Metascore
42

Generally unfavorable reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 0 out of 17
  2. Negative: 11 out of 17
  1. Its main flaw is a lack of depth, whether it be in the graphics department, menu options or gameplay itself. What little strategy The Third wave involves is mostly geared towards stumping the clumsy AI.
  2. To paraphrase an old psychology axiom, if the game sounds bad, looks bad and plays bad, it probably is bad.
  3. I should probably have undergone some therapy before writing this review, as the game left me frustrated beyond belief.
  4. Despite non-existent AI and a lack of polish, the simple mechanics and decent missions provide some minor entertainment. [Oct 2004, p.87]
  5. The graphics are about on par with everything else in the game. The resolution is locked at 800x600, and even if you ignore the blockiness of the graphics the small levels are bland and uninteresting and the cutscenes smack of stock-footage amateurism.
  6. The Third Wave is embarrassingly primitive in every conceivable way.
  7. 36
    It’s not a terribly good team-based strategy – in fact, only if you’re a team-based strategy freak should you pick up this title, as it offers very limited gameplay and extremely limited enjoyment as you struggle through the ongoing clobbering that Magnum Games likes to call missions.
  8. Consistently poor design decisions were what seem to have drained all the fun from this title, a pity because it’s not like the market is saturated with Squad-RTS titles.
  9. From top to bottom BTL screams “1997” or at least, “1998.”
  10. Doesn't offer anything worth even a cursory glance. Even squad-based strategy-game fantatics should take a pass on this lousy $20 beer coaster. [July 2004, p.55]
  11. 30
    Compared to Commandos and even knockoffs like Desperados and Prisoners, it's primitive and feeble, like an old Mafia boss that's out of touch and can't see the G-men bearing in on him.

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