Bit.Trip Runner Image
Metascore
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  • Summary: Race across the Moon, kicking down crystal walls and sliding under chomping moon-slugs! Bound through the Robotic Mines and face off against the MinerMech! Dash through the Big City on a quest to find friends and defeat the final boss together!
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Mar 21, 2011
    70
    Bit.Trip Runner is glorious to behold and hear, but when it comes time to play it is often a frustrating experience.
Score distribution:
  1. Positive: 10 out of 16
  2. Negative: 3 out of 16
  1. Bit.Trip Runner is arguably the best game in the whole outstanding Bit.Trip series. It is a highly addictive, deeply stylish and mildly erotic experience. Massively recommended. Expand
    • 4 of 4 users said yes
  2. The game wasn't even on my radar before I picked it up in the Humble Indie Bundle, and when I loaded it up and played the first level, I was immediately excited. The visual design of the game, as well as bouncy platform that synced up nicely with bouncy, happy 8-bit inspired beats instantly warmed my heart. However, the game did not waste its time becoming a frustrating experience. I didn't even get out of the first zone before I turned the game off with a sigh. Imagine playing a rhythm game like guitar hero, but every time you missed a note, you had to start the entire song over again. If they were to take another stab at this idea, but fix a couple of the more frustrating set pieces (e.g., stairs are a HUGE pain) and perhaps add a rewind mechanic so that the cost of mistakes was not so high, then the fun would not be quite so outweighed by the frustration. I have continued to play this game, but I play it in short bursts, usually quitting when my teeth start to grind. Expand
    • 4 of 5 users said yes
  3. I'm convinced this game requires a lobotomy to appreciate. It's nothing more than another horrendous piece of hipster indie garbage with terrible "retro" graphics to mask the developer's lack of talent in every facet of game design. The entire game is nothing more than a mindless exercise in repetition and memorization. It's boring, lazy, and brainless, and its notoriety detracts from indie developers who are actually making good games, many of whom are not even charging for their far superior work. Avoid this paradigm of artificial difficulty at all costs. Expand
    • 0 of 0 users said yes

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