- Summary: Race across the Moon, kicking down crystal walls and sliding under chomping moon-slugs! Bound through the Robotic Mines and face off against the MinerMech! Dash through the Big City on a quest to find friends and defeat the final boss together!
Oct 31, 2012This game is a wonderful accidental find. Take Temple Run, Guitar Hero, McPixel, and Cat Mario, put them in a blender, and you get BIT.TRIP RUNNER. Dodging obstacles and collecting coins/power ups (Temple Run), to the beat (Guitar Hero) a wonderful progressive electronic soundtrack, all with a pixelated protagonist (McPixel), and one of the most frustrating, but also rewarding games I've played (Cat Mario). Hard to say if it's worth the $10 on steam (I got it with the indie bundle). If you can find it for less, this is a must buy.… Expand
Oct 8, 2013First & most important: play this game with a gamepad. Do not try to play with a keyboard. You will make yourself miserable.
That being said, this is a solid platforming experience for any retro fan, especially for anyone who loves competing on leaderboards. It manages to stay consistently fun b/c while it’s difficult in some places, it never becomes impossible. Some complain about the difficulty but, and I can’t stress this enough: the game’s difficulty doesn’t come from crappy controls or poor design but rather from genuine challenge. The controls are very responsive and when you die it feels like it’s your fault, not the game’s fault.
Also, it’s only a few dollars. Some people on here are cheap bastards who are complaining about this game like it’s a $60, AAA title. It’s very well made and fun considering the price.
If you’re a casual gamer and just want to get through it to say you did, you can set this to easy mode and breeze through the vast majority of the game. However, you are still going to struggle with the last 3 levels no matter what. 3-11 gave me an extremely hard time, in particular, but it’s been a long time since I got that much enjoyment out of finally beating any part of a game.
If you find most of the game too boring, you can increase the difficulty, which adds gold bars across each level that can be collected to boost your score. Collect them all and you get a special bonus level full of more gold bars, made up in an old-school, Atari Pitfall visual style. The more difficult levels will give masochist leaderboard nuts hours & hours of entertainment, trying to top everyone else’s scores.
On the downside, the overall game is a bit short (only 3 worlds) and only the last 2 or 3 levels of a world will be any serious challenge. Also, I am not a leaderboard fiend, so there is no incentive for me to play the game on anything but easy mode. I could go back & torture myself by replaying levels & trying to collect the gold bars, but why would I? It won’t unlock anything or make any difference. The sequel that was released a few months ago addresses these types of issues.
You’ll be happy with this one if you pick it up in a bundle or on sale like I did. For a few dollars I had a fun, challenging time spread out over a few days and you can’t ask for much more than that.… Expand
Aug 1, 2012I really liked this game at first--having already played Bit.Trip Beat--and found it pretty enjoyable for awhile. However, it rather quickly becomes pretty difficult, and since it makes you completely restart a level after every mistake, it can become massively frustrating. In the end I think its still worth playing if you can find it cheap ($5 on Steam sale isn't a bad deal for a couple hours of fun).… Expand
Apr 26, 2012This game redembles a nice new take on the musicbased ganes and combines it with a retro style. It can be fun to play but you better prepare yourself to die often... very often. Good thing is that the game itself is designed for you to die: You will be set to the start. No Game Over scrren. No Overall Score. Nothing. Another problem this game has is, that you should react to the music but in fact all you will do is rely on your visual and try to dodge all the obstacles this game throws at you. Most of the time you will make tiny Progress and try to learn through an Trial and Error method how the level is build. And that will make rage quite often. BUT the game can make fun if you are interested in a Platformer wicth insane difficulty.… Expand
Jan 1, 2012The charm wears off within minutes of playing this game when you realize how unresponsive the controls can be. In a platforming game centered around good rhythm and timing, you CAN NOT afford to have controls that delay slightly upon being pressed. I am also slightly annoyed by the quasi-Atari style graphics which seem to be a staple among Indie game developers these days. There's also a difference between challenge and cheapness and this game skates a fine line, mostly in the direction of the latter. There is nothing fun about being 2-3 minutes into a level before hitting a staircase and having to start the entire process all over again. Yes, I understand it's a homage to older games and that old games are hard, I grew up with a NES, but it doesn't mean we still have to endure it 20 years later. But then again it is an Indie title, so I supposed you should still support the developers for trying, or something like that...… Expand
Oct 17, 2013Never before has a greek legend (Sisyphus) http://en.wikipedia.org/wiki/Sisyphus been so accurately portrayed. I felt just like King Sisyphus pushing the boulder up the hill only to have it roll down again so I had to start over and over forever. This is the computer game equivalent of CHOOSING to ram pinecones up your bottom until they pop back out again of their own accord. Bleeeeeeeeee!… Expand