it's time to establish tone and back-story before it lets you loose. But, put an overall context, you will grow to appreciate that the game took it's time to establish its characters and to drop an early narrative surprise. Just what is different in Assassin's Creed 3? Well the parkour has changed for starters. The control scheme is simpler but allows Connor to bound from tree to tree just as brilliantly as he can scale walls and leap across roofs. It takes some time to get accustomed to the rhythm of tree jumping, which can be rather unpredictable. There are those slow moments to slow you down. You might not be positioned quite right or you can accidently leap into a leaf pile below. But when things come together it's a joy to soar through the forest canopy. You'll do some such sweeping around you're homestead. The homestead is about building. Building a village, building a future and building relationships. By performing related missions, you befriend crafts people, gatherers and more. All of whom might find a place on the homestead. In turn, they can craft items that you sell via caravan for profit. Meanwhile you watch you're passive land grow into a village of its own. The homestead focused facets are optional yet worth investigating. Out in the frontier, you can supplement you're store house by trapping or attacking wild animals and skinning them. There is rarely a pressing reason to go hunting but there's something enjoyably bizarre about perching on a tree branch and then assassinating a bunny rabbit from above. Hunting is more of a toy for tinkering with, then a fully developed mechanic unless, you grow deeply invested in the homestead's economy. The cities of Boston and New York are home to most of the action. Even outside of story missions there's plenty to do in the cities. Almost all of it wonderful. Ben Franklin's missing Almanac pages float in the skies giving you a reason to take the rooftops and prance about. Liberation missions have you rescuing town folks from British soldiers, among other tasks. Frontiersman tell tall tales and you follow their leads towards UFO's and Sasquatch. Such exploits put you in direct contact with guards and soldiers and combat has been tweaked. You counter by pressing the proper button when the indicator appears over an enemy's head and you no longer have to manage the lock-on mechanic. Battles are fluid and bloody, as Connor chops, slashes and summersaults about. Though as always, you can accuse combat of being especially difficult. There are chances to go stealthy too and Connor crouches automatically in tall grass and can even press against corners and peak around. There are some stealth inconsistencies though as well as some parkour troubles, especially when climbing cliffs. But the inconsistencies run deeper than these little inconveniences. There are minor glitches like animals running places against rocks. Bigger ones too like a creature clipping into a wall so you can't finish the mission. There's an error of sloppiness here that was kept a minimum in previous installments. Assassin's Creed 3's ambition offsets these issues to a great degree however. The expanses are vast and the atmosphere is palpable. In place of the golden aura of previous games is a more muted look in keeping with its muddy trails and rust combs. The presentation shines when Connor goes to sea as well. Side missions have you getting behind the helm of a ship and facing the tumultuous ocean. Sailing is fun and often tense and the visual details are marvelous. Capturing the controlled chaos of an eager crew hard at work. In the most exciting battles, ship positioning is key to success and you sometimes get to even get to board the ships you ram and battle with their crews. It's great stuff. The multiplayer first introduced in Assassin's Creed Brotherhood makes a return and with it the rising tensions and brutal release of assassinating other players while simultaneously avoiding the watchful eyes of your opponents. There are a number of modes which to exercise your skill but in most cases, the goal is to blend into the crowds and avoid your assassins even as you seek your own target. There's great satisfaction in pulling off a silent kill, though last satisfaction in perusing the game's progression system. You can purchase new skills and perks using in-game currency or you can use real money to do it. Given the huge array of gameplay and cosmetic upgrades it comes across as an uncomfortable cash grab. This scrappy sequel isn't content to rely on past accolades. It takes narrative chances, thematically meshing the past and the present so that each story is stronger for it. More importantly Assassin's Creed 3 embraces the adventurous spirit of American colonists and their quest for independence.… Expand
Jan 23, 2014This review contains spoilers, click expand to view. Assassins Creed III is a game I haven't been longing to play. The first and second game in the franchise took me by storm and fulfilled my gaming experience. This game however is a complete different story!
Story wise this game is awesome and still stands by the Assassins Creed genre of History and Religion mixed with a little Fiction. However the game play itself is terrible terrible terrible. I even bought the game almost 2 years after release and still it's buggy as freaking hell, I dare say even worse than Fallout: New Vegas. Glitch after glitch and bug after bug. Some examples are the out of sync lip sync, cuts in the cut scenes where a lot of the dialog is lost, people vanishing in to thin air and appearing from nowhere, rag doll effect on corpses that fly away or twitch and spaz out, random people doing "acrobatics" in the middle of the street (actually worth seeing since it made me laugh out loud) and the annoying minor glitches that ruin some missions completely and just makes you so mad that you want to shove a blade in some random settler, witch is of course not possible.
