Mixed or average reviews- based on 58 Ratings
Jul 31, 2013The combat mechanics in Bioshock Infinite were widely lamented by critics and users alike as the worst element of the game. Gunplay and vigors were complained about as being clunky and an obstacle, but worth putting up with in order to experience the story and the characters. Meanwhile, purchasers of the game have been complaining that DLC is slow to come, though many defended the time frame because they had been led to believe by Irrational Games that all DLCs would be story-based (this only made sense as the game lacks multiplayer).
So the first DLC finally drops and it's a hackneyed horde mode containing no story elements and a focus on gunplay and vigors, the two elements of the game most lacking. Worse still, this $5 DLC is considered part of the Season Pass. It's clear this was a quick and dirty cash in by Irrational in order to placate the people complaining that they are taking too long to get DLC out the door.
Someone from Irrational Games, I can't remember whom at the moment, once stated that they had enough content cut from the game which could have constituted a full second game. It seemed implied that this content would end up being the story DLC. Given this lackluster first effort, I find myself wondering: Where's all that extra "cut" content? Were they just blowing smoke to sucker people into buying Season Passes?
Once again we see why buying Season Passes for vaguely promised content sight unseen is a bad idea.… Full Review »
Aug 16, 2013This is why we all hate DLC: lured blindly into buying something we presume to be an expansion upon the original. Especially following the hype of the Season Pass and further story driven content! Don't know about the rest of you, but Nowhere in the Description did it mention that *You’d start out naked as Adam: stripped (or rather, prevented, from utilizing your hard-earned inventory) of guns, vigors, and infusions…only to endure 60 (yes, sixty!) waves of VoxPopDuckHunt and, for no greater gain than to earn them back. Worse, when I heard that the first Bio.Inf.DLC ad-on arrived on XLive, I raced to ‘S-Mart’, dropped twenty four bucks (yeah, 2000 points remain in my inventory, but that’s beside the point) just to get the 400 points needed to download. Should have used the points (a.k.a. Money!) to purchase that Dead Space theme art for my console. [Dear Xbox Live: PLEASE ALLOW COMMENTARY ON ALL DLC, on the Network, SO WE KNOW WHAT WE’RE BUYING.]… Full Review »
Aug 15, 2013In direct response to a review by Captiosus, I will defend the merit of buying a season pass but also give a solid reason to include this DLC in your collection. First of all, BUY THE SEASON PASS. Why? BECAUSE IT INCLUDES THE BURIED AT SEA DLC, that's our man Dewitt with Elizabeth IN RAPTURE. Nuff said.
Now Clash in the Clouds. If you in anyway enjoy the concept of vigors, you'll enjoy this wave based DLC arena. If you're a fan of infinite and wish to play through it again to notice all those little details you missed in the beginning (which I highly recommend because you'll be beating yourself up on how you couldn't possibly notice the ending coming) then this DLC is right up your ally.
Because now you have the freedom of trying out different combat styles that you would otherwise have reserved in order to progress the plot. Shotgun Charge like Mass Effect? Explosives only loadout? Snipe every single head? You get to try these out in combat then hop back into Columbia and let loose on some story driven baddies.
I'll admit the fun of this DLC isn't really worth the stand alone price of 5 dollars. For that just go to the steam store and buy Knights of the Old Republic and enjoy an RPG with a story line by all means equal to Infinite.
But if you're like me, and jumped the gun for the Season Pass. Hold on just a little longer, Buried at Sea will make it worth it and since Clash in the Clouds is already along for the ride, we can't just hate on it just because it allows us to experiment with tactical strategies now can't it?… Full Review »