- Summary: What happens when the only hope of a threatened world lies not with heroes in shining armor but in the hands of a band of misfits and criminals? Blackguards - the new turn-based RPG by Daedalic Entertainment - explores this very question. The player takes on the role of a convicted murderer,What happens when the only hope of a threatened world lies not with heroes in shining armor but in the hands of a band of misfits and criminals? Blackguards - the new turn-based RPG by Daedalic Entertainment - explores this very question. The player takes on the role of a convicted murderer, who with the help of a team of more-than-questionable characters, must save the world from a dark menace. During the wild chase throughout the South of Aventuria, the world of The Dark Eye, there is more to fight than vicious creatures - chapter by chapter, a story full of intrigue and surprising twists unfolds. But when life and death are in the player's hands, how far will they go to reach their goals?… Expand
Jan 23, 2014Blackguards is an entertaining game and traditional role players will love many of its mechanics. The game could have been used to restore part of the essence of the great RPGs that were released during the early years of the last decade, but would require a story influenced by the decisions of the player and a good artificial intelligence. It would have been an excellent tool for Game Masters who want to display combats for his roleplaying group. As a videogame some things are left on the shelf.
Feb 16, 2014With Blackguards, German Daedalic offers an adventure in the vein of a dice RPG. Unfortunately also some irritating moments follows from that kind of games, and when pure chance can decide a difficult battle it all feels quite frustrating. But Blackguards is an entertaining game with well-made elements, and definitely deserves a chance to prove itself.
Jan 23, 2014I've been playing the game from it's early access beginning, and I have logged more hours in it than I care to say. The graphics are wellI've been playing the game from it's early access beginning, and I have logged more hours in it than I care to say. The graphics are well done, the voice acting is excellent, and assuming you like turn based combat you will be in heaven. There is a demo for those who need to try it first. I haven't had this much fun playing a game in quite a while.… Expand
Dec 16, 2014What a positive surprise this game is. A good mixture of turn based gameplay, roleplay elements and strategy. Not easy and you have to chooseWhat a positive surprise this game is. A good mixture of turn based gameplay, roleplay elements and strategy. Not easy and you have to choose your skills wisely but that's challenging. Different options to win a fight is a lot of fun and a reason to play the game more than once.
I have to admit that they should defenitely work on the to hit chances this can be sometimes frustrating but if you have learned mastering the game you can also handle this in the most fights.
Looking very forward to Blackguards II.… Expand
Mar 7, 2014Truly amazing piece of TBS. Nothing like I ever seen before and therefore took me some time to get used to it but once I do... I pumped inTruly amazing piece of TBS. Nothing like I ever seen before and therefore took me some time to get used to it but once I do... I pumped in more than 100 hours. This game shines in the way it allows you to use the environment to defeat the enemies in ways you have never seen in other TBS games. It is very battle focused, essentially tons of battles strung together on a fairly weak story with no exploration (which was initially a bad thing but like all RPGs, exploration becomes a chore when you just wish to go from shop to shop quickly... this game just do that right from the start with no time wasting animation). The only real flaw is its lack of equipment for the magic using class or magic users in general leading to gross dissatisfaction being magic users. The game is also too melee oriented with magic using a clear cut second class.… Expand
Jan 23, 2014This review contains spoilers, click expand to view. Very refreshing title for someone who likes turn based tactical RPGs.
- Graphic is nice. Nothing to write home about, but nothing bad either, so no kudos in this category
- I liked the story. It's not the greatest story, but it's very good. Definitely it kept me for "one more fight" most of the time. Almost all of the story and dialogue is narrated, and the actors are quite good. One thing that I didn't liked is that the end animation is not narrated. Why?
- now the important part - gameplay. Tactical combat is good, and most of the time is without bugs. It's standard pen and paper RPG style mechanic, nothing new, but it's better that way :). I have few complaints here tho. Didn't really invested much time in number crunching since mechanic is similar to ADND and many other systems, but there are several things I didn't like. For example, lowly spider will hit mage in robes and fully armored dwarf fighter for same (high) damage constantly. They will apply poison no matter the resistance. They will also actively pursuit mage, like they have max intelligence. Also, when nedded they will cleverly block your paths. Very smart spiders. Zombies too. Ah, and skeletons. You get the idea, it's OK for humans and such to have battle plan, but not all of the monsters. Speaking of damage, prepare to be hit 90% of the time for about 1/3 to 1/2 of your health. Spider will do that damage, as will naked tribesman with spear, wood troll, stone colossus, large dragon, zombie, and tiny scarab.
