- Publisher: Blue Byte
- Release Date: Nov 29, 2000
- Critic Score
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100It is so evenly balanced on all levels that you feel as if you glide easily from one operation to the next without any interruption. This is a definite have to own.
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A good game. Real-time fans may like it, and turn-based gamers will like it. And no one will deny that it is unique. If you're a big fan of the series, this fourth installment is a must-buy.
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76It should be noted that patience is a system requirement for BITAW. Missions can easily take hours to complete.
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75The inane storyline and often-excruciating pace of play make this hard game to recommend.
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It falls right in the middle of mediocrity. It may not be good, but its not bad either, just very gray.
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Though the plotline is somewhat lackluster, the intricacies of building up your army between your different islands and keeping track of unit management and combat tactics all while the clock continually ticks down is exciting and entertaining.
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67The game's incomplete interface, uneven pacing, and typical units all serve to make it less interesting than it might have been.
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65This becomes a case of hurry up and wait. I found myself frantically trying to fit all of my moves into the eight minutes that constituted my turn, then going and fixing myself a sandwich during the AI's eight minutes.
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62This is one game that deserved to go the customary real-time route without getting detoured along the way.
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Succeeds despite some serious problems, but only if you're persistent and willing to put up with its quirks, style of gameplay, and pacing.
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58A good idea that get tripped up in boring details. [Feb 2001, p.73]
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User Score
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No user score yet- Awaiting 1 more rating
User score distribution:
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Positive: 3 out of 3
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Mixed: 0 out of 3
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Negative: 0 out of 3
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4nZa10
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FlorianK.10Frantic.
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JamesO.10Great game. Really comes into it's own in multi-player. Visit http://battleisle.orrwhat.net/ for player contacts and rankings.