- Publisher: Ubisoft
- Release Date: Nov 19, 2003
- Also On: PlayStation 2
- Critic Score
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90It's one of those rare games that shines from all points with an unmistakable quality of intelligence and personality...It is pierced throughout with humor, intelligence, and humanity.
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95One of the most enthralling games released this year.
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I could go on for another few thousand words about the immersive gameplay and just plain brilliant game design waiting for you in Beyond Good & Evil, but I would rather you go out and get your own copy and start enjoying it for yourself.
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I liked the characters, the game sounded and looked good, and the action sequences were challenging without being too challenging.
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90Beyond Good & Evil is a gaming masterpiece, blending together light combat, stealth, platform action, puzzle solving and racing to form a compelling gameplay mix, tied together with a terrific story and wrapped up in gorgeous visuals and audio.
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100Packed with atmosphere, accessible gameplay and sweet visuals, Beyond Good & Evil has most definitely reached beyond our expectations. Don't miss it.
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Here is a game that's not only genre defying, it's quite possibly one of the weirdest games to ever appear on the PC. In fact, when it comes to atmosphere, story and personality, Beyond Good & Evil has a very similar feel to "Grim Fandango." [PC Zone]
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88Ubisoft has delivered a great sleeper title with Beyond Good & Evil despite a couple of control and technical issues.
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With great story, action, and adventure, presented with beautiful graphics and audio and an intuitive control scheme, this carefully crafted science fiction title fosters genuine caring about what goes on, making it an absolute pleasure to play.
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High production values, a compelling narrative, charming characters, and sharp aesthetics make for a sophisticated little adventure that's well beyond most of its ilk. [Mar 2004, p.80]
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A visual treat because of its beautifully rendered indoor and outdoor environments, smoothly animated characters and subtle lighting techniques that contribute to the game's atmosphere.
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The cartoonish environment, though small, abounds with hidden desirables and fine detail—blaring propaganda, rich reflections and shadows, site-specific music, assorted visual gags—and even minor characters, unlike Paris and Ashton, possess crisp, individual personalities.