There is lot of variety of monsters in game, but 80% of the time you will fight humans or undead. Now, you could have all sorts of undead in RPG, but here you have zombies, skelies, and some ghouls I guess, which look more like the alien. It gets repetitive that way. Oh, and if you don't have all stats that affect the initiative maxed, forget about going first. Even against zombies. Same goes for damage, you will do damage only if you have strength and weapon mastery maxed, else don't bother attacking. Same for offensive spells, you need at least 13 points invested or don't bother. Speaking of which, many monsters have all sorts of resistances and immunities to cold, fire, poison, piercing damage etc., but I didn't noticed that any has weaknesses? . Some abilities are broken INMHO. For example, there is power blow (double damage) which you will spam since only then you will do SOME damage. And that would be around 10-20 dmg range, no matter weather you have rusty sword or megazor great axe of slaying. And then, there is ability which gives you 3x damage which will do 100 (more or less) damage per hit. Stone colossal? no problem, it's one hitter with this ability. Else, you will not kill him in 2 life times. Ah, yes, hit chance. 75% will hit aprox. half of the time so its more like 50%. True 50%? forget it, its like 15% in reality. And yes, equipment. There is like 5 uncommon pieces in whole game, and maybe 1 rare (because it does magical damage, which is a minus 'cause most bosses are immune or resistant to magic).
So, to summarize, this game heavily relies on offense, so don't bother about defensive items, spells, abilities etc. Equipment is scarce and of common quality, and there are some broken abilities. Only things worth carrying on belts are healing and magic potions. But don't get me wrong, game is still fun to play, only frustrating on occasions. But that can be easily patched, so I wouldn't cut off much of points there.
But sadly, there is one thing that cannot be repaired in patches. Linear game play. Once you finished, there is no reason to play again, since all your choices are superficial, they don't impact the game (well, almost always). For example, you have a side quest, you have 3 choices: Deny, accept, ask more money. If you have high appropriate skill, you have 4th option - to ask even more money. No matter what you choose it won't impact anything. There is fixed party at all times, so no diversity there either.
All in all, this is a niche game for hardcore fans of RPG turn based games, which need some polish. It's NOT a indie game, so price tag of 30(ish) euros is about right. If you're fan, buy it. I am, so 7 overall score.
P.S. Whats the catch with that "teenage mutant ninja turtles" theme at the end of the credits???????… Expand
Feb 15, 2014I like strategy games that are party-level in scope and size (E.G. King's Bounty: The Legend), therefore was thrilled to hear of such a gameI like strategy games that are party-level in scope and size (E.G. King's Bounty: The Legend), therefore was thrilled to hear of such a game based on a set of rules for a pen-and-paper RPG, and apparently very popular in its native Germany. But the first thing I thought after playing a few hours Blackguards was: GMing this game must have been a hellish enterprise. This Dark Eye rules set seems to be full of tedious minutiae, but I digress.
The game is set in an interesting place and populated by mostly entertaining people. The mood of the fantasy in this game is closer to that of "The Black Company" books, than that of the "Lord of the Rings" type. The story stutters in its telling for it jumps rather brusquely at times, but it is not a bad tale altogether.
What is bad is the underlying set of rules that control this world, and our experience of it.
Simply, The Dark Eye, and how it works, may not the best "engine" to try to create a strategy game from.
Battles can be won or lost by basically the toss of a coin, an event that has very little to do with strategy.
The interface makes it very easy to give an order incorrectly.
The inability of the battle map to be manipulated, beyond a simple tilt and pan, conspires with the interface to make the missordering all the easier.
Characters have to be hearded with utmost care on the battlefield. It is almost a given, that if you just choose a final point for your escaping combatant, they will choose to do so next to the enemy, even if many other safer paths are available, exposing themselves to that abomination of RPGs called: The attack of opportunity.