The thing that bugs me the most is a minor thing. The person you play as can't walk up stair in a normal manner. It just looks weird as hell. If I'd try it I would fall on my ass.
Still the good things are that everything is beautiful, the landscape, graphics and the story but that can't help the terrible game play.… Expand
Dec 23, 2012Honestly, I could almost copy my Far Cry 3 review over here since this game suffers from the same issues. AC3 as well is a prime example ofHonestly, I could almost copy my Far Cry 3 review over here since this game suffers from the same issues. AC3 as well is a prime example of mass produced casual garbage. It also suffers from a complete lack of creativity and vision, not to mention the same dreadful casualisation that aims to take all challenge out of the game and make everything so simple that even a monkey who fell as baby from a tree and badly hit it's head could do it. Why I'm giving it a higher rating than Far Cry 3 (Rating 1)? It's because the world is a little more immersive and you at least don't see blinking weapon and ammunition vendor machines in this game.… Expand
Aug 8, 2013You can't enjoy this game for more than 3 minutes without running into bugs and glitches. Not minor annoyances, but game-killing issues. IYou can't enjoy this game for more than 3 minutes without running into bugs and glitches. Not minor annoyances, but game-killing issues. I played v1.06, still it's a half-ready game filled with bugs... What could be 1.00 like? Was it even starting?
If you need to know anything about this game, go to youtube.com because here is nothing explained... You have to find out everything on your own. Like this game is made deliberately to be hated.
SOME of the bugs/glitches:
Map how to zoom back in? BTW AC1-2 and co. had some problems with the map it didn't centered on many times if you clicked on an icon. They fixed it. Yes, they removed... So now you can only drag the sorry map... Is it really that hard to make an interface that works? I mean, it's the 5th generation for God's sake... Thousands worked on them. Nobody cared?
The climbing is still POS, try the Beacon hill climb. The game screws it up for you... It jumps automatically into bowl up there and thats it... If you want to climb up, you have to try once-twice to know the game's glitches...
Sometimes you can't climb up to a rooftop, he just stands there meditating. And if you're being chased... I wonder if anybody tested the game before release.
Sometimes, just walking around, you get suddenly chased by the guards... Why? And you kill them by the dozen, but they don't get less. What's the point? I'm in incognito, aren't I?
There are so many lock picking minigames, Why didn't just copy one of them, because this is the worst. You get through the left/right phase, and then he just pulls out the tool and you can start over... Why Connor pulls the damn thing out? He just found the right angle. It's a drag like every minigame here. Atrocious, annoying, stupid. Work of lazy developers without imagination...
This guy can climb things that no human can: windows, even a piece of plaster bears his weight. What he can't climb ARE ROCKS... Rocks, that most humans can with a bit of practice. So you spend hours on pressing the forward button, to round the rocks...
Tree climbing is a pain. Not working as it should be or it just not working at all. You have basically the SAME tree for every lookout point. Still the basic commands aren't working. If you climb up, Connor looks around from BEHIND THE LEAVES, and because you cant see where you jump, you're dead. Atrocious game design and logic.
The inventory is confusing. Nothing explained. It's just amazingly bad. Buttons not working (backspace, space). It's version 1.06, I've been waiting to download 6 patches, one by one and still they didn't fix this issue.
If you touch the mouse it's frozen. It's not a bad port, it hasn't been ported to pc at all. Basic stuff not working.
After a few hours of gaming when you have a task, e.g. to look for a treasure chest and you cant find it, you are not searching for it again, because you think it's a glitch again, that it's not there. You get use to the bugs...
It's the 5th generation of AC so now it was high time to introduce (on a regular base) the plague, the cancer of the gaming world (at least the pc, the console gamer take it), the Quick time events. YESS. So now if you have liked the series so far, now they convince you that you were wrong... From now on you'll be on a level of a 3 year old toddler push this, and then push that. I was so missing this...
And if QTE, why isn't it enough to click the damn button once? I hit the E once or 6 times, still I die...… Expand
Jan 2, 2015good: setting
bad:poor console port, retarded mechanics of parkour (annoying as **** poor characters, poor storyline, boring repetitivegood: setting
bad:poor console port, retarded mechanics of parkour (annoying as **** poor characters, poor storyline, boring repetitive quests, a large portion of game is dumb and clearly made for kids, every good thing is affected by 30 bad things, bugs, bugs more bugs, too easy, except when you try to battle bugs, not even close to previous assassin creed titles, not even a big budget could save this fail of the game… Expand
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Published: September 13, 2012You might have to wait until next year to play GTA V or BioShock: Infinite, but there are still plenty of major games arriving over the next few months, including a new Assassin's Creed, the latest Call of Duty, and the beginning of a new Halo trilogy.