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Mixed or average reviews- based on 86 Ratings

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  • Summary: Race across the Moon, kicking down crystal walls and sliding under chomping moon-slugs! Bound through the Robotic Mines and face off against the MinerMech! Dash through the Big City on a quest to find friends and defeat the final boss together!
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Mar 21, 2011
    Bit.Trip Runner is glorious to behold and hear, but when it comes time to play it is often a frustrating experience.
Score distribution:
  1. Positive: 19 out of 33
  2. Negative: 7 out of 33
  1. May 4, 2012
    Incredible memorization game with a big focus on rhythm. Extremely fun from start to finish! Fantastic controls that are extremely responsive. Well worth checking out! Expand
  2. Oct 31, 2012
    This game is a wonderful accidental find. Take Temple Run, Guitar Hero, McPixel, and Cat Mario, put them in a blender, and you get BIT.TRIP RUNNER. Dodging obstacles and collecting coins/power ups (Temple Run), to the beat (Guitar Hero) a wonderful progressive electronic soundtrack, all with a pixelated protagonist (McPixel), and one of the most frustrating, but also rewarding games I've played (Cat Mario). Hard to say if it's worth the $10 on steam (I got it with the indie bundle). If you can find it for less, this is a must buy. Expand
  3. Dec 30, 2012
    A great game, different from usual. You need good reflexes in this game, and fast fingers!
    Very rhythmic, but it's one of those games that
    you lose a lot, and you ragequit. Expand
  4. Apr 26, 2012
    This game redembles a nice new take on the musicbased ganes and combines it with a retro style. It can be fun to play but you better prepare yourself to die often... very often. Good thing is that the game itself is designed for you to die: You will be set to the start. No Game Over scrren. No Overall Score. Nothing. Another problem this game has is, that you should react to the music but in fact all you will do is rely on your visual and try to dodge all the obstacles this game throws at you. Most of the time you will make tiny Progress and try to learn through an Trial and Error method how the level is build. And that will make rage quite often. BUT the game can make fun if you are interested in a Platformer wicth insane difficulty. Expand
  5. Dec 13, 2011
    The game wasn't even on my radar before I picked it up in the Humble Indie Bundle, and when I loaded it up and played the first level, I was immediately excited. The visual design of the game, as well as bouncy platform that synced up nicely with bouncy, happy 8-bit inspired beats instantly warmed my heart. However, the game did not waste its time becoming a frustrating experience. I didn't even get out of the first zone before I turned the game off with a sigh. Imagine playing a rhythm game like guitar hero, but every time you missed a note, you had to start the entire song over again. If they were to take another stab at this idea, but fix a couple of the more frustrating set pieces (e.g., stairs are a HUGE pain) and perhaps add a rewind mechanic so that the cost of mistakes was not so high, then the fun would not be quite so outweighed by the frustration. I have continued to play this game, but I play it in short bursts, usually quitting when my teeth start to grind. Expand
  6. Mar 9, 2013
    I understand the enjoyment of difficult platformers, but this is all the difficulty of Super Meat Boy, with half the fun and twice the frustration. 2 minutes of mind-numbing running through the same level for the 3rd time, one slip of the thumb and you get to start all over again. Expand
  7. Oct 17, 2013
    Never before has a greek legend (Sisyphus) been so accurately portrayed. I felt just like King Sisyphus pushing the boulder up the hill only to have it roll down again so I had to start over and over forever. This is the computer game equivalent of CHOOSING to ram pinecones up your bottom until they pop back out again of their own accord. Bleeeeeeeeee! Expand

See all 33 User Reviews