Bit.Trip Runner Image
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Mixed or average reviews- based on 77 Ratings

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  • Summary: Race across the Moon, kicking down crystal walls and sliding under chomping moon-slugs! Bound through the Robotic Mines and face off against the MinerMech! Dash through the Big City on a quest to find friends and defeat the final boss together!
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Mar 21, 2011
    Bit.Trip Runner is glorious to behold and hear, but when it comes time to play it is often a frustrating experience.
Score distribution:
  1. Positive: 19 out of 31
  2. Negative: 7 out of 31
  1. May 4, 2012
    Incredible memorization game with a big focus on rhythm. Extremely fun from start to finish! Fantastic controls that are extremely responsive. Well worth checking out! Expand
  2. Oct 31, 2012
    This game is a wonderful accidental find. Take Temple Run, Guitar Hero, McPixel, and Cat Mario, put them in a blender, and you get BIT.TRIP RUNNER. Dodging obstacles and collecting coins/power ups (Temple Run), to the beat (Guitar Hero) a wonderful progressive electronic soundtrack, all with a pixelated protagonist (McPixel), and one of the most frustrating, but also rewarding games I've played (Cat Mario). Hard to say if it's worth the $10 on steam (I got it with the indie bundle). If you can find it for less, this is a must buy. Expand
  3. Dec 30, 2012
    A great game, different from usual. You need good reflexes in this game, and fast fingers!
    Very rhythmic, but it's one of those games that
    you lose a lot, and you ragequit. Expand
  4. Aug 1, 2012
    I really liked this game at first--having already played Bit.Trip Beat--and found it pretty enjoyable for awhile. However, it rather quickly becomes pretty difficult, and since it makes you completely restart a level after every mistake, it can become massively frustrating. In the end I think its still worth playing if you can find it cheap ($5 on Steam sale isn't a bad deal for a couple hours of fun). Expand
  5. Jul 3, 2011
    Like its counterpart, the music is only as good as the player. Instead of a controller, you're pretty much playing a rhythm game on fingers like on your handheld devices. And there are some stages that feel impossible to 100% complete. Expand
  6. Jan 1, 2012
    The charm wears off within minutes of playing this game when you realize how unresponsive the controls can be. In a platforming game centered around good rhythm and timing, you CAN NOT afford to have controls that delay slightly upon being pressed. I am also slightly annoyed by the quasi-Atari style graphics which seem to be a staple among Indie game developers these days. There's also a difference between challenge and cheapness and this game skates a fine line, mostly in the direction of the latter. There is nothing fun about being 2-3 minutes into a level before hitting a staircase and having to start the entire process all over again. Yes, I understand it's a homage to older games and that old games are hard, I grew up with a NES, but it doesn't mean we still have to endure it 20 years later. But then again it is an Indie title, so I supposed you should still support the developers for trying, or something like that... Expand
  7. Oct 17, 2013
    Never before has a greek legend (Sisyphus) been so accurately portrayed. I felt just like King Sisyphus pushing the boulder up the hill only to have it roll down again so I had to start over and over forever. This is the computer game equivalent of CHOOSING to ram pinecones up your bottom until they pop back out again of their own accord. Bleeeeeeeeee! Expand

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