- Publisher: Erik Svedang
- Release Date: Jun 10, 2009
- Critic Score
- Most active
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A touching game we thought about long after its end. [Issue#23, p.62]
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"Best Innovation" for the 2008 Swedish Game Awards, BlueBerry Garden is a sort of beautiful, strange and melancholic daydream. A brilliant and challenging gameplay is just a part of incredible audio visual experience, set in a flooded garden where the player has to reach the moon.
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86A short but exceedingly sweet indie project that's less about innovation, more about crafting an unforgettable experience. [Sept 2009, p.76]
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79Short but sweeter than a bucket full of magic flying berries. Take a time-out from your busy life and try it. [Sept 2009, p.88]
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With the indie scene's biggest award under its belt, the simple Blueberry Garden may make you wonder "What's the fuss?" But take it at its own pace, and it'll give you a soothing surprise.
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68An experience, not a game. [Oct 2009, p.70]
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60Blueberry Garden is hardly any better than freeware games, because it misses originality and doesn't look like a finished product.
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Minimalist graphics and enchanted music arises your imagination and shows that the great story doesn't need any scripted sequences. Such a pity the game ends too soon to ignore. Add some levels and Bluberry Garden is a sure nominee to the Hall of Fame of games.
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60I found it to be a little too aimless, and it felt insubstantial once it was all over. Simply navigating the garden often feels like a chore thanks to the controls. Winning top prize at the Independent Game Festival is no small feat, but once you've visited this Garden you may wonder what the big deal is.
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A curiosity worth looking at. [Sept 2009, p.100]
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50This little platformer isn't engaging, charming, or clever enough to even be worth its low asking price.
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User score distribution:
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Positive: 4 out of 7
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Mixed: 1 out of 7
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Negative: 2 out of 7
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