- Publisher: cdv Software
- Release Date: Jun 13, 2004
Summary:
Burning Horizon, throws you in even more dramatic battles of WWII. Burning Horizon offers a huge 18-missions-campaign around General Rommel, giving you the opportunity to play famous battles like Ardennes, Tripolis, Tobruk, El Alamein, Sicily and, of course, Normandy. Furthermore, the add-on contains 8 single missions, with an entire new nation at war: Japan. 50 new units like Zero fighters and Blenheim bombers, the M5 Stuart and many specialized German tanks, US Marines and Afrika Korps units fill the strategy package. Burning Horizon gives the parties a better AI: the enemy seeks weak spots in your lines, clears minefields, handles his air force cleverly. The mission objectives offer a wide range, e.g. airborne assaults, evacuations, covert ops, defense manoeuvres, counter attacks or assassinations. [CDV Software]
| Rating: | T |
|---|---|
| Developer: | Nival Interactive |
| Genre(s): | Real-Time Strategy |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Violence |
| Cast | Credit |
|---|---|
| Serge Orlovsky | Game Design/Executive Producer |
| Yuri Blazhevich | Lead Programmer/3D Engine Programming |
| Helen Richkova | Lead Artist |
| Alexander Korabelnikov | Cinematic Artist |
| Evgeny Ivanov | Additional Programming |
| Daniil Shipitsyn | 3D Modeling |
| Olga Novikova | 3D Animation |
| Vitaly Berov | AI Programming/Network Programming |
| Denis Borzenkov | Sound Director |
| Alexander Valencia-Campo | Game Design/Lead Designer |
| Alexander Vinnikov | Game Design/Mission Design |
| Boris Yulin | Game Design |
| Alexander Dmitrevsky | Executive Producer |
| Alexander Veselov | AI Programming/Interface Programming/Sound Programming |
| Yaroslav Efremov | Interface Programming/Resource Editor Programming |
| Elena Sevostyanova | Lead Artist/2D Art & Textures |
| Elena Pozhilova | Art Director/2D Art & Textures/Interface Art |
| Dmitry Baroulin | 3D Modeling |
| Ivan Tyaglov | Mission Design |
| Dmitri Devishev | Game Design/Project Manager |
| Igor Petukhov | Game Design/Mission Design |
| George Ossipov | Assistant Project Manager |
| Alexey Galata | Special Effects Programming/Resource Editor Programming |
| Michael Melnikov | Map Editor Programming/Tools Programming |
| Konstantin Cherviakov | Map Editor Programming |
| Andrew Goulin | Additional Programming |
| Alexei Serkov | Art Director/2D Art & Textures/3D Animation/Interface Art/Sp |
| Nicholay Kozlov | Art Director/Cinematic Director |
| Vsevolod Martynenko | Concept Artist |
| Margarita Guryeva | 2D Art & Textures |
| Irina Klimova | 2D Art & Textures |
| Maria Shilina | 2D Art & Textures |
| Irina Valencia-Campo | 2D Art & Textures |
| Natalia Bryntseva | 2D Art & Textures |
| Anna Nemkovich | 2D Art & Textures/Cinematic Artist |
| Maxim Serkov | 3D Modeling/3D Animation |
| Evgeny Melkov | 3D Modeling/Cinematic Artist |
| Boris Korshunov | 3D Animation |
| Igor Boblak | Cinematic Artist |
| Yuri Polyakov | Mission Design |
| Anton Zvarinsky | Mission Design |
| Andrey Fredorenko | Music |
| Alexander Bykov | Voice Actor |
| Alexander Tsurkan | Voice Actor |
| Andrey Yaroslavtsev | Voice Actor |
| Boris Tokarev | Voice Actor |
| Dmitry Filimonov | Voice Actor |
| Dmitry Nazarov | Voice Actor |
| Ivan Litvinov | Voice Actor |
| Mikhail Rosenberg | Voice Actor |
| Sergey Chekan | Voice Actor |
| Victor Petrov | Voice Actor |
| Victor Zozulin | Voice Actor |
| Zhanna Nikonova | Voice Actor |
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