- Publisher: The Adventure Company
- Release Date: Jun 29, 2004
- Critic Score
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A stunning journey, more so in its visual splendor and complex gameplay than its weak narrative, but a journey that every self-proclaimed adventure gamer should experience.
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Streko Graphics put great care into developing this little graphical gem and I feel that even with the frustrations I had with a few of its puzzles and the occasional cursor issue, I found Aura to be a thoroughly entertaining escape from the day to day humdrum of work and classes.
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I love Aura, as it's the kind of visually and intellectually stimulating challenge that I crave and that's so rare these days.
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80An adventure game that has a lot going for it; impressive graphics with seamlessly integrated cut scenes, interesting worlds to explore, varied and challenging puzzles, and some rather nice music for the most part.
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The other problem with the puzzles is that they're a little bit dry and distant. I liken Aura to working on a crossword puzzle book. Sure, I enjoy solving a crossword puzzle from time to time, but I don't find them enthralling or anything, and I wouldn't spend a day on them. The same is true for Aura.
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75I don't suggest this game to every gamer but, for those who love/like puzzle games, this is a must.
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74Clever and surprisingly rational, Aura is only let down by plot and game length. [Oct 2004, p.96]
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73What little Aura does to advance the genre it does remarkably well. In an age when encountering logical puzzles is as rare as pooping out gold nuggets, Aura shines as a game that attempts to bring a little reason into the mix.
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73What this games does, it does well. However, game crashes, a weak story and frequent player stopping points do hurt the game's overall experience.
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It's decently long, the puzzles are mostly well designed, and it has more than its share of eye candy. [Sept 2004, p.117]
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73Caters to hardcore puzzle gamers. It's a well-produced puzzle/adventure game, albeit with a weak story, but newbies to the genre should definitely know what they're getting into.
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Puzzle-hungry adventurers look no further: Aura provides an endless number of puzzles, pretty static backgrounds, well-crafted cutscenes and mood music, at the expense of developing any real storyline.
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67Some more difficult puzzles are likely to turn less experienced players away, but the game was not really meant for them anyway. The players who are ready to invest a lot of time into this title will be rewarded by discovering a beautiful world.
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65The overall experience will probably not inspire and entrance, but stripped of the features that tarnish Aura's… aura, waddling through finely crafted paradises and solving the many interesting riddles will surely please all the thinkers out there.
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65If an enthralling story with atmosphere is what excites you give your local library a visit.
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64Fails as an adventure game, offering no emotional resonance at all. It mostly succeeds well as a puzzle game, though.
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MIT could use a few of this game's puzzles as its early admissions test, but Aura's still enjoyable overall. [Oct 2004, p.81]
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53Aura: Fate of the Ages promises many things, yet fails to deliver on almost all of them.
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50Thinkers and Myst groupies will be delighted but the rest of you will probably give up before the end of the first level. Really, Aura is a step backward in the adventure game genre.
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Aura is safe, predictable and wholesome…… but is that enough?
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50Aura is puzzle intensive. It's a difficult game even for hardcore adventure gamers and gamers that hate puzzles won't want to touch this title with a ten foot pole.
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Aura is not about exciting story, interesting character development, or trippy music: it's a crack fix for puzzle addicts. [Oct 2004, p.85]
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50It should be titled - "Aura: Puzzles for the Ages", because in all honesty this is a vaguely shrouded adventure game layered in a multitude of dizzying puzzles, wrapped in an enigma of conundrums.
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It's not all bad. Apart from the acting and character animation. Oh, and the interface. And the story. True, some of the puzzles do make a twisted kind of sense. But there's nothing gripping about it. Life's too short, basically.
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30The few good puzzles contained within aren't worth the time and risk that you might not even be able to complete it.
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17It's one of the most inaccessible games I've ever played. [Oct 2004, p.90]
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