Generally favorable reviews - based on 7 Critics

Critic score distribution:
  1. Positive: 4 out of 7
  2. Negative: 0 out of 7
  1. Apr 26, 2011
    The short, breakneck campaigns create a compelling game you'll likely revisit time and time again. It's the perfect blend of planning and reflexes, requiring you to thoroughly plan every move but remain highly reactive and adaptable.
  2. Oct 20, 2011
    Atom Zombie Smasher is a strangely compelling game. At the same time, it's simple but addictive, funny yet disturbing. It does get repetitive after a while, but not until you've gotten your money's worth. [May 2011]
  3. May 22, 2011
    A unique take on the zombie apocalypse, and one we would love to see more of in the future. [June 2011, p.67]
  4. Mar 21, 2011
    Though it has a few issues with regards to Blendo's reliance on randomization, such problems shouldn't turn you away if you're looking for an offbeat gaming experience.
  5. Mar 21, 2011
    Speaking of which - you're unlikely to get more than a handful of campaigns in before your interest in AZS begins to wane, but that should be more than enough to get your money's worth.
  6. Feb 17, 2011
    Zombies aren't seemingly unhealthy looking people for a change. They have been replaced by purple blocks, which don't make them any less terrifying. This game offers an especially deep strategic experience with an abstract art style, but also comes with an unnecessarily steep learning curve and lacking an actual campaign.
  7. Apr 21, 2011
    Still, successfully saving all survivors from a zone and turning the tide in the war against the great zombie menace is rewarding enough to keep m,e playing. [Jun 2011, p.74]
User Score

Mixed or average reviews- based on 92 Ratings

User score distribution:
  1. Positive: 26 out of 36
  2. Negative: 7 out of 36
  1. Mar 9, 2012
    A truly unique defense game. Campaigns get challenging quickly, and though it can be brutally punishing at times, it really encourages you to fine-tune and experiment with your strategies. There are some great balancing mods (available through the integrated mod support - an awesome feature that more indie develepors should implement) that all but perfect the gameplay. Full Review »
  2. Dec 26, 2011
    Here is a game that takes all the fun out of a zombie apocalypse. The trailers make it seem like the premise is tactically nuking zombies while keeping survivors intact. In reality, most of your time is spent avoiding the absurdly fast pink squares (zombies, just add imagination) and using an easily frightened away helicopter to airlift the defenseless (and largely suicidal) yellow squares. As the game gets harder, you are given troops that can kill the zombies, but then those troops are taken away randomly while the difficulty remains the same. Yay. Finally, the game itself is very user unfriendly. There's no restart button from the pause menu, there's no option to change your loadout as you want it, and the game itself, even when you have the troops you need, is repetitive and dull. It tries to be unique and goofy, but succeeds in being irritating and disappointing. Do not waste your money. Do not waste your time. Play anything but this. Full Review »
  3. Nov 6, 2011
    A great idea for a defense game, but I would enjoy it more if--like other defense games---you were able to actually select your units. You have no control over which units you are allowed to use in an encounter, and when you have thirty seconds to kill 10,000 zombies using only a cement wall, a stick of dynamite, and a mortar that takes a half an hour to reload, the game gets more frustrating than fun in a hurry. Maybe I just don't get it yet, but despite its stellar presentation, every time I play it I just feel like it's repetition is boring and its capricious randomization is frustrating. Glad I got it in Humble Bundle instead of buying. It's interesting and quirky, but I definitely would have been angry had I paid $10 for it. Full Review »