Inconstancy in what is possible detracts from the strategical element. For example: Enemies may have Line of Sight, whereas you don't, in the exact same line but in the opposite direction. A missile attack can fly over a small object on its path (E.G. a Dwarf or a table) but cannot go over prone bodies (dead or knocked down).
Guesswork (and possibly soothsaying) is needed more than strategic planning while picking your areas of advancement.
It is very possible to arrive to a progress impasse, for simple matters such as the unideal choice of those advancements, which are overwhelming at the earliest stages of the game.
The interesting feature that some elements of the battlefield are interactive and can be used to aid or hamper your efforts, is usually blandly integrated and their ultimate impact in the combat hardly meriting your efforts.
In general, the game rewards strategical thinking in a very irregular way.
This game is by no means bad. It is in fact a fun game. It is just not a great game, although it could see greatness from its comfortable and unoriginal standpoint.… Expand
Dec 5, 2014There is a game here. that I would love to recommend, but it's buried under layers of amateur mistakes and endless frustration. The game givesThere is a game here. that I would love to recommend, but it's buried under layers of amateur mistakes and endless frustration. The game gives no real help in understanding, how it's core mechanics work, the heart and soul of any RPG, the leveling-up system is seriously flawed, since weapon attacks are way overpowered, spells, however are nearly useless. The graphics are acceptable, nothing more, and the voice-acting is sometimes painful.
There are two features of the game: either you are looking at animated backgrounds, with conversation bubbles on them, clicking on it, will start dialogue, or trade options, or you are fighting some battles. Linking these to together is a world map, that is needlessly big, plus you can only travel to a known location, as in Baldur's Gate 2, so you can not stroll around.
Since the whole game is build upon the fight mechanics, I expected it to excel on this field, but was somewhat disappointed. Apart from useless simple attacks, that the enemy uses 90% of the time, there are special moves - unlocked for ungodly amount of XP, as in Vampire: The masquerade - Redemption - these moves usually do exponentially more damage, for some minor hit chance decrease. But they don't have cool-down timers, so nothing prevents you, from constantly spamming triple-attacks, or critical hits. Sure, you will hit less times, but for triple damage, meaning you are still better off. And yet, the enemy combat AI almost never uses it. And still, the game is frustrating, and way too hard.
The game tries to pose a challenge, but it does so, by implementing rules to most battles - like you have to defeat enemies within 7 turns, or the whole map is filled with traps, that deal permanent, and punitive damage. They are annoying, nothing else. I had battles, that made me give up for months - the nine-army gladiator fight - for being so needlessly hard. Enemy units usually attack closest ally with normal attacks, but will hit their mark 95% of the time, plus they will be highly resistant to the same spells and attacks, that will otherwise render your characters immobile, or paralyzed.
Understand this: it's not hard, because the AI plays well, it is hard, because it's unfair.
And what pains me the most, is that the game nails the most important aspect of an RPG perfectly! The story! That was the only thing that managed to bring me back, and made me push through it. I needed to know, what happened, and why, because it was interesting. Not the real twists, or the actual plot line, but the delivery, which is very funny, and the characters. The whole storytelling perspective of flashbacks, showing you the friends and allies, who now, in the present, are sworn enemies, bent on killing the protagonist. The banter among the NPC-s, and the personalities of these thugs, who will join you, are fantastic!
It's such a same, that I had to suffer through dozens of nearly identical battles, which wore me down terribly. If you can handle frustration and repetition, and you can go without actual help from the game, then give it a try, otherwise: just run.
Aug 25, 2014.... im so sad... i realy wanted another great turn based game like xcom or something there are so less of ths kind of games and i dont play.... im so sad... i realy wanted another great turn based game like xcom or something there are so less of ths kind of games and i dont play other genres , but i get the demo of this and the game feels so poor the ui so bad the german voice acting sucks******* . this "professional" speakers are not worth to get paid. The game is okay on english and thats the only good thing about it.
come make a good tactical turn based rpg with large ui on 1920 1080 and im happy but not this ****… Expand