- Publisher: Codemasters
- Release Date: Feb 19, 2001
- Critic Score
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95An excellent addition to the third-person genre, incorporating great components of sound, music, and visuals, as well as bolstering incredibly intense melee combat.
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88A pretty darn satisfying experience. The battles are intense, the gore is outrageous, the levels are well designed, the graphics are superb, and there is a save anywhere feature. Thank God for that. So if you are looking for a challenging and beautiful adventure, you'll want to check this one out.
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88After a fighter has leveled up and gamers have mastered the combos, BoD can be pretty damn cool. The lighting effects are superb, the music is moody and there is plenty of action. Turn up the volume, turn out the lights and you'll have a thick slice of fun.
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85But I could not help but enjoy this program, even with the blood and mutilation modes turned on, because of the feel of the game (the nice sense that the world was one where common elements, like light and even gravity throwing objects is very cool have meaning).
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82Successfully mixes numerous gameplay styles in one compelling package. [May 2001, p.84]
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81There will always be a place for simple violent diversions in gaming, and this is one of those that seems to balance a few contemporary technical features with classic gameplay to create an experience that is quite simply fun.
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80An extremely difficult action RPG with some nice graphics and high system requirements. It's a game of trade-offs that will appeal to a hardcore audience but does not have broad crossover appeal.
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80Despite the so-so sounds and demanding controls, Blade of Darkness is an entertaining action/adventure game where it pays to keep your wits honed and your sword sharpened.
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Mixing down and dirty hack-and-slash action with some light puzzle solving; Blade of Darkness makes a simple concept work. With enough blood spurting and gib spraying to send Joe Lieberman and his cohorts running for cover, this is slicing and dicing at its finest.
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I liken Blade of Darkness to a popcorn flick. Check your brain at the door, this ones all about the special effects and boisterous fighting scenes.
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I have to be honest. I simply lost interest in this game.
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72It's got some problems and takes some time to get into, but it should otherwise appeal to players who've enjoyed previous hack-and-slash action games, or those who like the idea of them.
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60For a budget title, Blade of Darkness ain't so bad, despite its weaknesses. If you've run out of games to play, give it a whirl, just don't expect the world.
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60It's hard not to feel some satisfaction from decapitating an enemy with a cunningly timed swipe then watching his headless body loll for a few moments before collapsing in a heap. Or how about this - slice off a baddy's arm then pick it up and beat his mate to death with it. Blimmin' marvellous.
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50Unfortunately, it seems that Rebel Act might have bitten off more than it can chew. Although the swordplay is Blade Of Darkness' greatest strength, it's also its greatest weakness. The sluggish interface is the main problem.
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I just wish it wasn't so mediocre.
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49Low "immersion factor". Two-bit, two-frame main character animation. Sluggish and awkward combat mode. Completely unoriginal puzzles. RPG elements are nothing more than a decoration - something to put on a box.
User score distribution:
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Positive: 14 out of 14
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Mixed: 0 out of 14
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Negative: 0 out of 14
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10
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WilkinsonK.10
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Adrian10