Metascore

Generally favorable reviews - based on 38 Critics What's this?

User Score

Generally favorable reviews- based on 215 Ratings

  • Summary: Botanicula is point'n'click exploration game created by Jara Plachy and Amanita Design.
Score distribution:
  1. Positive: 32 out of 38
  2. Negative: 0 out of 38
  1. Jun 29, 2012
    100
    Botanicula is a wonderful tale in which one loves getting lost; a real puzzler to have fun with; and a genuine visual and sound art piece.
  2. May 4, 2012
    85
    Botanicula stands as an extraordinary example of what creativity can do. Everyone should admire the incredible shine of this little gem.
  3. May 7, 2012
    85
    Botanicula is a great point and click adventure made by Amanita Design. The game is fascinating, rich with ironic sequences and beautiful locations, with five protagonists with different skills.
  4. May 31, 2012
    71
    All-in-all, Botanicula is a competent adventure game. What it lacks in story and characters, it does its best to make up for in scenery and puzzle variety. It may be rather short, but it's still an enjoyable experience I recommend to adventure gamers looking for something a little different. If point and click adventures are not usually your thing, or you're only interested in this because of your experience with Machinarium, then I'd definitely advise you to at least wait for a Steam sale.

See all 38 Critic Reviews

Score distribution:
  1. Positive: 40 out of 48
  2. Negative: 4 out of 48
  1. Endless joy and a micro world full of wonders awaits you on an adorable adventure to save mother nature's life. Do not even think about missing this outstanding piece of art! Well done, amanita and thank you so much. Expand
  2. I can honestly say, that I had high expectations for this game, and that I wasn't disappointed. Even though it's a bit short, it's still a wonderful Point-and-Click adventure game that is sure to delight. This game offers stunning visuals, with beautiful microscopic landscapes, funny, imaginative characters, and simple gameplay that makes it a great, casual gaming experience. If you ever get the chance, buy it. If you're not a big fan of Point-and-Click games, at least wait for a Steam Sale. Or, just go for it. I can guarantee that most of you will not be disappointed. I give it an 8/10. Expand
  3. Samorost 1 and 2 were fun puzzle games but the puzzles themselves were a bit shallow then they released Machinarium which I found extremely entertaining with puzzles that made you think rather than know what to do right when you see it. Finally comes Botanicula, which I feel has regressed back to the shallow gameplay of their earlier titles. The puzzles were boring, if you can even call them puzzles considering for half of them all you have to do is click on the different party members til you find the right one. I also personally liked the art of all the previous titles more than Botanicula's as well. Each location in Machinarium felt as if I were standing in a painting whereas with Botanicula all I see is green. Overall not very impressive, I hope they plan on making another samorost or Machinarium title next. Expand
  4. 4
    Since the release of the Samorost series and Machinarium, Amanita Design held a special place in my hear for being able to convey a profoundly sensible experience without relying on dialogue. This made their game appealing on a totally different level. Like many, my expectations for Botanicula were consequently very high and all that big tree idea was very compelling until... I actually played the game. To give credit where credit is due: you can feel that there's been an incredible effort to make the game look alive; literally, every pixel seems to be animated by a life of it's own and all of which is enclosed in a rich sonic ambiance that soothes the mind. But the greatness ends there. Your interactions with this rich and beautiful world are as tantalizing as they are passive. There is a reason why games have puzzles or challenging opponents for when you try to defeat them, you are engaged with the game and sadly, this is where Botanicula fails completely. The "puzzles" are so simplistic and naive that you could have solved them by clicking at random on anything that moves or shines (in no way can they be compared to what Machinarium had to offer). Not only the puzzles are simplistic and naive, there's not even enough content to the game to keep you occupied more than 2 or 3 hours. One could argue that a game does not need to have a challenging game-play to be fun; citing The Walking Dead for instance but The Walking Dead is a whole different story for, to the point, it has an amazing story and a very peculiar way to drag you into it while Botanicula simply has no story, nada. Aside from the ever changing animations, I really can't see what is this game's appeal. Fortunately, Amanita makes no false claim about this game as they call it a "toy-game" (what more unfortunate though, is that they intend to make Samorost 3 a toy-game too!). To be fair, perhaps I'm not the right audience for this game; I like a lot of stuff that's somewhat intended for children (any Hayao Miyazaki's movies for instance) but perhaps this is a game that really is for children. In brief, if you're the kind of person that deeply enjoyed the Myst series, or something like Portal, run away like hell. If on the other hand you loved Samorost I and II, maybe you'll like this game and if you loved Machinarium, just know that this is NO Machinarium at all. Expand

See all 48 User Reviews