Beam Breakers Image
Metascore
61

Mixed or average reviews - based on 11 Critics What's this?

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  • Summary: 2374 AD. Neo York, USA. The laws of rush-hour have changed. Forever. Since the invention of the antiGrav technology, public transport is not bound to earth anymore. Millions of commuters go about their lives following the guiding beams as they drive their antiGrav cars through the huge canyons of the biggest metropolis on the planet. The face of racing has changed. Forever. Death-defying drivers from rival gangs risk everything in wild, illegal races in the middle of rush hour - always on the run from the MetroPolice. Now, a new challenge has come, and once again the rules are set to be broken. Five gangs. Five districts. One target. Beam Breakers. [JoWood] Expand
Score distribution:
  1. Positive: 2 out of 11
  2. Negative: 1 out of 11
  1. 80
    Beam Breakers does manage to create and admirably deliver an enormous, believable, and simply awesome sense of scale and liveliness.
  2. While the critical control element isn't as slick as it could've been, it packs one hell of a visual bang, and it can cough up some pretty addictive gameplay. [Dec 2002, p.104]
  3. A decent title which will probably appeal to fans of games like "Wipeout" or "Quantum Redshift," plus some of the "GTA" thugs out there like me will enjoy it as well.
  4. Occasionally intense but lacks the personality and polish of its source material.
  5. 52
    The AI is stuck in neutral, the races aren't exciting enough to get your engine running, and the missions feel a bit flat.
  6. It appears that the developers spent all of their time in creating the city and traffic, and the AI and gameplay took a back seat.
  7. 40
    Beam Breakers could have been a fun, arcade-styled racing game, but the stop and start mission structure coupled with a distinct lack of depth really pulls its score down.

See all 11 Critic Reviews

Score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2