• Publisher: Atari
  • Release Date: Nov 2, 2004
Metascore
65

Mixed or average reviews - based on 27 Critics

Critic score distribution:
  1. Positive: 10 out of 27
  2. Negative: 6 out of 27
  1. The problem with A&A, besides the negative points brought forward above, is the WW2 and RTS genres of gaming are two very prestigious genres, and it doesn't do enough to top what else is out there on offer.
  2. It's not a terrible effort and there's some light fun to be had, but Axis & Allies is just an average strategy game, combining an unoriginal setting with the slightly interesting yet ultimately disappointing World Map mode, wrapped in dated graphics.
  3. Misses the mark slightly by adding a couple of things that don't work quite as well they could have.
  4. Part of the problem is that instead of playing to the original game's strengths, what the developer has devised is a lily-livered RTS that's a pale shade of the Kohan engine on which it's based. [PC Zone]
  5. It's a hard lesson that designs are not always interchangeable, and is overall one of the most disappointing games of the year. [March 2005, p.72]
  6. A.I. is A-crappy. I have rarely encountered a game that evinces more clearly the rigid, stimulus-response nature of algorithmic thought. [Jan 2005, p.100]
  7. Delivers in terms of pure excitement and plain and simple fun. The game packs in more than enough challenge to keep even the seasoned RTS veterans gritting their teeth, while the online component is sure to keep most any player giddy.
  8. 40
    What all of this boils down to is a whole lot of base building and management, and unfortunately, much of it is pointless as the economy in the game is fairly unbalanced.
  9. It helps to be a History Channel fanatic to really love this game. Fans of the board game who have never played RTS will no doubt be very unhappy.
  10. Overall, the title feels disjointed when going between map strategy and RTS combat. [Jan 2005, p.138]
  11. The lack of sea units and carriers of any type make the title needlessly tedious.
  12. Although based on a popular board game, you'll soon grow bored with this game.
  13. The single-player portions of the game are ridiculously easy, even on the hard settings. Only a few campaign missions are remotely challenging, and even these cases are due to poor AI with Allied forces.
  14. 40
    It has no bite, no personality, none of the visionary creative energy that have brought Timegate's other games to life. It's as clunky and flat as an outdated history book.
  15. The only real problem I had when playing the game was getting units to break off an engagement.
  16. It's pretty simple, if you like the "Kohan" series you'll probably enjoy this game. If you desire the hectic nature of more traditional real time strategy games, you may not appreciate the simplifications made here.
  17. The design team did a good job in offering multiple campaigns, scenarios, skirmishes, and the board-game option.
  18. Has a steeper learning curve than "Kohan 2," and that may turn fans of that series off. It also doesn't have much in common with the original board game, and that is sure to cause an issue with fans. However, once you dig into the game, it's a truly satisfying experience.
  19. A slight disappointment, since it tries to meld two strategy styles and falls short in both cases.
  20. 84
    The World War 2 theme of Axis and Allies definitely makes it different enough from "Kohan" to stand on its own. It's a hell of a fun experience no matter which way you look at it.
  21. It’s not an awful game by any scale, but it is tepid and flawed in its execution.
  22. The problem is that what worked so well in "Kohan" can't help but feel a little artificial when applied to a more realistic milieu. [Christmas 2004, p.110]
  23. A disaster. [Feb 2005, p.60]
  24. A very basic real-time strategy with AI issues. Although everything about it has been seen a million times before, the game is still pretty entertaining from time to time. [Jan. 05]
  25. The single-player modes are marred by questionable AI which removes much of the intensity and in effect, fun, of playing the game.
  26. 45
    Unfortunately, a game sells on gameplay, and after four campaign missions I wasn't feeling any desire to keep going.
  27. The artificial intelligence is brutal in this game. The first few levels are okay but once you get deeper into battle, they learn your strategies and adapt to the way you play.
User Score
8.7

Generally favorable reviews- based on 14 Ratings

User score distribution:
  1. Positive: 5 out of 6
  2. Negative: 0 out of 6
  1. May 20, 2012
    10
    Very nice World War II RTS game. I especially like the global WWII mode, in which you take control of Germany, Japan, Britain, America, or Russia and win the war with the opposing factions, which are predefined and cannot be changed, so it's not like HOI in that regard. There are two campaigns, one for the Axis and one for the Allies, which are also quite nice. Quite nice. Full Review »
  2. RobertS.
    Sep 23, 2007
    10
    This game just absolutely blew me away, everything was quite easy 2 do, music gives feeling of being a hero...it's a perfect WWII strategy game compared 2 the inferior Company of Heroes. Full Review »
  3. JoseG.
    Jan 4, 2005
    9
    Best game WWII, nice images, good game of strategy.