- Summary: Awakened from his sleep, Beatbuddy journeys through lush hand-painted environments on a trip to save his friends and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles. … Expand
Nov 27, 2013Kind of Super Mario meets sonic under water with a touch of mega man.
I found myself bobbing my head to the beats. What a surprisingly fulfilling enjoyment, all while feeling the groove. They don't call it beat buddy for nothing. Worth every penny ($5 Steam Sale) and I recommend it to everyone. I LOVE the music. Absolutely loved it. I used a gamepad. I had no idea $5 can bring this much fun. I'm getting hooked on indie games. So much great content out there and games like this make me drool for more indie platformers. Good job to this company. I'll be looking for the sequel.… Expand
Jan 10, 2014This game is just the definition of groovy! You can call it a "platformer", though you're floating in a water world, with "puzzle" and action elements, in which the rhythm and beats of the music play a huge role. There's a variety of puzzles, some combat and other action sequences as well. The integration of the groovy music/rhythms with what you do and the seamless progression of it throughout levels and situations is nothing short of marvellous. Even every character you meet has their own recognizable beat (that rhymed, which is pertinent here, ahah). Much like the funny characters, the art style is colourful and cute, making it a pleasure to explore the rich world. The pacing is just masterful, you keep flowing through the levels with the music and the beats, and never get "stuck" in a puzzle for long. I've played the first two levels now, and was so completely engrossed that I lost all sense of time, only to, at the end of each one, be informed by the game it took me about 50 minutes to complete each. It's just that fun! I like electronic/beat-box music a lot, and the game made me want to start dancing numerous times!
If you like music games and/or platformers you'll totally have a blast with this game. I haven't had this much fun in a game for a while. And even if that's not your thing, I recommend you try the demo (available on steam) for I suspect you'll enjoy it.… Expand
Oct 10, 2013Beautiful game with an emphasis on the soundtrack (which is also very good).
Nice puzzles and pretty much everything in the game is good... however I couldn't drag myself to finish the game 'cause all the puzzles and ''platforming mechanics'' stood pretty much the same and got boring to me after a while. Good game still… Collapse
Apr 28, 2014Last Played: April 2014
PROS: + Hand drawn backgrounds theme well and look good + Interesting concept: interactive elements in game control the music
CONS: - Some framerate issues on a high performance PC – Foreground elements can obscure the screen – Some frustrating sequences (mostly due to annoying enemies and timing sequences)
SUMMARY: I guess everybody wants to love independent games, and this one is mostly rated quite highly, seemingly in spite of misgivings other reviewers have listed. The two main draws to this game seem to be the art style (abstract shapes and rich colors) and the music (interactive elements contribute to one somewhat short repeating German techno song for each level). Unfortunately, the things that this game do well can also get in the way a bit. The hand-drawn elements of the background, while pretty are not so astounding that you’ll pause just to be impressed. In fact, on some occasions poor overlapping may even make you think that a secret or path exists where there is none. Moreover, there are a surprising number of times when the screen is partially or almost totally obscured by foreground elements so you can’t see what is going on, and sometimes there is such bad skipping that the game becomes nigh unplayable.
The music is also problematic, in that the developers (to make it fit any length of time needed for a level) elected to make the repeating sequence somewhat short. As long as you are busy, it isn’t objectionable, but if you are waiting for something to happen, you might notice just how short they are. And unless you are a diehard fan of German techno music, this will become annoying. Speaking of waiting for things to happen, the timing in this game purports to be associated with the music, but the color signals telling you when to move sometimes don’t match the beat on which you actually are supposed to move (causing damage). There are really only three enemies in the game; one of which moves on a particular beat and must be avoided, a “trap” type that can be temporarily disabled, and one that can be killed, but comes in annoyingly large swarms and is often better avoided. In the end, the game suffers from increasing the quantity of the same enemies rather than introducing new ones. The puzzles suffer from the same limitation, in that they offer more quantity by the end, but not more complexity or reward.
Unless you love German techno music or supporting independent developers, I wouldn’t spend more than $5 acquiring this game.… Expand